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So it turns out I'm working on a new hack. It's obviously in very early stages but I want to get a lot of my trademark things in first (animations in Ruby, new voicegroups... ect.)
I have some questions for you my friend.
You know the ASM you posted about textbox fading.
Well how do you decide what it says in a script?
I'm guessing you call the callasm and have the variable 0x4052 set.
Do you do a normal msgbox or something?
Also you mentioned you removed the previously on quest from the start of the game.
Any chance you could share the asm onto how to do that? :)