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hinkage
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  • Enter the album, goto "Edit Album" at the top of the album, then:
    Edit 3:
    I fixed up the top right corner, as well as added in the people sprites and fixed some shading on the one tile trees. (the height is expanded because the border blocks were screwing up. lol)
    Do the small trees STILL look bad? LOL, I don't see why you hate them so much..but they do look a bit awkward. I just want some opinions, haha.
    Spoiler:
    Thanks for the tips.
    I changed it up a bit, but there are still some things I wasn't too sure on, so if I still have something wrong please tell me! Thanks for all your help! I'm glad I got the pathways right. Now that I understand how pathways should be, I looked back at my previous map and I realized how AWFUL it looked with the pathways! Hahaha.

    Anyways, heres the new version:
    Spoiler:
    Actually, 2010 can open up 2008 as far as I know. And because 2010 is a laggy ugly-looking IDE and doesn't have anything that 2008 can't do that I need.
    "Flags" are actually bits. A byte consists of 8 bits, each of them can either have value 0 or 1. In case all eight bits are set, the byte is FF in hexadecimal (11111111 in binary).

    Well, you know what RAM is don't you?
    The game transfers data from ROM to RAM memory to store temporary data.
    Some of RAM will stay unchanged when the game is running (e.g. flag bit data) while other part of it will change time after another (e.g. the place where the game stores which enemy you're battling against, your pokemon used and its moves...).

    Anyway, let's say that flag bits from 1000 to 1007 affect a byte in ram memory at offset $D000 and flag bits from 1008 to 100F ram memory at offset $D001 (because 8 bits form one byte). In this case, we know that for example flag bit 2000 affects byte at $D000 + 0x1000 / 8 = $D200 in ram where for example the names of your pokemon in party are stored. So basically, it's only safe to use the flag bits used in the original game to make sure you won't affect other ram data with the flag bits you're using.

    Then again, if you for example know that there is unused ram in DA00 to DB00, you can use flag bits that affect that part of ram region.
    I didn't think anyone else played here either, lol. MK ban is optional until Apex, after which he's done for. I'd been using MK for about a month because I could feel this ban drawing close with the way discussions were going and I figured I might as well abuse this character while he's legal lol
    I do many edits in the Diamond scripts, but I also keep the original ones in most parts of the game because the hack is an improved Diamond version, not a brand-new game. Thanks for offering for help, if there's something I need help with I'll tell you.

    For now I only need to find 10 free flags (not used by any script). Do you think you can do it?
    nah its fine jst me and my uncle are looking for scripter's in both roms and rpgmxp so we can get a small business started
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