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You have to define what "Pokemon" is first. I put it in italics in my post as a placeholder, because there's a million ways you could write it.
For example, writing it as
Code:
$Trainer.party[0].setRandomZodiac
$Trainer.party[0].setRandomZodiac
You have to define what "Pokemon" is first. I put it in italics in my post as a placeholder, because there's a million ways you could write it.
For example, writing it as
Would make the Pokemon in party slot 1 have a random zodiac sign applied.Code:$Trainer.party[0].setRandomZodiac
Ah ok, that can work for the starter, but how can i do it for other gift Pokémon that are received later?
Well, I do not know if it was just here, but The Voyager's zodiac power only returns the failure message, even if all pokemon are alive... Can you check this please?
#--------------------------------
# Celestial Forms
#--------------------------------
[PIKACHU-30]
FormName=Celestial
Type2=FAIRY
BaseStats=75,120,60,123,115,107
GenderRate=AlwaysMale
Rareness=3
Abilities=LIGHTNINGROD
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,SPARK,1,CHARGE,1,DISCHARGE,1,THUNDERWAVE,1,EXTRASENSORY,1,WORKUP,1,AGILITY,5,MOONLIGHT,15,ZINGZAP,25,PLAYROUGH,71,EXTREMESPEED,75,BATONPASS,80,VOLTTACKLE,85,PSYCHUP
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[LUVDISC-30]
FormName=Celestial
Type2=FAIRY
BaseStats=160,73,85,102,75,105
GenderRate=AlwaysFemale
Rareness=3
Abilities=SERENEGRACE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,AQUARING,1,SOAK,1,HEALPULSE,1,SWEETKISS,1,DAZZLINGGLEAM,1,PLAYNICE,1,AGILITY,1,WATERPULSE,5,HEARTSTAMP,15,DRAININGKISS,25,ATTRACT,71,HEARTSWAP,75,CAPTIVATE,80,HYDROPUMP,85,HELPINGHAND
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[AMPHAROS-30]
FormName=Celestial
Type2=GHOST
BaseStats=124,104,72,45,125,130
GenderRate=AlwaysFemale
Rareness=3
Abilities=ILLUMINATE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,SHOCKWAVE,1,EERIEIMPULSE,1,ASTONISH,1,CONFUSERAY,1,DISCHARGE,1,ZAPCANNON,1,SPOTLIGHT,1,STOREDPOWER,5,CHARGEBEAM,15,TAILGLOW,25,FLASHCANNON,71,PHOTONGEYSER,75,DAZZLINGGLEAM,80,SIGNALBEAM,85,FLASH
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[LUXRAY-30]
FormName=Celestial
Type2=DARK
BaseStats=58,130,90,119,122,81
GenderRate=AlwaysMale
Rareness=3
Abilities=BERSERK
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,THUNDERFANG,1,BITE,1,SNARL,1,RAGE,1,ENDEAVOR,1,CRUNCH,1,ROAR,1,EXTREMESPEED,5,WILDCHARGE,15,NIGHTDAZE,25,NOBLEROAR,71,SUPERPOWER,75,OUTRAGE,80,HIGHHORSEPOWER,85,POWERTRIP
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[EEVEE-30]
FormName=Celestial
Type1=GHOST
BaseStats=101,59,99,111,129,101
GenderRate=AlwaysMale
Rareness=3
Abilities=PROTEAN
HiddenAbility=WATERABSORB,VOLTABSORB,FLASHFIRE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,SPITE,1,CONFUSERAY,1,SWIFT,1,WISH,5,NATUREPOWER,15,SHADOWBALL,25,TRIATTACK,71,WATERPULSE,71,SHOCKWAVE,71,MYSTICALFIRE,75,EXTRASENSORY,75,DARKPULSE,80,MAGICALLEAF,80,FROSTBREATH,81,DRAININGKISS,85,ROLEPLAY
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[CHANSEY-30]
FormName=Celestial
Type1=FAIRY
BaseStats=205,10,66,109,98,112
GenderRate=AlwaysFemale
Rareness=3
Abilities=TRIAGE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,ALLYSWITCH,1,CHARM,1,SWEETKISS,1,HEALPULSE,1,BESTOW,1,WISH,1,FLORALHEALING,1,DRAININGKISS,5,STRENGTHSAP,15,HEALBLOCK,25,DAZZLINGGLEAM,71,GRASSYTERRAIN,75,NATURESMADNESS,80,SOFTBOILED,85,HEALINGWISH
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[GARDEVOIR-30]
FormName=Celestial
Type1=PSYCHIC
Type2=FAIRY
BaseStats=98,30,85,120,136,131
GenderRate=AlwaysFemale
Rareness=3
Abilities=COMPETITIVE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,ALLYSWITCH,1,DISARMINGVOICE,1,MAGICALLEAF,1,MYSTICALFIRE,1,DARKPULSE,1,CRAFTYSHIELD,1,DRAININGKISS,1,MOONBLAST,5,ATTRACT,15,PSYCHIC,25,CALMMIND,71,AURASPHERE,75,ICYWIND,80,MEFIRST,85,DESTINYBOND
