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Good show, but what about the problem with Diggum, my good man? That, and sometimes, super-effectiveness against pure Grape-types doesn't seem to be working... unless, I'm reading the typing chart wrong somehow.
Update: Big shock, I'm reading the typing chart wrong... it's just not clear which...
Well, it took a few years, but I figured out how to not only rematch Brock via scripts, but I've done it with these scripts. I use XSE to compile these, BTW... and you can put them on the signs outside the Gyms. They're what I like to call "Restart the Gym" scripts...
I'm looking all over Pokemon Emerald's memory, and I just don't see any way to make a code to make trainer battles a Double Battle. By code, I mean e.g. 03000E48:1440, which allows you to rebattle trainers. Can anyone help me find where the pointer is that determines whether or not a Double...
Well, as of now, I think I'm getting somewhere... only one problem: "LEAF! This isn't the time to use that!" meaning the item ain't healing like it's supposed to do. This is the item's script offset: 0x800ADC and according to Darth, I have to add +1 to it for the Field Usage section, which...
...Well, I've not the faintest clue of what Darthatron's even talking about, so instead of getting what I want... all I get is an item that resets the game instead of healing the party... here's the link to that thread FBI mentioned: http://www.pokecommunity.com/showthread.php?t=281573 and...
Let's assume that I wanted to make a key item or normal item the same in function as the purified, protected zone of Pokemon Tower. You know, having a portable Pokemon Center? Unless, a patch like that is already existence. I know the special necessary, I just don't know how to implement it...