Emerald Pokémon Theta Emerald EX

Started by LCCoolJ95 December 25th, 2016 9:14 AM
  • 713372 views
  • 1122 replies
  • Poll

About 800 Pokémon or a second region in a ROM hack?

  • 53.01%
  • 46.99%

LCCoolJ95

Limited Capacity

Age 25
Male
The World That Never Was
Seen 7 Hours Ago
Posted 3 Weeks Ago
619 posts
11.2 Years
Background:
It's been over a year since I really updated the original Theta Emerald, with only 650 Pokémon. Then I released an alpha of Theta Emerald EX...which I still hate to this day. I wanted to recreate the game, start from scratch, and start over. That's what I did, and now I can finally that the new Theta Emerald EX is officially released!

Features:
-721 Pokémon: Every Pokémon from Bulbasaur, all the way to Volcanion, is in this game, and they are all available to catch!
-600+ Moves: All moves (up to Gen VI) are in the game, and work as they do in Gen 6!
-Proper Physical/Special Split: I mean, why not?!
-100+ Abilities: All abilities (up to Gen VI) are in the game, and work as they do in Gen 6!
-Fairy-type: Fairy-type has been included, and given to their respective Pokémon and moves!
-New/Updated Items: There are battle ready items to collect, where they can be bought, or found on wild Pokémon!
-Item Pocket Extension: I couldn't find a better way to say it. The Main Items Pocket has been extended to hold 200+ Items!
-100+ REUSABLE TMs: How else can I describe it haha!
-Proper Mega Evolution/Primal Reversion: I hated the way Mega Evolutions were in the dumb alpha, so it works as intended now!
-Battle Frontier Updated: I did this for the fun of it. The Battle Frontier has no limits to which Pokémon you bring (You can use your Mega Rayquaza holding a Life Orb). But the Trainers there are allowed to use them as well ;)
-Running Indoors: Way more convenient, in my opinion.
-New Repel System: Instead of hunting through your bag for a Repel, the game will ask you if you want to use another one!
-Gain EXP from capturing a Pokémon: Now with no more Pokédex glitch!
-Deletable HMs: THANK GOD!
-Level 1 Eggs: No other way to describe this!
-New Battle Backgrounds: It makes it look a little more updated!
-Harder Difficulty (as of 2-5-2017): I've received complaints of the game being too easy, so the game has been adjusted accordingly.
-Level 250 (as of 2-5-2017): 7.8/10 too much level

Screenshots:
Spoiler:




Glitches:
Spoiler:

  • When you beat the game, on the hall of fame screen, some new Pokémon will show up as one of the original 386. It might have to do with some limiter somewhere.
  • When leveling up, some new Pokémon will have a different colored icon if they leveled up while not in battle. As I said, a limiter needs to be fixed somewhere.
  • When selecting multiple Pokémon in a box, some new Pokémon will have a different colored icon. Same thing, unknown limiter somewhere.
Not glitches:
  • Lack of animation of some moves. (They will be done as time goes on)
  • Lack of form/forme changes. (They will be done as time goes on)
Credits:
-DizzyEgg/KDS: For dealing with my annoying nature and helping me, and their Emerald Battle Engine
-MrDollSteak: Gen 6 Pokémon Sprites
-Chaos Rush: DS-Styled sprites (Gen 1-5), and his patch changing some of the palettes to Ruby
-Sky High/SBird: Pokémon Expansion
-Starfall321: Item/TM Pocket Expansion/Extension
-Blue: Editing the rest of the Trainers that I did not have the time to edit
-PurpleOrange: For showing me how to make the National Dex available at the beginning of the game
-Drayano: For using his Rising Ruby and Sinking Sapphire as a base
-Game Freak: For using Omega Ruby and Alpha Sapphire for the location of items and TMs ;)
(If I forgot to credit anyone, let me know)


Disclaimer:
THIS WILL NOT BE MODIFIED UNLESS THEY ARE FIXES FOR THE GAME. THEN PM ME ON HOW TO FIX THOSE PROBLEMS AND I'LL UPDATE THE GAME. ANY ILLEGAL CHANGES POSTED ONLINE WILL LEAD TO SUDDEN CANCELLATION AND DELETION OF THIS GAME, INCLUDING UPDATES. YOU'VE BEEN WARNED. IF YOU WANT TO DO A PLAYTHROUGH (LET'S PLAY, RANDOMIZER, NUZLOCKE, ETC.) ON YOUTUBE, PLEASE CREDIT ME.