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[GALLADE-30]
FormName=Celestial
BaseStats=98,136,131,120,30,85
GenderRate=AlwaysMale
Rareness=3
Abilities=DEFIANT
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,ALLYSWITCH,1,REVENGE,1,LEAFBLADE,1,SMARTSTRIKE,1,NIGHTSLASH,1,QUICKGUARD,1,DRAINPUNCH,5,SACREDSWORD,5,TAUNT,15,PSYCHOCUT,25,BULKUP,71,PLAYROUGH,75,SHADOWSNEAK,80,AFTERYOU,85,DESTINYBOND
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[BEHEEYEM-30]
FormName=Celestial
Type2=STEEL
BaseStats=108,66,123,42,126,135
GenderRate=AlwaysMale
Rareness=3
Abilities=REGENERATOR
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,ALLYSWITCH,1,GRAVITY,1,FUTURESIGHT,1,METALSOUND,1,METALBURST,1,TRIATTACK,1,POWERGEM,1,TRICKROOM,5,SIGNALBEAM,15,EXTRASENSORY,25,FLASHCANNON,71,VOLTSWITCH,75,TECHNOBLAST,80,LOCKON,80,ZAPCANNON,85,TELEPORT
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[SNEASEL-30]
FormName=Celestial
Type2=POISON
BaseStats=68,133,96,137,62,104
GenderRate=AlwaysMale
Rareness=3
Abilities=PICKPOCKET
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,THROATCHOP,1,SWITCHEROO,1,FAKEOUT,1,SHADOWSNEAK,1,UTURN,1,SUCKERPUNCH,1,TOXICSPIKES,1,HONECLAWS,5,POISONJAB,15,THIEF,25,FLING,71,SPECTRALTHIEF,75,CROSSPOISON,80,GUNKSHOT,85,KNOCKOFF
Color=Black
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[MUNCHLAX-30]
FormName=Celestial
Type1=DARK
BaseStats=182,128,107,10,58,115
GenderRate=AlwaysMale
Rareness=3
Abilities=GLUTTONY
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,LICK,1,RECYCLE,1,BELCH,1,BODYSLAM,1,BELLYDRUM,1,SWALLOW,1,SPITUP,1,STOCKPILE,5,REST,15,STOMPINGTANTRUM,25,CRUNCH,71,POWERTRIP,75,GASTROACID,80,GUNKSHOT,85,SLACKOFF
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[JIRACHI-30]
FormName=Celestial
Type1=FAIRY
Type2=STEEL
BaseStats=89,125,78,105,125,78
GenderRate=AlwaysMale
Rareness=3
Abilities=SUPERLUCK
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,LUCKYCHANT,1,WISH,1,PLAYROUGH,1,NIGHTSLASH,1,PSYCHOCUT,1,SHADOWCLAW,1,MOONBLAST,5,SPACIALREND,15,METEORMASH,25,FOCUSENERGY,71,AURASPHERE,75,FLEURCANNON,80,SUNSTEELSTRIKE,85,METRONOME
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[HOOH-30]
FormName=Celestial
Type1=GHOST
Type2=FLYING
BaseStats=100,80,90,110,130,90
GenderRate=AlwaysMale
Rareness=3
Abilities=STURDY
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,WHIRLWIND,1,FIERYDANCE,1,NIGHTSHADE,1,OMINOUSWIND,1,AIRCUTTER,1,CONFUSERAY,1,BRAVEBIRD,1,WILLOWISP,5,HEX,15,RECOVER,25,BLUEFLARE,71,AIRSLASH,75,SHADOWBALL,80,AEROBLAST,85,ENDURE
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[SLOWKING-30]
FormName=Celestial
Type1=GHOST
Type2=PSYCHIC
BaseStats=124,52,100,52,136,136
GenderRate=AlwaysMale
Rareness=3
Abilities=ANALYTIC
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,AMNESIA,1,ZENHEADBUTT,1,DISABLE,1,CONFUSERAY,1,CALMMIND,1,NIGHTSHADE,1,TORMENT,5,SHADOWBALL,15,PSYCHIC,25,NASTYPLOT,71,PSYCHUP,75,POWERGEM,80,FUTURESIGHT,85,SNATCH
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[KLEFKI-30]
FormName=Celestial
Type1=GHOST
Type2=STEEL
BaseStats=91,89,101,129,89,101
GenderRate=AlwaysFemale
Rareness=3
Abilities=EMERGENCYEXIT
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,METALSOUND,1,SPIKES,1,AUTOTOMIZE,1,CRAFTYSHIELD,1,MEFIRST,1,SMARTSTRIKE,1,SHADOWSNEAK,1,FOULPLAY,5,METALBURST,15,RECOVER,25,SPIRITSHACKLE,71,RAPIDSPIN,75,PHANTOMFORCE,80,TRICK,85,UTURN
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[MEOWTH-30]
FormName=Celestial
Type1=FAIRY
Type2=DARK
BaseStats=107,113,61,126,113,80
GenderRate=AlwaysFemale
Rareness=3
Abilities=PICKUP
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,HYPNOSIS,1,MOONLIGHT,1,SWITCHEROO,1,NIGHTDAZE,1,NASTYPLOT,1,MOONBLAST,1,MAGICROOM,5,KNOCKOFF,15,PAYDAY,25,PLAYROUGH,71,FOULPLAY,75,PARTINGSHOT,80,FLING,85,EMBARGO
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[AUDINO-30]
FormName=Celestial
Type1=FAIRY
