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Recent content by ZeonLucid

  1. ZeonLucid

    Looking for someone who could edit trainer sprites for my fan game

    Those look very neat! I just saw this reply, I'm sorry. ^^; Maybe message me? Perhaps we could add each other on Skype or something like that. ^^;
  2. ZeonLucid

    FireRed hack: Pokémon: Distortion Black Reborn [Cancelled][For more info read last posts]

    It's awesome to see another Austrian person on here. Your hack looks very promising and I'm looking forward to play it. I'm also planning on making my own Pokémon fan game (via Pokémon Essentials), but I'm still in the progress of planning the game. ^^
  3. ZeonLucid

    Crystal hack: Pokemon Bronze 2 (COMPLETE)

    Oh man, what a surprise! Pokémon Bronze is probably my most favorite Pokémon GBC hack! Can't wait to play this one in the future! c:
  4. ZeonLucid

    Looking for someone who could edit trainer sprites for my fan game

    I actually had someone who wanted to work on the trainer sprites for my fan game, but he stopped right after the first edit, due to stress in real life and such, so there's no chance that he will come back. Even if it's just pixel art, I really have no feeling for coloring and shading anything...
  5. ZeonLucid

    Background music delay

    I've tried out the standard background songs and they have no delay whatsoever. I haven't touched anything in the script at all. Well, it's not exactly 2 seconds of delay, more like 1 second. Like I've said, it's not that bad, so I'm fine if there's a solution for my problem.
  6. ZeonLucid

    Background music delay

    As the title says, I have an issue about the background music of wild and trainer battles. I know it doesn't sound too bad, but whenever I get into a fight, the background music has a delay of 2 seconds. I've tried every audio file possible (mp3, midi, ogg), but all of them have the same...
  7. ZeonLucid

    [Scripting Question] Error with shadow script

    You were right! I actually forgot to get rid of the event's graphics! I'm such a dummy..! Even though I didn't set a graphic for those events, when I checked out the event, I saw that it was set on "Tileset", but not on an actual graphic tile, so I changed them on "None" and now they work...
  8. ZeonLucid

    [Scripting Question] Error with shadow script

    I just tried this out and I get the same error. :< I guess I will have to give up the Shadow script..? Edit: Nevermind what I said about giving up this script, even after removing it, I get the same error message.
  9. ZeonLucid

    [Scripting Question] Error with shadow script

    Sure thing. Here are the scripts I have added to my game: Overworld Shadow script (by KleinStudio). Pokémon Following script (by Mej71). I don't know if the animated intro script (by Luka S.J) has anything to do with it, but I will still mention it. I hope the links to those scripts are...
  10. ZeonLucid

    Modular Title Screen

    Thank you for this amazing script.
  11. ZeonLucid

    What do you think of the towns so far?

    Now that you've mentioned it, they really look like Ecruteak City, which is a good thing of course. I like it when they add some diversity in such maps, because I was honestly expecting some typical, tropical cities. The idea of these towns being Sun and Moon exclusives sounds awesome as well.
  12. ZeonLucid

    Survey: What's your favorite ROM hack?

    Mine would be Glazed, because the sprites and maps looked overall great and I loved the different variety of Pokémon.
  13. ZeonLucid

    [Scripting Question] Error with shadow script

    Hello everyone, I'm new here and I was hoping to get some help with some script bug I have. I only added those scripts in my game: Overshadow script, Pokémon following script and the intro script. I don't know if custom tilesets count as modification, but I will mention those as well...
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