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  • great question, um....maybe like you bake a cake thing? would tht work? like have it a certain way to put the ice cream together(presented) like a order or sumthin?
    I'm ZERO END, the new member of pokecommunity. I've seen your game and I think it is a very nice game!
    its cool man! maybe a ice cream minigame(would really like tht! goes with one of the fakemon!) or maybe a pike type of minigame. definetly a dessert though.
    Thanks for the menu OG it works great. I'll try to see if I can get you the graphics for the device tommorow. I have tommorow off so i'll be able to work on some stuff.
    Congratulations on the release OG! I'm just about to start playing,a nd will be sure to let you know what I think later. Great job though!
    I thought you didn't encrypt it because you got an error while encrypting - that's what happened to me first time. I don't know how encryption can cause your intro to mess up, though :\
    Hey Omega, thanks for the message. Basically I need to turn something like this:

    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #
    else
    Conditional Branch: Player has *POKEMON* in first slot.
    Variable = Player's First Pokemon #
    else

    Branch End
    Branch End

    Page 2 Conditions: Variable = 001

    pbAddDependency blah blah blah

    I know those aren't the exact right terms. I already have only 3 Pokemon coded out. I just need it to be in a script because Events only go up to 99 pages. Plus a script would be easier. so do you mind helping?
    To access the data of dependent events, you'll need to add an attr_accessor for realEvents in the DependentEvents class.
    Then, change both $PokemonTemp.dependentEvents.realEvents[0].character_name and $PokemonGlobal.dependentEvents[0][6] in a script (replace 0 with the ID of the dependent event if you have more than one).

    For the second question, there's not really an easy way to do it. Essentials only stores data on events on the current map and the ones surrounding it; for all other maps, it only keeps track of where events have been moved to and which ones have been deleted. You could use a variable or switch to keep track of what graphic an event should have, and then use an autorun or parallel process event to change the other event's graphic depending on the variable when you enter the map.
    Well, by examining the gender choose event, I could see you used the button imput event command. It's very buggy, I don't recommend using it, I myself use the conditional script command "Input.trigger?(Input::B)" (Where B is the console button). Maybe that is it =x.
    So i still working on DS system, i have completed, Load screen, Fully touchable menu, battle in 60%, bag in 80%, dex in 20%. So you want to show your new game with ds system???
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