Download: http://www.mediafire.com/file/t9tcxmaj1o7j15o/Theta_Emerald_EX_2-27-2017.rar

Includes:
-Patch of the game
-Patcher application (click Ignore checkbox when patching)


Happy playing, my friends :)
"The greatest obstacle in life is Yourself. Overcome it, and you will achieve the greatest accomplishment of all." -Art Beins, 1982

Pokémon Theta Emerald EX: https://www.pokecommunity.com/showthread.php?t=386240
Male
Seen June 29th, 2020
Posted May 21st, 2018
155 posts
13.4 Years
I presume this is the best place to report bugs to you, but if not please let me know where you would prefer it.

While playing through the current build, I noticed a few oddities:
1) Tympole's box sprite is really high up and could do with being lowered. It looks like it's flying compared to the other pokemon.
2) The grassy plain battle background is too small on the foe's side, meaning that most of the time trainers and pokemon look like they're falling off the podium (you probably know about this though tbh)
3) When Zorua levels up or has its illusion broken, it seems to sometimes change gender. My male Zorua showed as a female when its illusion broke, then when I checked my party to see whether I was going mad it was male. When I exited out of the menu and back to the battle, it was male again as normal. So yeah, it seems to be going through somewhat of a gender crisis.
4) Softlock when Purrloin was switched in vs an Aqua Grunt in Slateport City. Toxic Spikes were on the field, and the game froze on "Purrloin was poisoned" as it was sent in. EDIT: The same Purrloin later softlocked when sent in again, even though Toxic Spikes weren't on the field. Starting to think this is a Purrloin issue.

I also have a few suggestions since a lot of the grass patches are a little cramped with so many pokemon species in them:
1) The game corner in vanilla Emerald allowed you to exchange coins for TMs and dolls, could it be made to offer pokemon as prizes like other games in the series? Depending on how many are obtainable here, it would mean that a fair few of them could be taken out of grass patches to seem like the world is a bit less crowded.
2) This wouldn't be quite as good, but there could be a pokemon seller somewhere who sells specific species.

Both of the above would serve as a nice way to obtain pokemon that don't really fit sensibly anywhere in Hoenn (like Snover, for example).

3) I don't see you going for this either, but would you ever want to add minor new locations? Such as another floor in Rusturf Tunnel? Some places seem rather underdeveloped as it currently stands and could use some fleshing out. This would also provide opportunities to spread out the pokemon more easily in a natural way.

Hopefully you read this :P I'd love to see your hack continue to improve as time goes on. I'll post any bugs I discover here, unless you'd prefer them elsewhere.
Age 26
Male
Lumiose City, Kalos
Seen April 12th, 2020
Posted April 12th, 2020
349 posts
11.1 Years
nups shows that the file doesnt match and after forcing it the emulator shows just a black screen.
The same thing happens to me as well. Also, I don't have Microsoft Office, so I can't see the documentation that comes with the download.
Seen August 7th, 2018
Posted June 1st, 2018
25 posts
3.9 Years
This is really great so far!

One suggestion I want to make, and I really hope you can implement this, is to add one small area from each generation accessible from the SS Tidal (i.e. Kanto Ticket, Sinnoh Ticket, etc). They would be small sections, a dungeon/cave or a few routes and MAYBE a town, but that would really help the crowding issue since you could put some (not all) out of region Pokemon in their own zones. As it is there's just a bit too many Pokemon in each area, even though you've divided them pretty smartly. But using the SS like this would be really clean, and it circumvents having to screw with fly points/the map so it wouldn't be hard. If you don't want to deal with using just port towns you could have an NPC who "flies" (warps) you to the areas instead.

Let me know what you think. Something like this could add a ton of content without a huge amount of work so I really hope you'll consider it


EDIT: can anyone who is successfully playing this tell me what exactly (Emerald dump, emulator, settings, etc) they used to get it to work? VBA blackscreens and No$ just crashes, and my EZ4 gives a white screen.

CelticsPhan

Get Poke'd

Age 22
Male
Massachusetts, USA
Seen 2 Weeks Ago
Posted June 3rd, 2017
471 posts
6.9 Years
The updated version is outstanding, easily one of the best hacks I've ever played.

