PastelPhoenix
How did this even happen?
- 453
- Posts
- 9
- Years
- Seen Nov 20, 2022
No fancy CSS yet, I want to get some general interest and feedback beforehand.
WIP map:
This land bears a curse that seeps into the very soil
From the rule of the Thrice-Damned House Drangolin.
Decadence and foul experiments shook the very core of this once great kingdom
and now the remains are left to darkness.
Lycans prowl the woods, dead walk the streets, halls of the ancestors lie infested with the vampiric and profane.
Innocents live in fear of the horrors their leaders have allowed to fester
trapped in the lands their forefathers once found refuge.
And yet, others willingly enter this blighted land
some seek fortune, other redemption.
A few even seeking to study the accursed.
To wander into these lands is to walk into hell itself.
But that's what you wanted, isn't it?
Welcome to Druica.
Dusklands is a dark-fantasy RP taking place in the Kingdom of Druica, a once noble kingdom lead to it's ruin through the decadence and madness of it's leaders. The land is afflicted with all manner of beast and abomination, finding themselves at home in the darkness that has befallen the land. Cults and monsters are a fact of life for those trapped within it's borders, at least those who survived the fall.
And yet others willingly walk into these lands for some purpose: be it glory, gold, or god.
You are one of the adventurers who wanders these lands, seeking to fulfill whatever purpose that brought you here. Druica draws both the bold and foolhardy alike, from all corners of the globe. Be your purpose noble or self-serving you will still need blades, bows, and magic to survive in this kingdom.
As for mechanics, Sandbox seems the most appropriate, with threats popping up to break up the monotony. These threats will affect Druica as a whole, although they aren't mandatory if one wishes to avoid the crisis.
Magic will be in play, but much of it is up to the person writing. Magic was common before the fall, and many practice magic in strange ways. This is not a full magic system RP, so the focus isn't on magic as much as it is just another tool for your character. I would prefer the strength of magic somewhat low, enough to protect and use, but not a miraculous event.
Magic comes in several schools: Arcane, Elemental, Radiant, Necrotic, Void, Natural, Fey, etc.
Really rough right now, but I am suddenly much more tired than when I started this. I would like to hear a lot of input or ideas, make this more of a discussion than a raw "I would want to play this" type of interest check (which is in part why this is so barebones). I do enjoy working with other people's ideas, and often your ideas are much better than what I could come up on my own.
WIP map:
Spoiler:
![[PokeCommunity.com] Dusklands - A Fantasy RP [PokeCommunity.com] Dusklands - A Fantasy RP](https://i.imgur.com/XyTkNZT.jpg)
This land bears a curse that seeps into the very soil
From the rule of the Thrice-Damned House Drangolin.
Decadence and foul experiments shook the very core of this once great kingdom
and now the remains are left to darkness.
Lycans prowl the woods, dead walk the streets, halls of the ancestors lie infested with the vampiric and profane.
Innocents live in fear of the horrors their leaders have allowed to fester
trapped in the lands their forefathers once found refuge.
And yet, others willingly enter this blighted land
some seek fortune, other redemption.
A few even seeking to study the accursed.
To wander into these lands is to walk into hell itself.
But that's what you wanted, isn't it?
Welcome to Druica.
Dusklands is a dark-fantasy RP taking place in the Kingdom of Druica, a once noble kingdom lead to it's ruin through the decadence and madness of it's leaders. The land is afflicted with all manner of beast and abomination, finding themselves at home in the darkness that has befallen the land. Cults and monsters are a fact of life for those trapped within it's borders, at least those who survived the fall.
And yet others willingly walk into these lands for some purpose: be it glory, gold, or god.
You are one of the adventurers who wanders these lands, seeking to fulfill whatever purpose that brought you here. Druica draws both the bold and foolhardy alike, from all corners of the globe. Be your purpose noble or self-serving you will still need blades, bows, and magic to survive in this kingdom.
As for mechanics, Sandbox seems the most appropriate, with threats popping up to break up the monotony. These threats will affect Druica as a whole, although they aren't mandatory if one wishes to avoid the crisis.
Magic will be in play, but much of it is up to the person writing. Magic was common before the fall, and many practice magic in strange ways. This is not a full magic system RP, so the focus isn't on magic as much as it is just another tool for your character. I would prefer the strength of magic somewhat low, enough to protect and use, but not a miraculous event.
Magic comes in several schools: Arcane, Elemental, Radiant, Necrotic, Void, Natural, Fey, etc.
Really rough right now, but I am suddenly much more tired than when I started this. I would like to hear a lot of input or ideas, make this more of a discussion than a raw "I would want to play this" type of interest check (which is in part why this is so barebones). I do enjoy working with other people's ideas, and often your ideas are much better than what I could come up on my own.