Adding New Moves and Creating New Move Effects
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October 20th, 2012 (6:04 PM).
Originally Posted by
I tried doing this for Ruby, but you lost me at Step 15. Where is the Attack Animation offset?
It's not in roms.ini. You have to find it yourself. Same thing happened to me, so I moved to FireRed :/
Also, when we select, is 4260 bytes in hex or in decimal?
ROM hacking since 2008...
and failing miserably still.
Learning how to hex edit. I'm not advanced in any way, and rely on tools most of the time.
Joined Mar 2007
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