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I haven't looked at the particular artist you are talking about, but if he provides the files in a format which can be easily inserted, and they are in the correct resolution for insertion into the rom it shouldn't be too hard to do yourself.
I would start with getting in contact with him, and...
The respawn location is set when you enter the building, not when you talk to your mom/a nurse, so I would imagine that you are looking for another script.
Any hack which allows for trading will allow you to trade through Bluetooth if the emulator supports it.
The emulator simply adapts the output to Bluetooth, there is no specific adaptations that a hack can make for this.
Hello,
I know this is something which has been requested by others before, but I would like to request a way to store the current hp of pokemon being deposited in the pc storage system.
This would allow us to control any way in which a pokemon can be healed.
I don't know enough asm to...
Most pokemon hacks are compatible with actual hardware, so you can assume that the hack should be compatible unless specified. The "PSRAM not enough" warning seems to be a specific error with your flashcart when using roms larger than 16mb, so try to keep to hacks that aren't expanded. It seems...
Great tutorial. I only just asked in the question section about this very question little more than a day ago. I was surprised how hard this information was to find considering how frequently it is used. I was thankfully helped by a kind user.
This will surely prevent prospective rom hackers...
I have been attempting to edit the watertiles in a romhack I'm working on. However it doesn't seem that the tiles for the sea animation is contained inside the tilesets. It is also not stored together with the flower and grass animations, If someone could direct me too either a way to edit this...
Thank you so much, this program is exactly what i needed! It is awesome! I didn't think I would find something as appropriate as this for the given task. I still have ways to go to, and I'm sure I'm going to encounter issues, but I finally feel like I can make this work.
When inserting a palette into a gba rom the color which is first in the palette is ignored, and used as a transparant background.
What I have been trying to do for the last couple of days is to insert sprites into firered with a transparant background, without ignoring any other color, the...