BaseStats=177,33,77,103,111,99
GenderRate=AlwaysFemale
Rareness=3
Abilities=HEALER
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,TEARFULLOOK,1,FLATTER,1,HEALPULSE,1,REFRESH,1,CRAFTYSHIELD,1,PURIFY,1,DRAININGKISS,5,ENCORE,15,PSYCHOSHIFT,25,DAZZLINGGLEAM,71,MISTYTERRAIN,75,NATURESMADNESS,80,SAFEGUARD,85,AROMATHERAPY
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[MEDICHAM-30]
FormName=Celestial
BaseStats=120,40,140,120,90,90
GenderRate=AlwaysFemale
Rareness=3
Abilities=INNERFOCUS
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,MEDITATE,1,AMNESIA,1,BARRIER,1,DRAINPUNCH,1,COUNTER,1,POWERSWAP,1,GUARDSWAP,1,ZENHEADBUTT,5,RECOVER,15,POWERTRICK,25,HIGHJUMPKICK,71,BATONPASS,75,PSYCHOBOOST,80,AURASPHERE,85,MAGICCOAT
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[SIGILYPH-30]
FormName=Celestial
Type1=GHOST
Type2=FLYING
BaseStats=130,60,125,100,60,125
GenderRate=AlwaysMale
Rareness=3
Abilities=MAGICGUARD
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,SPITE,1,TAILWIND,1,WHIRLWIND,1,FEATHERDANCE,1,PHANTOMFORCE,1,MIRRORCOAT,1,HAZE,5,RECOVER,15,NIGHTSHADE,25,REFLECT,25,LIGHTSCREEN,71,ICYWIND,75,WILLOWISP,80,DEFOG,85,AURORAVEIL
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[SMEARGLE-30]
FormName=Celestial
Type1=DARK
BaseStats=100,100,100,100,100,100
GenderRate=AlwaysMale
Rareness=3
Abilities=PRANKSTER
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,PROTECT,1,SPITE,1,GRUDGE,1,DISABLE,1,NASTYPLOT,1,MEFIRST,1,TORMENT,1,TAUNT,1,BATONPASS,1,SUBSTITUTE,1,INSTRUCT,1,FAKEOUT,1,HIDDENPOWER,5,COPYCAT,15,MIMIC,25,METRONOME,71,ENCORE,75,SNATCH,80,MIRRORMOVE,85,IMPRISON
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[DARKRAI-30]
FormName=Celestial
Type1=DARK
Type2=GHOST
BaseStats=106,110,67,117,127,73
GenderRate=AlwaysMale
Rareness=3
Abilities=INSOMNIA
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,HYPNOSIS,1,SHADOWSNEAK,1,POISONGAS,1,CLEARSMOG,1,SHADOWCLAW,1,SUCKERPUNCH,1,DARKVOID,5,HEX,15,SLUDGEWAVE,25,NASTYPLOT,71,SHADOWFORCE,75,VENOSHOCK,80,NIGHTDAZE,85,NIGHTMARE
Color=Black
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[KANGASKHAN-30]
FormName=Celestial
Type1=FAIRY
Type2=FIGHTING
BaseStats=131,102,112,88,60,107
GenderRate=AlwaysFemale
Rareness=3
Abilities=FRIENDGUARD
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,DETECT,1,BULKUP,1,BEATUP,1,RAGE,1,HELPINGHAND,1,SUCKERPUNCH,1,MEFIRST,5,REVENGE,15,PLAYROUGH,25,COUNTER,71,WIDEGUARD,75,REVERSAL,80,CIRCLETHROW,85,FOLLOWME
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[HOUNDOOM-30]
FormName=Celestial
Type1=DARK
Type2=POISON
BaseStats=87,123,87,123,93,87
GenderRate=AlwaysMale
Rareness=3
Abilities=MERCILESS
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,HOWL,1,SNARL,1,BEATUP,1,WILLOWISP,1,CLEARSMOG,1,SUCKERPUNCH,1,POISONGAS,1,VENOSHOCK,1,SHADOWSNEAK,5,POISONFANG,15,PURSUIT,25,CRUNCH,71,GUNKSHOT,75,PHANTOMFORCE,80,DESTINYBOND,85,ROAR
Color=Black
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[MEW-30]
FormName=Celestial
Type2=FAIRY
BaseStats=110,90,85,115,115,85
GenderRate=AlwaysMale
Rareness=3
Abilities=TRACE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,TRICK,1,COPYCAT,1,FUTURESIGHT,1,AURASPHERE,1,REFLECTTYPE,1,MOONBLAST,1,MIMIC,5,RECOVER,15,MEFIRST,25,METRONOME,71,PLAYROUGH,75,ROLEPLAY,80,PSYCHOBOOST,85,TRANSFORM
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[KRICKETUNE-30]
FormName=Celestial
Type2=DARK
BaseStats=98,60,97,116,125,104
GenderRate=AlwaysMale
Rareness=3
Abilities=OWNTEMPO
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,SUPERSONIC,1,SCREECH,1,TAUNT,1,SING,1,HYPERVOICE,1,THROATCHOP,1,METALSOUND,5,RELICSONG,15,DARKPULSE,25,BUGBUZZ,71,UPROAR,75,SYNCHRONOISE,80,PARTINGSHOT,85,PERISHSONG
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[MESPRIT-30]
FormName=Celestial
Type2=FAIRY
BaseStats=110,70,100,90,100,130
GenderRate=AlwaysFemale
Rareness=3
Abilities=MOODY
