Nice script, but I do not understand where I enter:
-PokeBattle_DynamicScene
-PokeBattle_UI
-PokeBattle_BitmapWrapper
Excuse me but I'm Italian!
I'm sorry you can't access the page, but I'm keeping this setup for convenience when updating the scripts. Firewall or Anti-virus/malware may be preventing the site from loading. Try looking into that. I assure you the links to the scripts contain no malicious software.I'd like to try this new battle system out, but... for some reason, I can't seem to load the pages with the script downloads (timed out, no matter how many times I try to load it). I hate to be a hassle, but any possibility of a different download link for those scripts?
if @battle.battlers[1].isShiny?
pbCommonAnimation("Shiny",@battle.battlers[1],nil)
end
if @battle.doublebattle && @battle.battlers[3].isShiny?
pbCommonAnimation("Shiny",@battle.battlers[3],nil)
end
if @battle.party2[1].isShiny?
pbCommonAnimation("Shiny",@battle.battlers[1],nil)
end
if @battle.doublebattle && @battle.party2[3].isShiny?
pbCommonAnimation("Shiny",@battle.battlers[3],nil)
end
I encountered an error with the new DynamicScene script when an opposing trainer's pokemon is sent into battle:
Spoiler:Message: Script error within event 102, map 39 (Route 6 ):
Exception: NoMethodError
Message: Section151:870:in `pbTrainerSendOut'undefined method `isShiny?' for #<PokeBattle_Battler:0xac7e1b0>
***Full script:
pbTrainerBattle(PBTrainers::POKEMONRANGER_M,"I can hear mother nature. She is telling me to battle with you!",_I("But how?"),false,0,false)
Interpreter:243:in `pbExecuteScript'
PokeBattle_Battle:1241:in `pbSendOut'
Dynamic Battle:78:in `pbStartBattleCore'
PokeBattle_Battle:2229:in `pbStartBattle'
PokemonTrainers:427:in `pbTrainerBattle'
PokemonTrainers:426:in `pbSceneStandby'
PokemonTrainers:428:in `pbTrainerBattle'
PokemonTrainers:425:in `pbBattleAnimation'
PokemonTrainers:425:in `pbTrainerBattle'
(eval):1:in `pbExecuteScript'
Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
Fixed the UI issue. Came up due to me forgetting to change one variable from 4 to @nummoves. I updated the PokeBattle_UI section of the scripts. Get that to fix your error.I got this error in a battle. After my Eevee got KOed I sent out my Cyndaquil and this happens whenever I try to access my moves
Had I those resources, I'd have already included them in the kit.Also can you possibly release some desert and snow battlebacks for the system? If possible.
That's your assessment of it, which might not be true. Anyway, my assessment is that you're getting the error because you didn't paste the scripts in the correct positions.I encountered an error upon starting up my game. I am not entirely sure how to go about fixing this, as I mainly haven't touched anything that might have caused this.
Copy and paste the scripts into your game, above Main, but make sure that the following script sections stay above your newly copied scripts:
- PokeBattle_AnimationPlayer
- PokeBattle_ActualScene
- PokeBattle_Battle
- PSystem_Utilities
Fixed the UI issue. Came up due to me forgetting to change one variable from 4 to @nummoves. I updated the PokeBattle_UI section of the scripts. Get that to fix your error.
Had I those resources, I'd have already included them in the kit.
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That's your assessment of it, which might not be true. Anyway, my assessment is that you're getting the error because you didn't paste the scripts in the correct positions.
P.S. Still working on the Safari Zone implementation.