Bug and a question
Been playing .603 beta for a few weeks now, and just a few things to point out to DarkDoom.
1) The Onix/Everstone bug also happened to my Diglett, so you might want to check that for all the non-Stone evolving Pokemon.
2a) Are the base stats the same as the Gen 1 Game Boy games, or does the special stat affect special attack power and defense cover both physical and special defense?
2b) Any thought to splitting the Special stat into Special Attack and Special Defense?
3) Eevee occasionally not allow the character to 'switch places', as I found out once I got myself stuck in the top right corner of Oak's lab. This probably isn't new to DarkDoom, but just thought I'd point it out in case.
Edit: The mute option kinda-sorta works. The correct music will play for about a half-second and then mute, except during battles, when it won't mute at all. I'm guessing that this is probably something wrong with RPGMaker2003 and not the game itself.
Little things, really. Great job so far, and I can't wait for the next update!