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Pokémon Journey With IRL Time Dependent Mechanics
Probably in an alternative version of Kanto, a number of young people who didn't expect to become trainers have now been forced by circumstances (a bet or blackmailing or something like that) to start a journey to conquer 8 gyms in the region. Only if they manage, things will be set straight.
That's the super basic idea I have now, but the premise can change if I think of something more interesting c: Maybe you guys have ideas for journey premises that can give the characters good motivation to train on?
Alola pokémon would likely be present. At least after I've played the game next week lol
- challenge a gym
- train a pokemon (+2 levels)
- catch a pokémon
- participate in an event/mission
- battle a trainer (+3 levels for each pokémon fighting)
- evolve a pokémon
Each action needs to be validated with a post, and as you know, the minimum word limit here is 100 words. You can either make several posts throughout the week (and each needs to be at least 100 words) or one post with several (or all) your actions in it. A post with several actions probably doesn't need to be longer than that either! Not sure why you'd want to shove a lot of content into so few paragraphs, but I likely wouldn't police the length as much as the content.
If you want to write short summarizing posts and mostly just enjoy growing a team using the rp mechanics, then do. If you would rather like to use your creative vein and love to write, then write more!
As such - you would be allowed a max number of actions each week, and probably 1 as a minimum unless you have a good reason to not squeeze out 100 words or more for a lil action thing. After each week, we'd move forward and change areas (chapters?), and if you didn't manage to get enough actions in, then tough luck! Maybe for cities with gyms, we could have two weeks, and maybe in some other areas too.
There might be some sort of inventory system too, so that missions/events can reward you with battle items or "key" items that open up opportunities later on, as well as evolution items and mega stones.
That's the super basic idea I have now, but the premise can change if I think of something more interesting c: Maybe you guys have ideas for journey premises that can give the characters good motivation to train on?
Basics
This will probably start pretty "normally" for "journey" RPs. You'll have one starter pokémon and start in a town, perhaps Pallet and perhaps we go backwards or some other route through the region. You will be able to write convincing posts, battle or not, and hope that the GM approves your captures or other means of acquiring new pokémon. You will be able to JP and occasionally do missions in areas and control "NPC" characters like gym leaders and others. Could be that gym battles need to be approved by the GM in order for them to be won, much like captures. Gyms should require some effort, since they're the key challenge in the plot!Alola pokémon would likely be present. At least after I've played the game next week lol
Advanced
There will be a level system for pokémon. Every IRL week, you will be able to do a certain number of actions in the IC thread. If you can do 6 actions in a week, you can for example:- challenge a gym
- train a pokemon (+2 levels)
- catch a pokémon
- participate in an event/mission
- battle a trainer (+3 levels for each pokémon fighting)
- evolve a pokémon
Each action needs to be validated with a post, and as you know, the minimum word limit here is 100 words. You can either make several posts throughout the week (and each needs to be at least 100 words) or one post with several (or all) your actions in it. A post with several actions probably doesn't need to be longer than that either! Not sure why you'd want to shove a lot of content into so few paragraphs, but I likely wouldn't police the length as much as the content.
If you want to write short summarizing posts and mostly just enjoy growing a team using the rp mechanics, then do. If you would rather like to use your creative vein and love to write, then write more!
As such - you would be allowed a max number of actions each week, and probably 1 as a minimum unless you have a good reason to not squeeze out 100 words or more for a lil action thing. After each week, we'd move forward and change areas (chapters?), and if you didn't manage to get enough actions in, then tough luck! Maybe for cities with gyms, we could have two weeks, and maybe in some other areas too.
There might be some sort of inventory system too, so that missions/events can reward you with battle items or "key" items that open up opportunities later on, as well as evolution items and mega stones.
so hi community, what do you think about this way of doing a journey? I want it to be fun and easy to get into, rather than daunting, but still allow for much writing for those who want.
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