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,CHARM,1,FLATTER,1,BABYDOLLEYES,1,PSYCHOSHIFT,1,ROLEPLAY,1,PSYCHUP,1,ENDEAVOR,1,MOONBLAST,5,ENTRAINMENT,15,HEARTSWAP,25,STOREDPOWER,71,DAZZLINGGLEAM,75,POWERSWAP,75,GUARDSWAP,80,POWERSPLIT,80,GUARDSPLIT,85,PAINSPLIT
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[BRONZOR-30]
FormName=Celestial
Type1=GHOST
Type2=STEEL
BaseStats=80,50,150,50,120,150
GenderRate=AlwaysMale
Rareness=3
Abilities=MAGICBOUNCE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,HYPNOSIS,1,IMPRISON,1,CONFUSERAY,1,MIRRORCOAT,1,BLOCK,1,SPITE,1,LUSTERPURGE,1,PAINSPLIT,1,SHADOWBALL,1,SAFEGUARD,5,NIGHTSHADE,15,MIRRORSHOT,25,TRICKROOM,71,MIRRORMOVE,75,FLASHCANNON,80,PRISMATICLASER,85,REFLECTTYPE
Color=Black
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[BISHARP-30]
FormName=Celestial
Type1=PSYCHIC
Type2=STEEL
BaseStats=100,135,100,115,50,100
GenderRate=AlwaysMale
Rareness=3
Abilities=PRESSURE
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,METALBURST,1,COUNTER,1,EMBARGO,1,DETECT,1,TAUNT,1,STEALTHROCK,1,SUCKERPUNCH,1,PSYCHOCUT,1,SWORDSDANCE,5,BLOCK,15,SMARTSTRIKE,25,ZENHEADBUTT,71,ALLYSWITCH,75,CLOSECOMBAT,80,FINALGAMBIT,85,HAZE
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[SPINDA-30]
FormName=Celestial
Type1=FAIRY
Type2=DARK
BaseStats=107,107,77,117,75,117
GenderRate=AlwaysMale
Rareness=3
Abilities=CONTRARY
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,PSYCHUP,1,HYPNOSIS,1,COPYCAT,1,ENCORE,1,DOUBLEEDGE,1,SUCKERPUNCH,1,ACUPRESSURE,1,CLOSECOMBAT,5,FOULPLAY,15,PLAYROUGH,25,TEETERDANCE,71,SIMPLEBEAM,75,BATONPASS,80,FINALGAMBIT,85,TOPSYTURVY
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[SHUCKLE-30]
FormName=Celestial
Type2=POISON
BaseStats=144,44,144,44,60,144
GenderRate=AlwaysMale
Rareness=3
Abilities=POWEROFALCHEMY
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,GASTROACID,1,VENOMDRENCH,1,RAPIDSPIN,1,ENCORE,1,STOCKPILE,1,SPITUP,1,SWALLOW,1,STRENGTHSAP,1,RECYCLE,1,TOXIC,5,VENOSHOCK,15,PURIFY,25,INFESTATION,71,BANEFULBUNKER,75,SHELLSMASH,80,POWERTRICK,85,TRICK
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[GLISCOR-30]
FormName=Celestial
Type1=DARK
Type2=FLYING
BaseStats=121,125,90,109,30,125
GenderRate=AlwaysMale
Rareness=3
Abilities=POISONTOUCH
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,BITE,1,POISONFANG,1,WINGATTACK,1,HYPNOSIS,1,NIGHTSLASH,1,SHADOWSNEAK,1,MOONLIGHT,5,LEECHLIFE,15,CRUNCH,25,PHANTOMFORCE,71,CROSSPOISON,75,ACROBATICS,80,DEFOG,85,OBLIVIONWING
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[PLUSLE-30]
FormName=Celestial
Type2=PSYCHIC
BaseStats=100,80,80,100,120,120
GenderRate=AlwaysFemale
Rareness=3
Abilities=PLUS
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,ALLYSWITCH,1,HELPINGHAND,1,ENCORE,1,THUNDERWAVE,1,CRAFTYSHIELD,1,FLASHCANNON,1,SWAGGER,1,DAZZLINGGLEAM,1,EXTRASENSORY,5,DETECT,15,CHARGEBEAM,25,ELECTROWEB,71,AFTERYOU,75,FOLLOWME,80,ZAPCANNON,85,ACUPRESSURE
Color=Purple
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[MINUN-30]
FormName=Celestial
Type2=PSYCHIC
BaseStats=100,120,120,100,80,80
GenderRate=AlwaysMale
Rareness=3
Abilities=MINUS
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,ALLYSWITCH,1,HELPINGHAND,1,ENCORE,1,THUNDERWAVE,1,QUICKGUARD,1,IRONTAIL,1,FLATTER,1,PLAYROUGH,1,ZENHEADBUTT,5,DETECT,15,ZINGZAP,25,MAGNETICFLUX,71,AFTERYOU,75,FOLLOWME,80,WILDCHARGE,85,ACUPRESSURE
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
[HYPNO-30]
FormName=Celestial
Type1=DARK
Type2=GHOST
BaseStats=135,55,90,55,135,130
GenderRate=AlwaysMale
Rareness=3
Abilities=CURSEDBODY
Moves=1,COSMICPOWER,1,ANCIENTPOWER,1,WILLOWISP,1,HYPNOSIS,1,DREAMEATER,1,NIGHTMARE,1,MYSTICALFIRE,1,CLEARSMOG,1,HEX,5,DARKVOID,15,DARKPULSE,25,NASTYPLOT,71,FUTURESIGHT,75,MOONBLAST,80,DESTINYBOND,85,CURSE
Color=Blue
kind=Celestial
Pokedex=One of 12 celestial guardians representing the birthsigns of the zodiac. An ancient being that has existed since there have been stars in the sky.
