• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Turjo12
Reaction score
31

Profile posts Latest activity Postings About

  • GoldMap is a lot worse than JohtoMap. All the data structures related to maps and events weren't known at the time when GoldMap was build. Thus it doesn't allow you to edit them in a user-friendly way. If I remember correctly, GoldMap doesn't know a concept such as 'script pointer' which simply tells where some script to load is located.

    You can use pksv for editing scripts, BUT it doesn't work 100% correctly, and I can't recommend using it before you learn how to write scripts in byte level. Some "scripts" that you can load with pksv aren't general scripts at all, and you're much better off editing them with a hex editor anyway. Besides, pksv doesn't warn you if you're going to remove some existing data or code with it by compiling your new script - you must know what kind of side effects compiling would cause, and how to avoid them (= by repointing your code elsewhere pretty much) before telling it to compile the script.

    I personally use both pksv and a hex editor for scripting. Writing simple scripts (like scripts for people event that just talk to you) can be written really easily with a hex editor, but if I need to write something way more complicated, I always use pksv along with a hex editor. Hex editor is for making sure I don't re-write any existing data I don't want to delete when I click that 'compile' button.

    But start off by editing things with Johtomap and a hex editor. Once you have learned enough to actually understand what happens when you de-compile or compile a script with pksv, you can start using it alongside a hex editor for scripting.
    If you for example start learning with G/S, you could get Johtomap and any hex editor you like. Those will be enough in the beginning and you can download more later on, or start editing disassemblies instead of a rom file. Disassembly as a term will make more sense later - you don't need to understand that concept yet :)
    If you can't watch it at all, check tutorials in skeetendo inc instead. You might as well ask for help there. I can probably help but others are able to do so too. I'm pretty busy myself for the following two weeks or so but after that, I should have more time (for spending a 15-30 minutes every now and then answering to questions).
    Hi,

    I have recorded videos in Youtube which you can take a look at, and do some experimenting on your own while at it. After watching, and understanding stuff I introduce in a couple of them, you can also take a look at some written tutorials in Skeetendo Inc. (hax.iimarck.us). They ought to make sense then :)

    Part 1 of vids here: https://www.youtube.com/watch?v=P55prFTaZoE
    Well i'm trying it with a fire-red but its slow goings. Right now i'm trying to edit the gym battles, do you know any good hacker tools for this?
  • Loading…
  • Loading…
  • Loading…
Back
Top