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Old April 27th, 2009 (10:10 AM). Edited January 7th, 2011 by Chesu.
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Chesu Chesu is offline
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    Pokemon Scratch Tutorial #1
    by Chesu


    In this tutorial, I'll be teaching you what I call the circle method,
    or spriting by geometry. First thing's first, open up your favorite image
    editor. I don't care if you just want to read the tutorial, do it. I prefer MS
    Paint, as it presentes a single large environment, but you should use
    whatever you're most comfortable with. The first thing you need
    to do is decide the size of your sprite.





    This red box represents how big GBA Pokemon battle sprites can be
    with no problem. So long as the sprite fits within the red box without
    overlapping the edges, everything should work just fine... I think I'll go
    with a Pokemon of medium/small size. Before you even start on the sprite,
    you should have a mental image of what you'll be making. I'm actually
    going to be winging it, making it up as I go along.

    The first step in the circle method is to draw some circles with the
    circle tool. Sure, you could freehand them, but the circle tool is faster
    and more accurate. The number and size of the circles depends on what
    you're making... for Geodude, you'd start with a medium circle for the body,
    and two small ones for the hands. If you wanted to make a Nuzleaf, you
    would make a medium circle for the head, two small ones for the hips,
    and maybe an oval or rectangle for the shoulders. I'm going keep it
    simple and make two circles, for a head and body.





    How many circles did you make? Now, you should consider the pose
    your sprite will be in, and move your circles to reflect that. I want mine
    to be facing the opponent head-on, so the smaller head circle should stay
    on the left side of the body circle. I think I'm going to try for something
    like a cat or a dog, sitting down, so the head circle will go on top.





    Once you've got your circles situated, you can reshape them.
    I smoothed out the body a bit, and made the head slightly more...
    well, head-shaped. Most quadrupedal mammals have a head that gets
    more narrow under the eyes, so take the jaw line and other facial
    structures into consideration while doing this. I still don't know what
    I'm making, but it has a fairly rounded body. From here on out, you'll be
    experimenting a bit, so you should always make a copy of the most recent
    revision to the sprite, and work on that. To give it some contrast against
    the white background, I'm going to color it a little. To ensure that my
    sprites will blend with everything else in the game, I prefer to use
    the color palettes of existing Pokemon.





    While looking through Pokemon sprites, Noctowl caught my eye, so I
    grabbed its palette. I also started to draw some limbs. My original idea was
    to draw the leg similar to how a cat or dog's leg looks when they're sitting
    down... there's really no trick to it, just draw how you think it should look.
    Due to how long I made the foot, it turned out looking more like a rabbit's
    leg, so I decided that's what I would be making: a rabbity thing. For the
    forepaws, I just drew some paw shapes, then added little arms. If you
    are having trouble drawing what you have in mind, look closely at a
    reference image. I think I'll color the arms and legs now...
    what kind of limbs did you decide to draw?





    You probably can't see what the problem is, and I'm not exactly
    sure that I know either, but I just didn't like how the paws looked. I
    tried moving them around, but none of my attempts were satisfactory...
    so, I decided to amputate. What? Don't worry, it'll be fine. If you ever feel
    like something isn't working out, there's nothing wrong with trying something
    else. It's been used before (see Klonoa, Terriermon, and Pokota to name a
    few), but I think I'm going to have my rabbity thing attack with its ears.
    Don't worry, I'll find a way to sneak a lesson about spriting into it.





    As you can see, the ear on the left is a basic arch shape, while the one
    on the right looks.. well, better. The ear on the right started out looking
    about the same as the one on the left, but I added a few little touches
    to make it look more organic. Let's take a closer look.





    Upon closer inspection, you can see that one of the major differences
    is that the ear on the right doesn't look as rounded. The ends are very
    different, of course, but you probably haven't even noticed the most
    important thing in the image. Actually, that's because I didn't include
    the "wrong" thing to do it, because I'm so used to doing it the "right"
    way. So, what am I talking about? Well, let's have another look at
    the two circles I started with.





