But... what does that have to do with realism? My point is that if our RP is not faithful to the canon it's not 'realistic', regardless of the actual quality of the RP. When we take the canon that is Pokemon, we are accepting those standards of what is and is not realistic. Otherwise if realism was based on real life, pokemon in and of itself would be unrealistic and that's just...silly.
When I say realistic, I am relating to real life. Given the situation of Pokemon in a real-life kind of world. And Life is pretty dark, there's tons of corruption, pain, anguish, and cruelty out there. I prefer RPs that let you explore that dark side of society, where in the Pokemon world the only real darkness is Team Rocket and even then they never end up doing anything more than comedic relief. To put it simply, Pokemon was made for kids. Thought many of us do enjoy it; that's why I like to see more realistic situations. Watching a pokemon get cut but not bleed is what I define as "unrealistic". Or taking merciless beatings and somehow only passing out. I like higher-rated RPs because they let me explore characters in detail, give them dark pasts or disturbing flaws.
I'm not saying anything to disrespect PTA; if I didn't like it, I'd have dropped out a very long time ago. It's just much cheerier and positive than I'm used to.
On Earth & Sky, the sky is the limit with character stories and backgrounds, and I enjoy that. That way deep feelings and depth can be added to my characters, without worrying about whether it's appropriate or not.
On Power Sprint, there's still the violence, but swearing disallowed. Maximum Ride is a fairly sinister book, so that kind of sinister plot or troubled past can actually be expected.
I know Pokemon isn't real, but I like the situation of "they ARE real", meaning we have pokemon in real life, or that the regions and people are actual people, and act as such.
-Deepimpact- has a decent idea there. The thing is, I wouldn't determine the power of a headbutt by how 'skilled' the pokemon is at banging their heads against each other. I think it would be more based on how heavy and fast the pokemon is, how strong they are, and what their heads are made of (Bastiodon could deal a mean headbutt).
I understand the point of levels and move limits, believe me I do, but I just don't work well with that style.
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By the way, ShinyDiamond and I are going to work together to make an RPG game kind of roleplay. You know, with classes and character types and all of that.