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Sierraffinity
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  • hey man I would be glad to help with you on making these roms. I haven't messed with any rom modding for games but I have done work with android roms, took computer classes and I know how to use photoshop and can get access to it if you need help. Anyways thanks for the nice roms!
    D
    Happy birthday, diegoisawesome!! :D
    HI BRO I WANT TO POAT YOUR diegoisawesome's MEGA-HUGE XSE Scripting Tutorial

    in pokehunngry because there are some new hackers and its very helpful so can i post it??
    hey diego, ive been a big fan of all your work for the longest time now. Believe it or not you're one of the people that have inspired me to make my own pokemon hack. I was just wondering, if you find that you have a little free time, could you show me a little bit or basic mapping/scripting/tiling because i mean im trying to work on my own hack right now and i just feel that i should study up on these parts. My account is too new to create a "Team Thread" so im all alone for now haha. just please if you have a little time, show me the ropes, i would really appreciate any help you can give me.
    Sincerily,
    Anthony (Velocity)
    if skype is easier for you to contact me, mine is: anthony.pinnisi14
    Oh lol I thought it's just set the background byte.
    Good luck with your hacks. ;D

    Sorry if I bothered you.
    I've been looking on resources, the old resources, and R&D. The best I found was a link at PHO that teaches you how to do the routine to do so. But, I've next to no knowledge on hex-editing and the sort.
    Hello. I liked Crystal Dust and Shiny Opal, good job!
    By the way, I need help.
    I can't get the 3 layer tile working, I already set the background byte to 30.
    What do I do?
    Hey, stopping by to ask a favor. You have a patch that skips gender selection. I was wondering if you could create a patch that skips any mention of the rival in the introduction.
    What I need is to be able to place a person event with the tree texture and have it automatically have the script implemented, just like it does on a clean ROM, without needing to define its offset in advanced map. Do you know how to do that?
    I'm not sure if this would be "scripting related," if it is then tell me and I won't bother you any further. In JPAN's Engine, tree cutting has been erased, do you know how to return its behavior byte??
    PS: I love the Mikachu in Shining Opal, still working on beating that. Amazing game!!!!
    Hey Diego, I had a couple questions. Just wanted to know if it'd be okay if i asked you. The search function on the forums isnt helping very much xD
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