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Maruno
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  • I'm just having 2 issues with remapping the bag system, one being the up and down arrows, and the other being remapping the list of the actual items. I'll expand upon it if you agree to help, I just don't want to write it all out for you to say no.
    No problem, btw in the mmorpg starter kit the played time and the starting date will reset to 0 everytime you enter the server because the database don't save that data, any idea which variable handles that? I tried adding '@startTime' but it doesn't work. Here a list with some of the variables it saves correctly.
    Spoiler:
    I fix it myself, just added this
    Spoiler:
    Spoiler:
    Thanks for making the thread sticky and editing it! =) I had the idea for quite some time now, don't ask me why it took so long to post it. I'm hoping it'll be of use to some of us.
    Hey, I need some help with essentials.
    I'm trying to change the Party screen to this:
    Spoiler:
    I only have the "Game.rxdata" file and nothing else in the save folder. :(
    Ah well, thanks for the help! ^^
    Hi! I was just wondering if you knew a fix for this. http://i.imgur.com/wVKYho0.jpg
    My game crashed and auto saved and ever since then I haven't been able to access my save file; although previous save files and new games work. I'm assuming my save is corrupted; not sure if there's a way to fix it though so I was wondering if you knew. :P
    Thank you very much, do not really understand the wiki because English is not my native language.
    Maruno, ¿Where Pokémon Essentials save the screen shots? (F8)
    I read the information of this control in the wiki but i dont understand...
    Not for debugging, for sending over a socket connection. (working on plug and play pvp battling). I figured out that problem anyway. PokeBattle_Battler has an instance variable @battle which refers back to PokeBattle_Battle. When attempting to dump the battler, the battle variable also gets dumped. PokeBattle_Battle contains the scene variable which refers to PokeBattle_ActualScene so in actual fact I ended up dumping the entirety of the scene and logic of the battle. Creating custom marshal dump and load methods for PokeBattle_Battler which excludes @battle (and @moves since PokeBattle_Moves also has a @battle instance variable) solved the problem.

    Also, you wouldn't happen to have a layout of the battle logic and how, in specific, pbAttackPhase maps out the attack logic. I think I have the basics mapped out in my head but its difficult to keep track of, if not, cheers anyway!
    Hey Maruno, trying to dump the @battlers variable in PokeBattle_Battle with Marshal.dump (in specific @battlers[0]) however I'm getting "marshal_dump not defined for class viewport". I'm aware that Marshal can't dump certain classes however I can't find where viewport is called in PokeBattle_Battler, would you have any idea?
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