    So, which circle looks more round to you. The one on the left?
    Well, why? The answer is pretty weird; because the circle on the right
    has a straight line three pixels long connected to diagonal lines. It sounds
    crazy, I know, but that's really what it is. If you want something to look
    natural, you should make sure that the ends of diagonal lines are connected
    to straight lines by smaller straight lines, two pixels long. I don't question it,
    I just know that it works. You also wants to avoid right angles, unless
    you're spriting a Pokemon made of minerals or ice. Yes, there are right
    angles in my sprite's face... I intend to build the nose and whiskers/hair
    tufts around them. Anyway, lesson learned, right? Right. Onward!





    The sprite's backside was looking a little flat, so I decided to give
    it a tail. Rather than a boring old rabbit tail, I gave it something you'd
    see on a primate or marsupial, with a tuft on the end similar to the ears.
    There is no universal truth about tails (aside from the fact that no matter
    what kind of animal it is, there IS bone somewhere in there, so keep that
    in mind), so it's time to move on to the finer details! Since I don't plan
    on adding anything else to the outside of the sprite, I'm going to be
    working on things on the inside. If you're still working on limbs or
    anything like that, finish up before you continue reading!





    You already know that I started on the face, so let's talk about
    the eyes. I like to start by drawing a ridge where the top of the eyes
    will be, to make it easier easier to shape them. The eye ridge should be
    based on the shape of the rest of the head, but you'll have to use your
    own judgment to determine how it should look. Only part of the eye on the
    left is visible; there are probably a lot of Pokemon that look like this, due to
    their heads being oriented on the opponent. You want the sprite look like
    it's focusing on something about ten feet away. Also, remember that eyes
    are generally wet-looking, and therefore reflective, which is why you will
    often see a white pixel or two on the colored part of the eye. I actually
    intended for the nose to be at the very bottom of the face when I shaped
    the head, and I may end up changing the sprite's face completely before
    I'm done. When making the nose and mouth, keep the facial structures
    you've established so far in mind. Once you've finished the basic
    layout of your face, we'll move on to shading.





    Most GBA Pokemon and trainer sprites seem to be illuminated by
    a light source somewhere to the left and above them, so when shading
    your sprite, make it darker on the right and bottom. If you look closely at
    the sprite on the right, you'll see that I used lighter colors in some places
    on the outline. It may seem like a small thing, but you'd be surprised at how
    big of difference it can make in the overall look of the sprite. The shading
    has made me realize just how fat the little guy is, so while you're shading
    your sprite, I'm going to slim it down, maybe add a few finishing touches.





    Lookin' good, bunny-man! When you want to use multiple colors as I
    did here, just replace the original shades with the new ones in the chosen
    area. Resist the temptation to draw a dark-colored line between the two
    different hues! I'm going to do some last minute shading, and add a few
    more small details. Maybe, with a more slender frame and better
    shading, I'll be able to get the forelegs to look right.





    Well! I'm surprised, I quite like that. The less noticeable changes I
    made were to alter the shading a bit, mostly along the back and on the
    ears, and to add ear canals. I actually planned on adding the ear canals
    earlier, but forgot until now. If you look closely, you'll see that aside from
    making it more believable as an animal, they also add a dimension to the
    ears that wasn't there before, showing the point at which the back side of
    the ears becomes visible from the front. With that, I think I'm done!





    Not bad, for two circles put together in MS Paint. It doesn't look
    a whole lot like a Pokemon, but that's just because I didn't give it the
    large head and distinctive face normally associated with the creatures. It
    could also use some markings or tufts of hair on its body, but I'm happy
    with it as it is. I think I'll call it... Marchare, a Normal/Fighting type. A
    little bit rabbit, a little bit cat, a little bit kangaroo, and a little bit
    crazy! So, how did everyone else's turn out? Please, post
    your own made-from-scratch sprites below!

    ---

    If you have any questions or would like to give feedback
    on the tutorials, click here to leave me a visitor message!



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