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waveguidebuizel
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  • Luna Fang has 5 IVs (HP, Attack, Defense, Sp. Attack, and Sp. Defense), where Bessel had only 4 (HP, Attack, Sp. Defense, and Speed). Additionally, Luna Fang has Brave nature instead of how Bessel had Quiet (I got Bessel in trade, and it seemed to have good stats so I used it as is).

    Chaste has 4 IVs like his father (that Japanese one), but the spread is better defense-wise (HP, Defense, Sp. Attack, and Sp. Defense as opposed to HP, Attack, Sp. Attack, and Sp. Defense). Additionally, I bred for Bold nature with Chaste instead of retaining his father's Quiet Nature. It was a good tradeoff, especially since the Defense stat is now maxed out completely and Chaste's third highest stat after Sp. Defense (which is slightly higher) and HP (which is naturally high on Lapras).

    Both Luna Fang and Chaste have their Defense/Sp. Defense stats maxed out to ensure some survivability during battles. It drives people nuts when they attack thinking they're going to get a OHKO, and suddenly DON'T! I love it even more when I have time for stat building on Luna Fang or recovery time on Chaste thanks to Confuse Ray.
    Eh, okay... I thought Chaste recovered enough to endure another attack, and was hoping Jammer would hurt itself while I used Toxic. You honestly have no idea how much longer I was ready for the battle to go, and I wasn't even using my flat battle Pokémon again. But, I think you got the gist of why I say Luna Fang and Chaste are so annoying. Luna Fang can take at least one or two hits and block attacks with King's Shield (if I did that on the first turn, you wouldn't have been so tempted to switch to Jammer). Chaste endures almost any attack without dying, then I sudden hit enemies with Confuse Ray, and after that he starts recovering with Leftovers. I've thought about switching out Surf for Rest, so I have a full recovery move, while Confuse Ray and Toxic do their work.
    Yeah, but I had several tricks up my sleeve to turn the tide. I'll show you how annoying Luna Fang is compared to Bessel if you want? :P
    I've had plenty of rage quits with Chaste. Trust me, that wasn't a rage quit. I think the Japanese player just realized it was an endgame and bowed out.
    Ok, I'll be on shortly. I was hoping Fairy (one of the mods) would get on around now, but I have no idea if she'll have time for this. I know PrettySylveon's ready to go anytime. Maybe we'll luck out and I can get a passerby to join in.
    I never had a chance to use it. That's why. Well, it's just a reserve move anyways. The Pokémon had it when I got it off the GTS. I also got a female Magician Fennekin with more IVs, but I raised this one because it had Wish.
    My team has enough type coverage to usually survive entry hazards. I have tons of recovery options at my disposal (Delphox actually has Wish, which saves me a lot of the time). Also, Bessel and Noivern are awesome! I got them both in Wonder Trade and they work so great in succession. I actually just bred Bessel and got a female Honedge (now Aegislash) with 5 Perfect IVs.
    Well, I was planning on writing a spinoff chronicling the conflict between Saul and Salazar, but I'm not sure how far I could go with.

    In any case, sorry for the missed battles. We'll have to try another time.
    They're names of characters from Biohazard (well, Saul is for sure, Cole was the placeholder for another character I decided against having).

    Saul Retford is a Metalupus and the commanding officer of the Pokémon Rescue Corps stationed in Pokémon Square. While he's bound to the knight's code, Saul is very stern and distrusting of anyone who disrupts the peace of his town. He makes it a point to hunt down Seraph after she flees in Chapter Two/Three, and comes close to taking her life (stopped only by Sly of the Golbania siblings).

    Cole was going to be the name of Kent Zoltaine's (a Zoroark from Biohazard) brother. I was going to do this part where I chronicled Kent's broken family history. His father, Salazar, was supposedly a ruthless marauder some years before the story began. He pillaged small villages and robbed weak Pokémon of their food and valuables. In addition, he was abusive towards his family, particular his sons (Kent and Cole). The backstory there is that he didn't just abuse them, but actually ended up murdering Cole just to make an example to Kent when Cole tried turning his father into the local authorities (i.e. Saul and the Rescue Corps). Kent and his mother barely got away before Saul finally caught up to and executed Salazar. I thought it would be a little too graphic of a flashback, so I just referenced Salazar as being a bad guy instead.
    I know. I would've been using Cole (my Terrakion) this gen, but I can't figure out a good strategy for him that doesn't just involve straight-out attacking.
    Meh, in terms of what moves Aggron learns, the pool didn't change much. The defensive aspect that I love on Aggron really ruined it for me to the point where it was no longer usable, even against the AI... :/

    Terrakion is a threat in singles and doubles (doubles more so). I do face it a lot, and its Speed seems to get me every time.

