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Recent content by TBM_Christopher

  1. TBM_Christopher

    [Discussion] Open World Pokemon Game

    You're not referring to Pokemon Chromatic, are you? I'd pretty much gotten the open world mechanics how I wanted them and released a demo a couple years ago.
  2. TBM_Christopher

    Is it a good idea to make a whole new type?

    You don't need to do too much for balancing, really, unless you're going to feature multiplayer. Add a new type if it makes thematic sense, but consider your game experience. If it's good against a majority of your gym leaders/challenges/whatever, then consider making the type less available in...
  3. TBM_Christopher

    [Question] Basic Setup for Pokémon in Unity

    Whoops - I'd only skimmed and seen your recommendation to check Kyledove's tiles, which were drawn with that 3/4ths view to resemble 4th generation Pokemon tiles. Using the rips from Gen 4/5 would definitely be the easiest option.
  4. TBM_Christopher

    [Question] Basic Setup for Pokémon in Unity

    The real issue is that we're talking about two different sets of terminology - top-down in this case isn't referring to the 3/4ths view that a regular tileset has, but from an absolutely straight down perspective(like a geographical map). For a 3d model you'd want that rather than a tileset like...
  5. TBM_Christopher

    [Question] Basic Setup for Pokémon in Unity

    Haha, no worries! Sorry to assume! Just keep an eye out for trig functions in your math classes; they're surprisingly useful in game dev! All you'd need for your purposes is to find the ratio of height to width then take the inverse tangent of that on a calculator. That'll give you the desired...
  6. TBM_Christopher

    Music from licensed games

    In for a penny, in for a pound - use whatever you want until the Powers that Be tell you to stop it. Just don't try and make any money on it(that includes ad revenue around your download link, a Patreon, or trying to break even!)
  7. TBM_Christopher

    [Question] Basic Setup for Pokémon in Unity

    Camera Angle and Position I've put a LOT of thought into this, not only for a Pokemon game but for any top-down RPG. The approach I used was one which should take you back to high school math classes. Basically, I started with how much "weight" I wanted each face of a building to have. If you...
  8. TBM_Christopher

    Would you prefer a fan game that looks like Gen 2, or one that looks like Gen 4?

    I'm not saying that someone HAS to, I'm saying it's a great exercise. My apologies for any perceived arrogance.
  9. TBM_Christopher

    Would you prefer a fan game that looks like Gen 2, or one that looks like Gen 4?

    Do Gen 2 if you can get the style consistently or are interested in pursuing any sort of future in making games - it does a great job teaching you to work with very strict limitations, and if you see a change in the style you want to make, you'll have to justify it to yourself before doing so...
  10. TBM_Christopher

    ROM Hacking, Patches, and the legal consequences

    Theoretically with each "popular" fangame's release(yeah, there isn't really a good yardstick, but I think in the end it boils down to "has a large following and could be difficult to distinguish from an actual product"), Nintendo has to, because if they didn't, a scenario like what you...
  11. TBM_Christopher

    ROM Hacking, Patches, and the legal consequences

    You want an honest opinion? If you're making a fangame, you're assuming all the risks. Making a fangame is like carving a name into the sand on the beach - it can fade quickly and be forgotten in an instant. A lot of fans are upset by this notion, but realize that Nintendo HAS to take action -...
  12. TBM_Christopher

    Map Showcase and Review Thread

    Biggest concern I'd have with that map is that you don't really have a good gauge of depth - In particular, the trees are taller than a single cliff face, but you've got a bridge going over them from a 1-high ledge.
  13. TBM_Christopher

    Thanks; I thought so as well, but didn't think there was any precedent one way or the other.

    Thanks; I thought so as well, but didn't think there was any precedent one way or the other.
  14. TBM_Christopher

    Quick Design Questions

    I meant how long you[the developer] personally anticipate people playing your game, not "how long should someone expect a game to last."
  15. TBM_Christopher

    Quick Design Questions

    Here's a simple question: On average, how long do you expect your players to spend on your fangame?
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