Evolutions=
#--------------------------------
165,AERILATE,Aerilate,"Normal-type moves become Flying-type moves."
166,AROMAVEIL,Aroma Veil,"Protects allies from attacks that effect their mental state."
167,AURABREAK,Aura Break,"The effects of Aura Abilities are reversed."
168,BULLETPROOF,Bulletproof,"Protects the Pok?mon from some ball and bomb moves."
169,CHEEKPOUCH,Cheek Pouch,"Restores HP as well when the Pok?mon eats a Berry."
170,COMPETITIVE,Competitive,"Boosts the Sp. Atk stat when a stat is lowered."
171,DARKAURA,Dark Aura,"Powers up each Pok?mon's Dark-type moves."
172,FAIRYAURA,Fairy Aura,"Powers up each Pok?mon's Fairy-type moves."
173,FLOWERVEIL,Flower Veil,"Prevents lowering of ally Grass-type Pok?mon's stats."
174,FURCOAT,Fur Coat,"Halves damage from physical moves."
175,GALEWINGS,Gale Wings,"Gives priority to Flying-type moves."
176,GOOEY,Gooey,"Contact with the Pok?mon lowers the attacker's Speed stat."
177,GRASSPELT,Grass Pelt,"Boosts the Defense stat when the terrain is grass."
178,MAGICIAN,Magician,"The Pok?mon steals the held item of a Pok?mon it hits with a move."
179,MEGALAUNCHER,Mega Launcher,"Powers up aura and pulse moves."
180,PARENTALBOND,Parental Bond,"Parent and child attack together."
181,PIXILATE,Pixilate,"Normal-type moves become Fairy-type moves."
182,PROTEAN,Protean,"Changes the Pok?mon's type to the type of the move it just used."
183,REFRIGERATE,Refrigerate,"Normal-type moves become Ice-type moves."
184,STANCECHANGE,Stance Change,"The Pok?mon changes form depending on how it battles."
185,STRONGJAW,Strong Jaw,"The Pok?mon's strong jaw gives it tremendous biting power."
186,SWEETVEIL,Sweet Veil,"Prevents ally Pok?mon from falling asleep."
187,SYMBIOSIS,Symbiosis,"The Pok?mon can pass an item to an ally."
188,TOUGHCLAWS,Tough Claws,"Powers up moves that make direct contact."
189,DELTASTREAM,Delta Stream,"Affects weather and eliminates all of the Flying type's weaknesses."
190,PRIMORDIALSEA,Primordial Sea,"Affects weather and nullifies any Fire-type attacks."
191,DESOLATELAND,Desolate Land,"Affects weather and nullifies any Water-type attacks."
192,BATTERY,Battery,"Powers up ally Pok?mon's special moves."
193,BATTLEBOND,Battle Bond,"Transforms Greninja if he defeats a Pok?mon."
194,BEASTBOOST,Beast Boost,"The Pok?mon boosts its most proficient stat when it knock out a Pok?mon."
195,BERSERK,Berserk,"Boosts Sp. Atk when it takes a hit that causes its HP to become half or less."
196,COMATOSE,Comatose,"It's always drowsing. It can attack without waking up."
197,CORROSION,Corrosion,"The Pok?mon can poison the target, regardless of its type."
198,DANCER,Dancer,"When another Pok?mon uses a dance move, the user will immediately copy it."
199,DAZZLING,Dazzling,"Surprises the opposing Pok?mon, making it unable to attack with priority."
200,DISGUISE,Disguise,"Once per battle, the shroud that cover the Pok?mon can protect it form an attack."
201,ELECTRICSURGE,Electric Surge,"Causes Electric Terrain to go in effect when the Pok?mon enters the battle."
202,EMERGENCYEXIT,Emergency Exit,"Switches the Pok?mon out when its HP becomes half or less."
203,FLUFFY,Fluffy,"Halves the damage taken from direct contact, but doubles Fire-type moves making contact."
204,FULLMETALBODY,Full Metal Body,"Prevents the Pok?mon from having its stats lowered."
205,GALVANIZE,Galvanize,"Normal moves become Electric moves and have their power slightly boosted."
206,GRASSYSURGE,Grassy Surge,"Causes Grassy Terrain to go in effect when the Pok?mon enters the battle."
207,INNARDSOUT,Innards Out,"Damages the attacker who knocks it out by the amount equal to its last HP."
208,LIQUIDVOICE,Liquid Voice,"All sound-based moves become Water-type moves."
