Recent content by Worldslayer608

  1. Worldslayer608

    Legitimacy of Pokemon Obtained With...

    I am curious, because I had a discussion with my roommate, what is the legitimacy of using Powersaves to make a save backup and use the restore feature to obtain all the starters? Are these starters considered legitimate? Or is the process of going through the intro scene necessary? I am looking...
  2. Worldslayer608

    Future of Fan Games ?!?!

    I think that the future of this section is what it always has been - whatever the senior members decide to do next. Unfortunately that has too often been a transition to inactivity, which does not do much to pave the way for innovations to this section. Many of the senior members move on to...
  3. Worldslayer608

    Confessions of a Game Designer

    HELLO WORLD! Confession of a Game Designer It has been a long time since I have made much of any post content here on PokéCommunity, and while I am not always actively logged in, I still love to browse the forums here and see what is new in many areas of the forums. But I am not writing this...
  4. Worldslayer608

    August 1st: Doomsday?

    I could think of a million and one ways they could better use their time and skills.
  5. Worldslayer608

    [Discussion] Changing existing Pokemon attributes

    Idk about type changes or ability changes. They are kind of core elements that help identify a mon. I personally think stat changes should be something developers consider if they intend on making the game playable between two players, but if not - I don't see why you would bother. These kind...
  6. Worldslayer608

    [Question] Do we need permission to make fangames?

    I feel like a Mod should make a sticky regarding this. This thread ALWAYS pops up and nothing has changed in 10 years. Food for thought.
  7. Worldslayer608

    [Question] Appropriate in-game price of Pokemon

    I think you should really flesh out your game economy before deciding on what is the right price. Base it on how much the average battle winnings are as well as average cost of items necessary to play the game using currency. Without having a baseline, you are really guessing at what it may be...
  8. Worldslayer608

    My Team for VGC 2016

    I processed the suggested changes and ran a few games. I am thinking I should just ditch Thundurus, as I have not really brought him in and I am not really liking the Scarf on Smeargle. I will give it another day or two, so I am not making cuts based on an extremely small sample size. Thanks for...
  9. Worldslayer608

    My Team for VGC 2016

    VCG 2016 THE NEW LINEUP! So I am looking to try out a different team than what I have been running. In all honesty, I do not battle much so there is a lot I still need to learn. I am not all that familiar with what double pairings are potent and what ones are not - for example what an...
  10. Worldslayer608

    Combined Pokemon Solo Challenge Thread

    This is a re-post, since my 3DS was stolen during my last attempt on this challenge with Omega Ruby SMEARGLE SOLO CHALLENGE HARDCORE EDITION LET THE JOURNEY BEGIN! So I have decided that I want to take part in a challenge run through Pokémon Alpha Sapphire, but I wanted to to be both...
  11. Worldslayer608

    Screenshot/Music Showcase

    I had just started playing with Unity and Blender yesterday, unfortunately Blender has a number of missing bones for these models that need to be replaced - either that or I need to figure out 3DS Max, which seemed a bit more challenging for me. I have not dabbled into shader effects to really...
  12. Worldslayer608

    Screenshot/Music Showcase

    Big Fun! Nothing special at all, just a couple imported models into Unity. I have scripted a basic player for Brendan in C# and he is moving around and jumping, but I have not fleshed out the animations yet - I wanted to work on that this weekend a bit as well as mess with some of the nodes.
  13. Worldslayer608

    Essentials on RPG Maker MV?

    The mapping is fairly similar to VX, so there is no user specified layering - which to me is a rather significant drawback.
  14. Worldslayer608

    Essentials on RPG Maker MV?

    MV also has some valuable features that XP had, completely removed from it... I expect MV to go a similar way of VX in terms of Essentials.
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