It's exactly the opposite of that. The opponent will be AI-controlled, and the party they use is created by another player (which really isn't much different to any trainer in the game).Why not "Smart AI", even though they are not AI's, it is just another person.
It's exactly the opposite of that. The opponent will be AI-controlled, and the party they use is created by another player (which really isn't much different to any trainer in the game).
"Battle Simulation" is sort of vague. How about "Avatar Battles"? Or maybe "Trainer House", since that's the place in GSC which does this.
I'm voting on Trainer House, Avatar Battles and Trainer Simulation. Side note: This "Trainer House" feature also exist in RSE when you mix record. You can battle versus several "Virtual Trainer" in their Secret Bases.This is the part that made me laugh. It is true what you are saying it is more for "my game" than "most'.
I prefer gen 3 graphics. I really saw several people quitting Essentials and choosing other inferior kits (not related to Essentials) because of graphics.This is the part that made me laugh. It is true what you are saying it is more for "my game" than "most'.
I prefer gen 3 graphics. I really saw several people quitting Essentials and choosing other inferior kits (not related to Essentials) because of graphics.
It wouldn't be difficult to let the player choose their trainer type. I'm not even sure they should be restricted by gender (although perhaps they shouldn't be allowed to impersonate a Gym Leader or Rocket grunt). Things like intro/win/lose messages could also be customised. All this can be part of the trainer's "profile" and can be changed at will. As you say, it's not required for this feature to work, but it's nice to have.I'm inclined toward the use of Trainer House. I would go with that, including having CAL there by default.
I'm guessing the inclusion of being able to choose what Trainer Type of your Gender you want to be like the official games ave isn't something that's going to be included with this though, as it is something that's arguably unnecessary (Though the entire feature is actually technically unnecessary)
I think you'd have to be some kind of moron if you were reading that guide on the wiki and not realise that maybe all those other pages were actually there for a reason. They're not difficult to find.How about, in the "How to use Essentials" guide, a remider like "Look at this wiki when you have doubts and/or want to better understand the possibilities with some feature". In a beginner perspective, some of Essentials systems aren't easy to figure only looking the example maps, specially the PBS.
I partially agree with you, but remember that a Gyarados once was a Magikarp.Remember what you were saying about people lacking common sense? If people don't have the capacity to figure out that you can swap out graphics, just imagine what else we're going see them posting.
If somebody is foolhardy enough to refuse to use essentials because the base graphics are Gen III, then frankly, I'm glad they aren't here.
I agree (at least for now). Another alternative is to put all overworld sprite in a room like Union Room, but I prefer your idea.The question is how exactly should it work? At the moment I'm thinking something like the Trainer House from GSC, where you choose a trainer from a list, then move to an area where you battle them. A bit like the Battle Tower, but just the one opponent and no prize. These battles wouldn't provide Exp or EVs.
Union Room-style should be easy enough, except for allowing the player to choose which trainers to be visible. A player could have a hundred trainer files at once, which means there would need to be some way of filtering them in order to decide which ones appear - the player would need to do this anyway, so why not just go for the GSC Trainer House-style?I agree (at least for now). Another alternative is to put all overworld sprite in a room like Union Room, but I prefer your idea.
I disagree about EXP and EVs (and maybe money). The GSC Trainer House and RSE Secret Bases allow to gain these things and are the best locations for training. I suggest you to, at least, make a setting.
I'm bumping this thread, because I have something new to show. Don't worry, I got permission to necropost from the guy who mods this section. :D
Here's "What I'm Working On" at the moment:
"image removed"
Currently it mostly works. I need to finish off the data-saving, and add in ways to edit some of the things (moves, egg moves, evolutions, form names), but the rest already works.
So while we're on the subject, is there anything you'd like to see done to the PBS-editing parts of Essentials?
Icons/sprites all over the place would be very difficult.Maruno backs to Essentials, weee!
I only used the editor for repositioning sprites (aside for quick looks). I suggest you showing sprites and icons when possible, in pokémon encounters for example.
An idea: For trainers, when defining the party, how about showing the moves that the pokémon get by default? Several times I need to look at the pokemon.txt to see some default moves.
Gaps in a Regional Dex simply look like unseen species, so there's no problem there anyway. I've just finished making changes to the scripts which should allow gaps in the National Dex (i.e. missing numbers in pokemon.txt) to work properly. Basically, come v12 you'll be able to give Pokémon whatever numbers you want without worry.In my project, I'm listing Pokemon in a specific order (I have an entire regional dex planned out), but I'm actually adding them on an "as-needed" basis. For example, everything up to 102 is added, abut some Pok¹mon that can't be caught until later in the game appear earlier, so the Pokédex order goes from like 101,102,123.
Will this be able to manage that properly?
The only downside is that all the files would need to be renamed first to include internal names rather than ID numbers, which is a big task. Should I do this (for Pokémon only)? Bear in mind there's over 3300 battler sprites alone which would need renaming, plus at least 649 of each other kind of file. It'd help if I had some program which could automatically rename bunches of files - does anyone know of any?
One other downside is that it'd be harder to spot missing files, since you couldn't just scan a list of files to find a missing number. I don't know how useful it is to be able to quickly scan through lists of numbers to find gaps, compared to the usefulness of freely rearranging the National Dex.