View Single Post
Old September 28th, 2011 (12:39 PM).
Ursaring89 Ursaring89 is offline
Join Date: Feb 2011
Gender: Male
Posts: 29
After a couple months of breeding (I started all but Cohagrigus and Musharna before black and white came out) my Gen 5 team is finally finished.

[email protected]
Nature: jolly
Ability: Thick Fat
EV's: 240 hp / 84 def / 184 speed
- Stealth Rock
- Body Slam
- Milk Drink
- Heal Bell
31 hp / 28 att / 30 Def / 11 SpecAtt / 30 SpecDef / 31 speed

This Miltank's job is to set up Stealth Rock and provide Heal Bell support. Body Slam is there to provide a reliable STAB and to provide paralysis support. It'll stay in long enough to set up stealth rock and paralyze one to two pokemon but switch in and out afterwards to maintain Heal Bell support.

[email protected] sash
Ability: Flash Fire
EV's: 4 hp / 252 SpecAtt / 252 Speed
- Nasty Plot
- Dark Pulse
- Hidden Power Grass
- Flamethrower
28 hp / 13 att / 22 def / 31 SpecAtt / 25 SpecDef / 31 speed

Houndoom creates the first part of my fire/grass/water core. Come in on something he'll spooky away, nasty plot on the switch, and dish out damage with STAB flamethrower and dark pulse. Hidden power grass Is there to hit water, rock, and ground types to provide more coverage. He's also the only UU pokemon on my team, without him I could battle in the RU tier so I may be at a disadvantage due to having him and only being allowed in UU.

[email protected]
Nature: Bold
Ability: Mummy
EV's: 252 hp / 252 def / 4 SpecAtt
- Will-o-wisp
- Shadow Ball
- Calm Mind
- Hidden Power Fighting
31 hp / 4 att / 31 def / 30 SpecAtt / 28 SpecDef / 12 speed

Cohagrigus is there because he's immune to fighting (good synergy with Lapras and Miltank) and blocks rapid spin to keep my stealth rock into play. Will-o-wisp to cut a sweeper's attack, and after a couple calm minds he can deal some good damage with STAB shadow ball, and become hard to take down. Hidden Power fighting covers normal, ice, rock, and steel types.

[email protected]
Nature: Calm
Ability: Synchronize
EV's: 252 hp / 4 def / 252 SpecDef
- Calm Mind
- Psycic
- Moonlight
- hypnosis
31 hp / 6 att / 29 def / 30 SpecAtt / 31 SpecDef / 17 speed

Musharna becomes a spectacular special wall after a calm mind boost. Hypnosis to put my opponent to sleep so I can calm mind a second time on the switch and deal some big damage from STAB Psycic. Moonlight Is in there to provide healing when I need it.

[email protected] orb
Nature: Jolly
Ability: Overgrow
EV's: 4 hp / 252 att / 252 speed
- Swords Dance
- Leaf Blade
- Rock Slide
- Earthquake
30 hp / 31 att / 23 Def / 11 SpecAtt / 26 SpecDef / 31 speed

Sceptile is the second part of my fire/grass/water core. After a swords dance his attack goes over 600 and STAB leaf blade will punch holes in anything that doesn't resist it. Rock slide and earthquake round out the coverage and, with such a high speed stat, there aren't many poke's that are going to out speed it unless they're scarfed.

Late Game Sweeper:
[email protected]
Nature: Adamant
Ability: Water Absorb
EV's: 32 HP / 252 Att / 224 speed
- Dragon Dance
- Waterfall
- Ice Beam
- Zen Headbutt
IV's: 30 hp / 31 att / 29 def / 29 SpecAtt / 28 SpecDef / 31 speed 28 SpecDef / 31 speed

Lapras has always been one of my favorites and the last time I used her was in red version so I've decided to bring her back on board. Dragon dance boosts her attack and speed to decent numbers and after a second she's a monster. STAB waterfall hits extremely hard and Zen headbutt hits remaining fighting types had as well. Ice beam is there because it deals more damage then ice Shard even after a x2 attack boost.

So there's my first Gen V competitive team. I'm stuck in the UU tier because of Houndoom but I think my team could do well in this tier.