Hey, dude, I saw you showed my tiles :)
Just something I notice, in the Hallowed Grove map...
There are some tile errors, due to there being 2 trees. They're caused by the top 2 tile of one tree being used on the rest of another. For example, the top of the Pointed (Platinum) tree on the base of the rounder (DP) one, and vice-versa- however, using the DP top on the Plat tree looks ok in my opinion. Technically it's a tile error but it looks ok. However, I think you should definitely avoid mixing the bases (middle) of the two trees. It... well, it looks pretty bad, to be honest.
If you'd like me to explain more clearly, I could post the map, pointing out what I mean.
But I recall you saying you disliked there being no shadows on the side of the trees? If that's still the case, disregard the first two paragraphs (:D) and I'll insert the tree-shadow tiles next beta test.
Just something I notice, in the Hallowed Grove map...
There are some tile errors, due to there being 2 trees. They're caused by the top 2 tile of one tree being used on the rest of another. For example, the top of the Pointed (Platinum) tree on the base of the rounder (DP) one, and vice-versa- however, using the DP top on the Plat tree looks ok in my opinion. Technically it's a tile error but it looks ok. However, I think you should definitely avoid mixing the bases (middle) of the two trees. It... well, it looks pretty bad, to be honest.
If you'd like me to explain more clearly, I could post the map, pointing out what I mean.
But I recall you saying you disliked there being no shadows on the side of the trees? If that's still the case, disregard the first two paragraphs (:D) and I'll insert the tree-shadow tiles next beta test.