Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Thanks for all the help! I was actually wrong with the victory track. It is the track that plays when you defeat a trainer. It repeats and I cannot figure out how to stop it. I can search my code and find all the instances of "victory". It shows that it is playing a ME track but I don't know how...
Whenever an opponent uses Bug Bite the attack triggers an error message and repeats. It does this infinitely.
When a Pokemon levels up the music plays again if I wait long enough. Is there a way to make it so the game only plays the level up music once?
I found the EXP Share All in Pokemon Essentials 16.1 and I really want to use it. However, in game there is no way for me to turn it on. I assume this will be a really small fix.
When I enter the Trading script it doesn't allow me to select any Pokemon. Even if I have Pokemon who meet the requirements. If I use the script that appears in the photo on this page: https://pokemonessentials.wikia.com/wiki/Trading_Pok%C3%A9mon I get a crash. I'm not sure why this is happening...
Sinnoh Tileset / Unova Tileset
Is there any complete tileset for either Sinnoh or Unova regions? I've looked without success maybe someone else has a link? It would be great if it was in RPGXP format but this is not required, I can format it if I must.
I don't want the event to immediately disappear but disappear after the player leaves the map. Also is there a way to make an event appear after a certain switch is set elsewhere? I know these are probably very easy things to do but I've been struggling to figure out how.
Thanks for all the help :)
Is there a version of essentials that has the aesthetics of Gen1 or Gen2 games? I've looked everywhere but I don't feel like I have the skills needed to gather and assemble all the parts from scratch.
Thanks.