209,LONGREACH,Long Reach,"The Pok?mon uses its moves without making contact with the target."
210,MERCILESS,Merciless,"Automatically critical hits if the target is poisoned."
211,MISTYSURGE,Misty Surge,"Causes Misty Terrain to go in effect when the Pok?mon enters the battle."
212,POWERCONSTRUCT,Power Construct,"Other cells come gather to aid when its HP becomes half or less."
213,POWEROFALCHEMY,Power of Alchemy,"The Pok?mon copies the Ability of a defeated ally."
214,PRISMARMOR,Prism Armor,"Reduces the power of supereffective attacks taken."
215,PSYCHICSURGE,Psychic Surge,"Causes Psychic Terrain to go in effect when the Pok?mon enters the battle."
216,QUEENLYMAJESTY,Queenly Majesty,"The Pok?mon can't be hit by priority moves."
217,RECEIVER,Receiver,"The Pok?mon copies the Ability of a defeated ally."
218,RKSSYSTEM,RKS System,"Changes the Pok?mon's type to match the memory disc it holds."
219,SCHOOLING,Schooling,"The Pok?mon forms a powerful school. It stops schooling when its HP is low."
220,SHADOWSHIELD,Shadow Shield,"Reduces the amount of damage taken while its HP is full."
221,SHIELDSDOWN,Shields Down,"The Pok?mon becomes aggressive and breaks it shell when its HP becomes half or lower."
222,SLUSHRUSH,Slush Rush,"Boosts the Pok?mon's Speed in a hailstorm."
223,SOULHEART,Soul-Heart,"Boosts its Sp. Atk every time a Pok?mon faints."
224,STAKEOUT,Stakeout,"Doubles the damage dealt to the target's replacement if it had switched out."
225,STAMINA,Stamina,"Boosts Defense when hit by an attack."
226,STEELWORKER,Steelworker,"Powers up Steel-type moves."
227,SURGESURFER,Surge Surfer,"Doubles the Pok?mons Speed on Electric Terrain."
228,TANGLINGHAIR,Tangling Hair,"Contact with the Pok?mon lowers the attacker's Speed."
229,TRIAGE,Triage,"Gives priority to healing moves."
230,WATERBUBBLE,Water Bubble,"Lowers the damage taken from Fire-type moves and can't be burned."
231,WATERCOMPACTION,Water Compaction,"Sharply boosts Defense when hit by a Water-type move."
232,WIMPOUT,Wimp Out,"Switches the Pok?mon out when its HP becomes half or less."
233,NEUROFORCE,Neuroforce,"Increases the power of supereffective attacks."
#=========Gen 6 Moves===========#
560,AROMATICMIST,Aromatic Mist,138,0,FAIRY,Status,0,20,0,100,0,,"The user raises the Sp. Def stat of an ally Pok?mon with a mysterious aroma."
561,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,00,1,bcde,"The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first."
562,BELCH,Belch,158,120,POISON,Special,90,10,0,00,0,be,"The user lets out a damaging belch on the target. The user must eat a Berry to use this move."
563,BOOMBURST,Boomburst,000,140,NORMAL,Special,100,10,0,08,0,bek,"The user attacks everything around it with the destructive power of a terrible, explosive sound."
564,CELEBRATE,Celebrate,134,0,NORMAL,Status,100,40,0,00,0,,"The Pok?mon congratulates you on your special day!"
565,CONFIDE,Confide,13C,0,NORMAL,Status,0,20,0,00,0,ek,"The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat."
566,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,10,3,d,"The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage."
567,DAZZLINGGLEAM,Dazzling Gleam,000,80,FAIRY,Special,100,10,0,00,0,bef,"The user damages opposing Pok?mon by emitting a powerful flash."
568,DISARMINGVOICE,Disarming Voice,0A5,40,FAIRY,Special,0,15,0,04,0,befk,"Letting out a charming cry, the user does emotional damage to opposing Pok?mon. This attack never misses."
569,DRAININGKISS,Draining Kiss,14F,50,FAIRY,Special,100,10,0,00,0,bef,"The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target."
570,EERIEIMPULSE,Eerie Impulse,13D,0,ELECTRIC,Status,100,15,0,10,0,bc,"The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat."
571,ELECTRICTERRAIN,Electric Terrain,154,0,ELECTRIC,Status,0,10,0,01,0,,"The user electrifies the ground under everyone's feet for five turns. Pok?mon on the ground no longer fall asleep."
572,ELECTRIFY,Electrify,145,0,ELECTRIC,Status,0,20,0,00,0,bce,"The user shoots a bolt of power at the target and changes the target's type to electric."
573,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,08,0,bce,"By locking down the battlefield, the user keeps all Pok?mon from fleeing during the next turn."
574,FAIRYWIND,Fairy Wind,000,40,FAIRY,Special,100,30,0,00,0,bef,"The user stirs up a fairy wind and strikes the target with it."
575,FELLSTINGER,Fell Stinger,150,35,BUG,Physical,100,25,100,00,0,abef,"When the user knocks out a target with this move, the user's Attack stat rises sharply."
576,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,01,0,,"The user raises the Defense stat of all Grass-type Pok?mon in battle with a mysterious power."
577,FLYINGPRESS,Flying Press,144,80,FIGHTING,Physical,95,10,0,00,0,abefm,"The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously."