    Greninja used to annoy me, but now I have a Delphox with maxed Speed, so it's not even a remote concern anymore. It seems like people think Greninja's faster than any other Pokémon on its own and don't both getting a Speed-enhancing nature. That's probably why I've been beating it Speed-wise. Alternatively, I do have Lapras, and even Grass Knot from Greninja doesn't phase it that much since I EV'd/IV'd for the defense stats.
    Gen III was fine for Aggron; Gen IV is where the **** hit the fan. Gen III still used the original type-based categories (they were based on type, not execution, remember? Fire attacks were all 'special,' Fighting attacks were all 'physical,' etc.). In Gen IV, Aggron lost its resistance to a lot of moves. It actually could endure most Fighting and Ground type attacks in Gen III, if you EV'd its Defense stat high enough. Gen IV made it so that any Special-category Fighting/Ground attack was almost certainly a OHKO. Granted, Sturdy allowed for a little survivability from Gen V to the present, but it's still not as good as when I could get away with enduring attacks without having to rely on just having on HP left.

    Mmm, I honestly don't see as many Protean Greninja as I used to; it seems reserved more for regular PSS matches now (not that it matters...I typically KO it with Delphox's Solar Beam. And, yes, my Delphox actually is fast enough to out-Speed most Greninja). Terrakion has kept its popularity from Gen V, I can vouch for that. I usually ended up fighting one every couple battles, and still kind of do the few times I do Random Matchup now.

    Kangaskhan used to be my wall in Gen V. It's basically just the Normal-type equivalent of Lapras if you think about it. Also, um...Scrappy! Scrappy was a helpful ability, iirc. It pretty much made it pointless teaching it a variety of move types just to cover the Ghost-type, leaving a couple move slots open for moves like Rest and Sleep Talk. In Gen VI, though, I'm having a little bit of a hard time trying to figure out how to give it a good move set without compromising its ability to endure attacks AND serve as a double attacker. I have thought about using Counter for quadrupled retaliation, but that may end up backfiring... Bleh, I have a bad tendency to get stuck in an indecisive mindset... >.>
    Talonflame, Garchomp, Kangaskhan, Mawile, Charizard, Terrakion, Blastoise, Venusaur, Lucario, and Blaziken. There's at least one of them on every team in Battle Spot. Admittedly I have KO'd them, but the wear-down is what gets me in the end.

    I've actually taken some notes for how your team was set up and applied them to my own. I'm kind of in the process of building a true stall team, but I'm at odds as to what to actually use. I was thinking Mega Kangaskhan because Kangaskhan itself can be turned into a wall. However, doing that doesn't take full advantage of Parental Bond... :/

    I'm now looking at Mega Aggron for its defensive prowess. Aggron was my actual go-to Pokémon in Gen III, but the move categories changed in Gen IV so I couldn't use it like I did. Mega Aggron seems to have better Special Defense to supplement its already-high Defense, but I'm not sure about using it strictly for that... I still managed to do 2HKOs every time I got up against one, so it isn't that good.
    That's exactly what I mean. I don't know how many people I've messed up badly because they couldn't hit Lapras hard enough. Aside from using Water Absorb to restore health, Leftovers keeps recouping its health, making it bad for opponents because it's usually enough to ensure it can take another hit.

    Well, anyways, it's just an idea. I've been having one hell of a run on the PSS lately. Only a couple people have been able to counter in ways that actually devastate my team. Alas, it seems like my team is no longer suited for Ratings Battles in Battle Spot, since it's just become too competitive lately (all the freaking Talonflames and Mega Blazikens are driving me nuts! Even with type resistance they still find a way to massacre my team).
    Water Absorb is Lapras's best ability. Hydration and Shell Armor don't cut it when making it a wall. I have PO'd more people with my newest one more than its father. Bold nature and maxed IVs/EVs are making it a nightmare for people trying to KO it right away.
    I just love spamming your profile, man! You know how awesome that makes me feel? AWESOME!!!

    Not sure if you have time, but if we ever get the chance to do a multi battle again, we have to team up. I just made a few revisions to my team, and Tenko would do great as support for my new Lapras. It'd be great for scaring the living crap out of people! :P
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