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- Seen Aug 16, 2021
Let's assume that I wanted to make a key item or normal item the same in function as the purified, protected zone of Pokemon Tower. You know, having a portable Pokemon Center? Unless, a patch like that is already existence. I know the special necessary, I just don't know how to implement it.
Here's the Purified Zone's script:
The key item's name would be "White Magic". It would basically do what the purified zone does, and upon coming back, the text would be: "[player] chanted some magic words. [player]'s POKéMON were fully healed." The description would be: "Holy magic from the POKéMON TOWER that can heal all wounds on everyone. Can be used infinitely." If this can't be done, I have an easier alternative: what about making Full Restores work like that?
Here's the Purified Zone's script:
Code:
'---------------
#org 0x16343C
lockall
fadescreen 0x3
special 0x0
fadescreen 0x2
msgbox 0x817A1FA 0x4 '"Entered the purified and protected..."
setvar 0x4001 0x1
releaseall
end
'---------
' Strings
'---------
#org 0x17A1FA
= Entered the purified and protected\nzone.\p[player]'s POKéMON were fully\nhealed.
The key item's name would be "White Magic". It would basically do what the purified zone does, and upon coming back, the text would be: "[player] chanted some magic words. [player]'s POKéMON were fully healed." The description would be: "Holy magic from the POKéMON TOWER that can heal all wounds on everyone. Can be used infinitely." If this can't be done, I have an easier alternative: what about making Full Restores work like that?