Do you know the offset of the battle animation table in FireRed or Ruby? Since I noticed in your 649 patch that all the new moves use placeholder animations. I've managed to add most of the Gen IV and V moves to Pokemon Ruby, but they all have glitch animations (and some just freeze the game). Even though I'm hacking Ruby, the FireRed offset will do since I can follow pointers to find similar data. Because there's really no point in adding new moves when they can't animate -_-