578,FORESTSCURSE,Forest's Curse,143,0,GRASS,Status,0,20,0,00,0,bce,"The user puts a forest curse on the target. Afflicted targets are now Grass type as well."
579,FREEZEDRY,Freeze-Dry,135,70,ICE,Special,100,20,0,00,0,be,"The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types."
580,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,10,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn."
581,GRASSYTERRAIN,Grassy Terrain,155,0,GRASS,Status,0,10,0,01,0,,"The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pok?mon on the ground a little every turn."
582,HAPPYHOUR,Happy Hour,157,0,NORMAL,Status,0,30,0,10,0,e,"Using Happy Hour doubles the amount of prize money received after battle."
583,INFESTATION,Infestation,0CF,20,BUG,Physical,100,20,0,01,0,abef,"The target is infested and attacked for four to five turns. The target can't flee during this time."
584,IONDELUGE,Ion Deluge,146,0,ELECTRIC,Status,0,25,0,01,1,d,"The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves."
585,KINGSSHIELD,King's Shield,14B,0,STEEL,Status,0,10,0,10,4,d,"The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact."
586,LANDSWRATH,Land's Wrath,000,90,GROUND,Physical,100,10,0,04,0,bf,"The user gathers the energy of the land and focuses that power on opposing Pok?mon to damage them."
587,MAGNETICFLUX,Magnetic Flux,137,0,ELECTRIC,Status,0,20,0,01,0,d,"The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pok?mon with the Plus or Minus Ability."
588,MATBLOCK,Mat Block,149,0,FIGHTING,Status,0,10,0,10,4,d,"Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves."
589,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,01,0,d,"The user covers the ground under everyone's feet with mist for five turns. This protects Pok?mon on the ground from status conditions."
590,MOONBLAST,Moonblast,045,95,FAIRY,Special,100,15,10,00,0,bef,"Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat."
591,MYSTICALFIRE,Mystical Fire,045,65,FIRE,Special,100,10,0,00,0,bef,"The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat."
592,NOBLEROAR,Noble Roar,13A,0,NORMAL,Status,100,30,0,00,0,bcfk,"Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
593,NUZZLE,Nuzzle,008,20,ELECTRIC,Physical,100,20,100,00,0,abef,"The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis."
594,OBLIVIONWING,Oblivion Wing,14F,80,FLYING,Special,100,10,0,00,0,bf,"The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target."
595,PARABOLICCHARGE,Parabolic Charge,0DD,50,ELECTRIC,Special,100,20,0,08,0,be,"The user attacks everything around it. The user's HP is restored by half the damage taken by those hit."
596,PARTINGSHOT,Parting Shot,151,0,DARK,Status,100,20,0,00,0,bcefk,"With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pok?mon."
597,PETALBLIZZARD,Petal Blizzard,000,90,GRASS,Special,100,15,0,08,0,bdef,"The user stirs up a violent petal blizzard and attacks everything around it."
598,PHANTOMFORCE,Phantom Force,14D,90,GHOST,Physical,100,10,0,00,0,aef,"The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself."
599,PLAYNICE,Play Nice,139,0,NORMAL,Status,0,20,0,00,0,de,"The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat."
600,PLAYROUGH,Play Rough,042,90,FAIRY,Physical,90,10,10,00,0,abef,"The user plays rough with the target and attacks it. This may also lower the target's Attack stat."
601,POWDER,Powder,148,0,BUG,Status,100,10,0,00,1,bcdel,"The user covers the target in a powder that explodes and damages the target if it uses a Fire-type move."
602,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,100,00,0,abdefj,"Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat."
603,ROTOTILLER,Rototiller,13E,0,GROUND,Status,0,10,0,01,0,,"Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pok?mon."
604,SPIKYSHIELD,Spiky Shield,14C,0,GRASS,Status,0,10,0,10,4,,"In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact."
605,STICKYWEB,Sticky Web,153,0,BUG,Status,0,20,0,80,0,c,"The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle."
606,TOPSYTURVY,Topsy-Turvy,141,0,DARK,Status,100,20,0,00,0,bce,"All stat changes affecting the target turn topsy-turvy and become the opposite of what they were."
607,TRICKORTREAT,Trick-or-Treat,142,0,GHOST,Status,100,20,0,00,0,bd,"The user takes the target trick-or-treating. This adds Ghost type to the target's type."
608,VENOMDRENCH,Venom Drench,140,0,POISON,Status,100,20,0,00,0,bc,"Opposing Pok?mon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target."
609,WATERSHURIKEN,Water Shuriken,0C0,15,WATER,Physical,100,20,0,00,1,bf,"The user hits the target with throwing stars two to five times in a row. This move always goes first."
610,DIAMONDSTORM,Diamond Storm,136,100,ROCK,Physical,95,5,50,00,0,,"The user whips up a storm of diamonds to damage opposing Pok?mon. This may also raise the user's Defense stat."
611,HYPERSPACEHOLE,Hyperspace Hole,147,80,PSYCHIC,Special,0,5,0,00,0,,"Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using Protect or Detect."
612,STEAMERUPTION,Steam Eruption,00A,110,WATER,Special,95,5,30,00,0,,"The user immerses the target in superheated steam. This may also leave the target with a burn."
