If you're referring to the areas of the map that you can't assign a value to, then I'm sorry to tell you that those tiles don't actually have values. If you view the Town Map in the game, you'll notice that you can't move the cursor onto those tiles. If you want to give them values, you're going to need to do a couple of things. Firstly, you're going to have to edit the data. You need to find it, repoint it, and expand it. Secondly, you're going to need to hack the routine which calculates which name to display given the current tile's coordinates. Given the arrangement of tiles below...
X 0 1 2 3
0 . . . .
1 . . . .
2 . . . .
3 . . . .
...the game would take the current Y coordinate, multiply it by 4, and then add the X coordinate. It then adds the result to the address of the beginning of the location data table and loads the byte stored there. If you want to, for example, add one more column (i.e., expand the map one more tile to the right), you would need to edit the routine to instead multiply the Y coordinate by 5. You would also need to expand the table by adding a new byte every four bytes (or, in other words, after the end of each row). Finally, you'd have to hack the routine which stops the cursor from moving once it has reached the end of the normally accessible space. The game should compare the current X coordinate (or Y coordinate if the player is trying to move on the Y axis) to the extreme values (0 or 21, I think), and if it checks out, then it won't allow the cursor to move.
Hopefully that makes a little bit of sense.