Thanks again LC.

If anyone needs 6IV Dittos, I can add them to your .sav file, or I can give you the codes you need to make them. I've tested a few Gameshark codes already and they work just like the do in vanilla Emerald.
Go play Pokemon Theta Emerald EX!
Male
Seen March 31st, 2020
Posted July 15th, 2017
39 posts
7 Years
The updated version is outstanding, easily one of the best hacks I've ever played.

Thanks again LC.

If anyone needs 6IV Dittos, I can add them to your .sav file, or I can give you the codes you need to make them. I've tested a few Gameshark codes already and they work just like the do in vanilla Emerald.
I do! Can you pm me or something?

LC, how is shinyness and breeding like in this game? Did you add in the destiny knot?
Seen June 24th, 2020
Posted December 27th, 2016
4 posts
12.5 Years
Illusion doesn't quite work in double battles. I'm not sure if it's just a visual glitch or what, but Zorua still appears as Zorua with the name of the pokemon it's meant to be transformed into.

Other than that, pretty fabulous job so far. I'm right by Brawly and I love what I'm seeing. The only pet peeve of mine is 200 levels... not a fan of that change.
Male
Seen June 29th, 2020
Posted May 21st, 2018
155 posts
13.4 Years
The updated version is outstanding, easily one of the best hacks I've ever played.

Thanks again LC.

If anyone needs 6IV Dittos, I can add them to your .sav file, or I can give you the codes you need to make them. I've tested a few Gameshark codes already and they work just like the do in vanilla Emerald.
I definitely do. Would you be able to PM me? I'm a little concerned about how I'm gonna beat the Battle Frontier now that everyone has competitive pokes, so the more I can get the better! Are there any 6IV codes that work with this game?
Seen December 21st, 2019
Posted January 14th, 2017
73 posts
8.4 Years
​Congratulations on the release LC! Thanks so much for your hard work, I'm thoroughly enjoying the game so far. Especially looking forward to the Battle Frontier! Got a few things that I've noted down as I've been playing, none of which are particularly significant and some were probably intentional lol. Though I'd let you know regardless in case you weren't aware:
  • The berries you've added read 'Cheri' when you plant them, and in the bag it says you have '?1' of these new berries too.

    side note: do you know if there are any patches to fix RTC so the game can be played on hardware? I'm playing the game on my 3DS but none of my berries are growing :( I have tried this patch (in addition to this patch that fixes saving) but it seems to scramble the Pokémon names.

  • Some Pokémon have quite long pauses after their cries - e.g. Shinx
  • There don't seem to be any hidden items on the ground where there were in the original games - is there any need to use the Itemfinder?
  • You start with ₽50,000 (I'm not complaining as it meant I could buy loads of TMs in Mauville)
  • Game Corner is missing...? (Fair enough if this is intentional)
Seen August 7th, 2018
Posted June 1st, 2018
25 posts
3.9 Years
side note: do you know if there are any patches to fix RTC so the game can be played on hardware? I'm playing the game on my 3DS but none of my berries are growing :( I have tried this patch (in addition to this patch that fixes saving) but it seems to scramble the Pokémon names.
I would REALLY like this as well if possible. I play on my EzFlash IV so I can't use berries at all really. Since you already did a good job changing stuff like Umbreon and Espeon to stone evolutions, an optional version changing RTC to ingame time would be so great.
I remember seeing a no-rtc version of a hack that made the clock use ingame time multiplied by 6, so that way it makes up for the game not always being on, so berries can actually grow without leaving your system on/plugged in for hours ;)
something like that would be perfect. cause otherwise this is currently my favorite hack to play on real hardware
Seen December 21st, 2019
Posted January 14th, 2017
73 posts
8.4 Years
Still needs a properly working EXP share as a key item
By default the EXP Share seems to give experience to all team members as expected, but putting it in the PC disables this.

However, I think it has messed up my items pocket - I now have ?6 of each item in there, an empty TMs pocket, and my Pokédex reads 0 and cannot be opened? (Not sure if all of this is down to the EXP Share; since obtaining it I fought the Battle Tent in Vendanturf and bought 2 Burn & Ice Heals... and might have fought a couple wild Pokémon too)