At The top of the Original Post it tells you how to fix the pokedex issue
Fixed the "Forms" page, but the "Info" page still the issue.
"image removed"
"image removed"
Only this page is...
EDIT:
I fixed it, sorry and THANKS!
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At The top of the Original Post it tells you how to fix the pokedex issue
I've mentioned several times already that I'm still working on the Safari Zone compatibility. Yes, SZ is not currently supported, but will be some time in the near future.Encountering a wild Pokemon in the Safari Zone results in this error:
The converter works as intended, and there are no additional steps required to make it work. I designed the system for the gen 5 sprites. It's not my problem that the sprites you are trying to use are too large for the screen. Use smaller sprites.I have a question regarding the gif to png program.
I used the X and Y animated sprites on it but after I placed them in game, The Legendary sprites especially, but most of the sprites are so big they expand over the screen.
Do I need to do anything else after I convert the gifs?
I'm using the default fonts of Essentials as well. Along with the dozen other people who are using this system, and no one has had that issue.I have a problem with the fonts, i'm using the default fonts of Essentials (Power Green, etc) but in the battle still showing "?" and not the correct gender symbol. What font i need to set?
Sorry, my bad. Didn't notice it. That aside, I think that this add-on is great, and keep it up! :DI've mentioned several times already that I'm still working on the Safari Zone compatibility. Yes, SZ is not currently supported, but will be some time in the near future.
I'm using the default fonts of Essentials as well. Along with the dozen other people who are using this system, and no one has had that issue.
I'm sure you haven't...I'm sure I followed all the instructions but still...
I'm sure you haven't...
Copy and paste the scripts into your game, above Main, but make sure that the following script sections stay above your newly copied scripts:
- PokeBattle_AnimationPlayer
- PokeBattle_ActualScene
- PokeBattle_Battle
- PSystem_Utilities
Your PokeBattle_DynamicBattle is obvously not below PokeBattle_Battle.
Pretty self explanatory...Copy and paste the scripts into your game, above Main, but make sure that the following script sections stay above your newly copied scripts:
- PokeBattle_AnimationPlayer
- PokeBattle_ActualScene
- PokeBattle_Battle
- PSystem_Utilities
Just let me know when I can stop quoting myself.That's your assessment of it, which might not be true. Anyway, my assessment is that you're getting the error because you didn't paste the scripts in the correct positions.
Copy and paste the scripts into your game, above Main, but make sure that the following script sections stay above your newly copied scripts:
- PokeBattle_AnimationPlayer
- PokeBattle_ActualScene
- PokeBattle_Battle
- PSystem_Utilities
Would it be possible to change the sprite being used during an attack, like in Gen 6 Pokémon games when the Pokémon has a separate attack animation. (e.g. Greninja going from standing still to throwing water shurikens).
I'm guessing this would be called through a form change, but I have little scripting knowledge and am not sure how you would do this.
I don't know why you'd want that. You weren't the first one to ask about it though, and I've already implemented this a while ago, but didn't re-upload the scripts. Update all of your 6 scripts, and in DynamicScene there is a USENEWUI constant. Set this value to false. I'm expecting it not to work with the old UI as well as the new one, and I don't care for any reports of visual glitches for the old UI. I designed the system with the new UI in mind, and I spent a lot of time making that. So I'm not really interested in what's going on with the old UI visuals. Use if you want. I'd recommend not to.I just have a question, is there a way to keep the default Essential battlebox and menus?
Yeah, but I'm not.Sorry for bumping, just really curious about this.
I have a question regarding the gif to png program.
I used the X and Y animated sprites on it but after I placed them in game, The Legendary sprites especially, but most of the sprites are so big they expand over the screen.
Do I need to do anything else after I convert the gifs?
Hey, just wanted to say I wanted to this as well, and tweaked the script to get the sprites down to a reasonable size--line 25 of the "PokeBattle_BitmapWrapper" section reads "@scale = 2" change that to "@scale =1" and it cuts the sizes of the sprites in half! Haven't tested for too many pokemon yet--so some of the larger sprites may be more problematic, but so far it's worked reasonably well.