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  • Yeah. But not completely. I'm just using it as a reference of the things should be decapped.
    Ooh. The Multitype and Arceus/Giratina routines are awesome! Is the Arceus/Giratina routine finally working when withdrawed/deposited in the PC? (I assume that you've tested those before posting)
    Hope that you will be able to get in touch with MrDS anytime for the routines. Anyway, thanks man!

    He said that he got the routines working a long time ago. But when I asked him if I can have the routines, he said that he had forgotten what he did due to he had worked on it like a year ago. He suggested me to wait for the rombase and let me rip it off.
    Ok. Finally tried that but it doesn't load up with these:
    - Does not learn any move while leveling up.
    - Does not have moves correctly according to its level when caught (I caught a Lillipup Level 60 but the moves are tackle, leer, odor sleuth, and bite instead of play rough, giga impact, last resort, retaliate). These happened too in givepokemon script and non custom moveset trainers.

    Overall, it only successfully loaded moves past 512 but it never aligned depending on level. It's just like it had repeated the old second routine problem back at the original thread.
    It got me a freeze when I'm entering any Pokemon battle. Things to clarify:
    - Is the routine sure that the pointer should be at 6935A? Because that is not a 0/4/8/C byte aligned.
    - In the second routine, I'm sure you have a typo on the "firstbl 0x0806928" part. The compiler gives me the error.
    I don't usually have time in the forums for a while well, just ask these too to the original maker of the routine.
    "0x02FF7D24"

    Ain't safe. I've never seen a RAM offset like that. Most of the RAMs I've seen are only until 0x0203FFFF. :/

    But still, gonna try that out. :/
    Yeah. What am I going to do next is to document about it. I would give details to Lost Heart to make the Emerald Expansion for her tool soon.

    About Jambo's, umm, nope, I haven't. I'm not some ASM guy to fix that out. Again, my problem is everytime the pokemon levels up, it learns the first move from its learnset.
    I'm done rewriting the expansion tutorial. Your requested patch is now there. Feel free to check it out! Haha!
    Mmh oh well. I would look into it more myself, but I'm not sure on where to even begin.
    Also I am interested in creating new items so thanks for that.
    Hey do you know how Emerald nullifies the Soul Dew item in the Battle Frontier?
    Was wondering if there is a way to let the effect work again or make other items nullified as well or something.
    Yow! Have you ever fixed Jambo's move hack routines? I know I told you that before but I just suddenly switch formats today. Hope you can help to fix those.

    The link you have posted on Hopeless Editor is the link on the original post. The possible fixes are here (but still occurs the error): http://www.pokecommunity.com/showpost.php?p=8465919&postcount=104

    And Emerald offsets if you need that: http://www.pokecommunity.com/showpost.php?p=8604975&postcount=114
    69378 is the byte change for Emerald.

    Again, my problem is everytime the pokemon levels up, it learns the first move from its learnset. Hope you'll be able to fix and help ASAP.
    Yay! That will able for me to create non-canon items LOL! I've seen the Light Ball update, I couldn't find the Pikachu check... or the #19 should be #0x19 or #25?
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