Hey FL. how does this look? I have not checked out the indent thing yet but I will. Note that I may have used a bit of your scripts to help xD
def pbHallOfFame
if $game_switches[97]
Call HallOfFame
pbPlayBMG("
pbAddSprite("partybase1",-200,yvalue,"Graphics/Pictures/HallOfFameBG",@viewport)
@sprites["partybase1"].visible=true
@partyAnimPhase=0
end
for i in 0...$Trainer.party.size
@sprites["pokemon#{i}"]=PokemonSprite.new(@viewport)
@sprites["pokemon#{i}"].setPokemonBitmap($Trainer.party)
pbPositionPokemonSprite(@sprites["pokemon#{i}"],xpoint,ypoint)
end
@scene.partyAnimation
else
# You can change the time delay for double/Set Option here
timedelay=64 # Set Option
for i in 0...timedelay
@scene.pbGraphicsUpdate
end
end
Player=pbGetOwner(index)
# You can change the time delay for double/Set Option here
timedelay=64 # Set Option
for i in 0...timedelay
@scene.pbGraphicsUpdate
end