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- Age 25
- Everywhere at the same time
- Seen Sep 27, 2017
I've been contemplating making a new roleplay, and I've written a not so short summary of it's basic mechanics.
Please let me know what you think, and if you'd want to join or not!
Players will start at the beginning of a video game level and attempt to beat the game. Each level will be a separate Arc. Players may join/leave in between Levels. Players will be in control of an Avatar, a pixel representation of their character's soul. Each character's soul will be trapped in the game. Losing all your lives will cause an immediate Game Over, which will delete the player's soul and prevent them from returning to reality.
Players will unlock abilities and other special bonuses by Leveling up. To level up a character must gain SP, or soul points. Soul points are gained by completing tasks set by the Game Master, an omnipotent AI in control of the game; slaying monsters; and destroying another player's avatar, whether they Game Over or not you still gain points. When a player loses a life by dying to another player, they lose all their accumulated soul points for that level. Soul points are stored in gaseous form in tubes, and once they fill it up it liquefies, allowing the player to drink it and level up. When a player dies, their soul tube is left behind, while they are respawned at the nearest soul shrine. The tube that is left behind is able to be stolen by the player who killed them, thus gaining their accumulated soul points. Be careful when dying to monsters, however, because they will break open the tube and absorb the soul points. Some monsters can't handle the power and will merely glitch out of existence, while others may grow stronger or even become sentient.
The goal of the game is to reach level 100 and gain enough of a soul to return to reality. Many other creatures in the game have the same goal, although they were never alive to begin with. This is possible by many means, some examples being adventuring, farming, alchemy, combat, and many more. The main focus of many Avatars is combat and adventuring, however they will need friends that have other skills in order to beat the game.
Players, at level 25, will encounter a Fae that is imbued with strong soul energy. This Fae will give the player a choice, to absorb the soul energy himself/herself and be forced to play the rest of the game alone, to share the energy with another player and be bound together for the rest of the game (this requires both to reach level 15 together), or to release the energy to create a companion out of nothing. Players that go solo will be exponentially more powerful than the rest, however will be unable to receive help from anyone else without major repercussions. Players that team together will gain powerful partner skills that require both Avatar's participation to pull off, as well as link their soul tubes to each other's magically so they share the same contents. Players that create a companion will have a special bond with the creature, being able to communicate telepathically with them and perform fusion abilities in which the creature and Avatar's souls combine together into one being for a short amount of time.
Players will start the game in a small village, inside a house generated for them. Each house is exactly the same, and designed to provide an even start for all players. The house contains one room, with a bed, a table, a safe, a chair, and a lamp. The walls are stone bricks, with a thatched roof. Players will quickly outgrow this house and are recommended to move out of Smalltown into a more active part of the game.
This roleplay will be very sandbox based, however there are multiple quest-lines to complete. If your character completes an entire quest-line they will be granted a golden key, which gives them the ability to continue on to level two once they decide they want to leave level one. In order to leave they must travel to a large wooden door, which the key will open, and travel through the level's soul link, which voids the player of all items not allowed in the next level and transports them to the next level's Hub, which will be a feature of all levels after level one.
Players will unlock abilities and other special bonuses by Leveling up. To level up a character must gain SP, or soul points. Soul points are gained by completing tasks set by the Game Master, an omnipotent AI in control of the game; slaying monsters; and destroying another player's avatar, whether they Game Over or not you still gain points. When a player loses a life by dying to another player, they lose all their accumulated soul points for that level. Soul points are stored in gaseous form in tubes, and once they fill it up it liquefies, allowing the player to drink it and level up. When a player dies, their soul tube is left behind, while they are respawned at the nearest soul shrine. The tube that is left behind is able to be stolen by the player who killed them, thus gaining their accumulated soul points. Be careful when dying to monsters, however, because they will break open the tube and absorb the soul points. Some monsters can't handle the power and will merely glitch out of existence, while others may grow stronger or even become sentient.
The goal of the game is to reach level 100 and gain enough of a soul to return to reality. Many other creatures in the game have the same goal, although they were never alive to begin with. This is possible by many means, some examples being adventuring, farming, alchemy, combat, and many more. The main focus of many Avatars is combat and adventuring, however they will need friends that have other skills in order to beat the game.
Players, at level 25, will encounter a Fae that is imbued with strong soul energy. This Fae will give the player a choice, to absorb the soul energy himself/herself and be forced to play the rest of the game alone, to share the energy with another player and be bound together for the rest of the game (this requires both to reach level 15 together), or to release the energy to create a companion out of nothing. Players that go solo will be exponentially more powerful than the rest, however will be unable to receive help from anyone else without major repercussions. Players that team together will gain powerful partner skills that require both Avatar's participation to pull off, as well as link their soul tubes to each other's magically so they share the same contents. Players that create a companion will have a special bond with the creature, being able to communicate telepathically with them and perform fusion abilities in which the creature and Avatar's souls combine together into one being for a short amount of time.
Players will start the game in a small village, inside a house generated for them. Each house is exactly the same, and designed to provide an even start for all players. The house contains one room, with a bed, a table, a safe, a chair, and a lamp. The walls are stone bricks, with a thatched roof. Players will quickly outgrow this house and are recommended to move out of Smalltown into a more active part of the game.
This roleplay will be very sandbox based, however there are multiple quest-lines to complete. If your character completes an entire quest-line they will be granted a golden key, which gives them the ability to continue on to level two once they decide they want to leave level one. In order to leave they must travel to a large wooden door, which the key will open, and travel through the level's soul link, which voids the player of all items not allowed in the next level and transports them to the next level's Hub, which will be a feature of all levels after level one.
Please let me know what you think, and if you'd want to join or not!