Hello, I've been having a great game idea for a year and a half now, but it's just that, and an idea doesn't make a game, so I wanted to know what actually can be made into reality.
I was thinking of adventuring, but without the need of the ever so annoying hms.
Optimistically, this would open for a lot of adventuring and exploring possibilities, right?
So how about making so that the character can swim, dive, climb and jump without the aid of any pokemon?
Instead, the character would progressively be able to do these things thanks to the aid of some item or event in the story, like a torch instead of flash, or an artifact that would bestow water breathing capabilities of sorts, and so on.
That would surely add novelty to a fan game...
Anyhow, I wanted to know how much of this zelda-like adventuring could be implemented in a pokemon game and what is your opinion about this.
I was thinking of adventuring, but without the need of the ever so annoying hms.
Optimistically, this would open for a lot of adventuring and exploring possibilities, right?
So how about making so that the character can swim, dive, climb and jump without the aid of any pokemon?
Instead, the character would progressively be able to do these things thanks to the aid of some item or event in the story, like a torch instead of flash, or an artifact that would bestow water breathing capabilities of sorts, and so on.
That would surely add novelty to a fan game...
Anyhow, I wanted to know how much of this zelda-like adventuring could be implemented in a pokemon game and what is your opinion about this.