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  • You know! I knew a guy who knew a guy who knew a guy who knew a guy who knew a guy who knew a guy who knew a guy who knew a guy who knew a guy who knew that guy who knew the guy over there. Crazy stuff.
    IT'S DONE!!!!!!!!!!!!!!!!!
    I had to make a small change to the NSE_Framework.
    NSE 2.X should tell you that an update is available (if not, grab it from my site)
    The plugin is included with the newest version (1.9b)
    Let me know if it works like it should. I tried to make it super simple to use. :)
    -If you have any questions just ask,
    and don't forget to mention me in this project you're working on.

    P.S. I recommend you make a backup before you do anything, just to be safe.
    I meant what I said to you - It sounded very ungrateful.
    I'm grateful that you volunteered to do them, to be quite honest, as I wasn't hugely excited about having to do them myself.

    I wholly agree with you about getting something added to NSE to speed the whole process up, and I'm delighted that the creator of NSE is happy to help.

    Don't feel bad - I've been bug fixing for the most part over the last couple of weeks. The only thing I've added (and it's not finished) is icon sprites. That is - The formes now stretch to the icons as well - making it immediately obvious what forme a Pokémon is in.

    I was hoping for a pre-christmas release for the next version, but with things having gone slower than I anticipated, it looks like that's a pipe dream now, especially since I lack the motivation to do the research into the moves.
    Ahah Thanks man :D, that means a lot,really! I'm not anything special now, but i'll keep studying hard on this, so i can get beter at this!
    Okay, so you want to import images that you already have, what format are they in? (bitmaps, png's, etc)
    I have it all figured out, supposedly. All I have to do now is test it and see if it works.
    Again this might take awhile because it's in a different codec to what NSE natively handles.

    Edit: Is the footprint table extended or re-pointed?
    I think some of the footprints are used more than once, so a few might have to be repointed

    Edit 2: I need to at-least see one of what your are trying to import. Example please :)
    That's excellent!
    Try changing 0xD3058C to the following values and tell me what happens:
    0x00
    0xFF
    0x0F
    0xF0
    0x01
    0x02

    The result should be enough.
    Also a side note:
    NSE doesn't natively support 1bpp, so... I really hacking this together.
    Tell me what you are trying to accomplish with this plugin?
    Do you have certain needs or requirements? What do you want it to do that your current tool doesn't do?
    and it's hard enough to insert a world map. Pallets Bigger than 18 o.O you'll need some pallet expanding.
    Here's what I've gathered:
    -The footprints are in 1bpp codec, so just one color and a transparent/white. Right?
    -They are probably 16x16 pixels in size or 4 blocks

    You said that when you just changed the top left pixel nothing changed, I don't see how this can be.
    Try editing the top left to black again and the top right pixel, does a byte change to 0x80 or 0x08 ox 0x40 or 0x04.
    I need to just figure out if they are linear, revered, or flipped.

    -Isn't reverse-engineering fun?
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