613,THOUSANDARROWS,Thousand Arrows,11C,90,GROUND,Physical,100,10,100,00,0,a,"This move also hits opposing Pok?mon that are in the air. Those Pok?mon are knocked down to the ground."
614,THOUSANDWAVES,Thousand Waves,0EF,90,GROUND,Physical,100,10,0,00,0,a,"The user attacks with a wave that crawls along the ground. Those hit can't flee from battle."
615,LIGHTOFRUIN,Light of Ruin,0FD,140,FAIRY,Special,90,5,0,00,0,,"Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot."
616,DRAGONASCENT,Dragon Ascent,03C,120,FLYING,Special,100,5,0,00,0,,"After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process."
617,ORIGINPULSE,Origin Pulse,000,120,WATER,Special,85,10,0,04,0,,"The user attacks opposing Pok?mon with countless beams of light that glow a deep and brilliant blue."
618,PRECIPICEBLADES,Precipice Blades,000,120,GROUND,Physical,85,10,0,04,0,,"The user attacks opposing Pok?mon by manifesting the power of the land in fearsome blades of stone."
619,HYPERSPACEFURY,Hyperspace Fury,13B,100,DARK,Special,0,5,0,00,0,,"Ignores the effects of Protect, Detect, King's Shield, Spiky Shield, and Mat Block. Lowers user's Defense by 1 stage."
620,HOLDBACK,Hold Back,0E9,40,NORMAL,Physical,100,40,0,00,0,abef,"The user holds back when it attacks and the target is left with at least 1 HP."
621,HOLDHANDS,Hold Hands,133,0,NORMAL,Status,0,40,0,00,0,,"The user and an ally hold hands. This makes them very happy."
#=========Gen 7 Moves===========#
622,ACCELEROCK,Accelerock,0,40,ROCK,Physical,100,20,0,00,1,abef,"The user smashed into the target at high speed. This move always goes first."
623,BEAKBLAST,Beak Blast,CF20,100,FLYING,Physical,100,15,20,00,-3,abfg,"The user first heat up its beak, and then it attacks the target."
624,BRUTALSWING,Brutal Swing,00F,60,DARK,Physical,100,20,0,08,0,abf,"The user swings its body around violently to inflict damage on everything in its vicinity."
625,BURNUP,Burn Up,CF17,130,FIRE,Special,100,5,0,00,0,bef,"To inflict massive damage, the user burns itself out."
626,CLANGINGSCALES,Clanging Scales,CF1,110,DRAGON,Special,100,5,0,04,0,befk,"The user rubs the scales on its entire body and makes a huge noise to attack. The user's Defense is lowered."
627,COREENFORCER,Core Enforcer,CF21,100,DRAGON,Special,100,10,0,00,0,be,"A powerful beam representing Zygarde is shot at the opponent."
628,DARKESTLARIAT,Darkest Lariat,0A9,85,DARK,Physical,100,10,0,00,0,abe,"The user swings both arms and hits the target. The target's stat changes don't affect the damage."
629,DRAGONHAMMER,Dragon Hammer,0,90,DRAGON,Physical,100,15,0,00,0,abe,"The user uses its body like a hammer to attack the target and inflict damage."
630,FIRELASH,Fire Lash,043,80,FIRE,Physical,100,15,0,00,0,abef,"The user strikes the target with a burning lash. This also lowers the target's Defense."
631,FIRSTIMPRESSION,First Impression,15A,90,BUG,Physical,100,10,0,00,2,abef,"Although this move has great power, it only works the first turn the user is in battle."
632,FLEURCANNON,Fleur Cannon,03F,130,FAIRY,Special,90,5,0,00,0,be,"The user unleashes a strong beam. The recoil harshly lowers the user's Special Attack."
633,FLORALHEALING,Floral Healing,CF2,0,FAIRY,Status,0,10,0,10,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more during Grassy Terrain."
634,GEARUP,Gear Up,CF12,0,STEEL,Status,0,20,0,100,0,d,"The user engages its gears to raise the Attack and Special Attack of an ally."
635,HIGHHORSEPOWER,High Horsepower,0,95,GROUND,Physical,95,10,0,00,0,abef,"The user fiercly attacks the target using its entire body."
636,ICEHAMMER,Ice Hammer,03E,100,ICE,Physical,90,10,0,00,0,abe,"The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however."
637,INSTRUCT,Instruct,CF0,0,PSYCHIC,Status,0,15,0,00,0,d,"The user instructs the target to use its last move again."
638,LASERFOCUS,Laser Focus,CF18,0,NORMAL,Status,0,30,0,10,0,d,"The user concentrates intensely, causing its Attack to increase."
639,LEA***E,Lea***e,0,40,GRASS,Physical,100,40,0,00,0,bef,"The user attack by pelting the target with leaves."
640,LIQUIDATION,Liquidation,043,85,WATER,Physical,100,10,20,00,0,abef,"The user slams into the target using a full-force blast of water. This may lower the target's Defense."
641,LUNGE,Lunge,042,80,BUG,Physical,100,15,0,00,0,abef,"The user makes a lunge at the target, attacking with full force. This lowers the target's Attack."
642,MOONGEISTBEAM,Moongeist Beam,0,100,GHOST,Special,100,5,0,00,0,bef,"The user emits a sinister ray to attack the target."
643,MULTIATTACK,Multi-Attack,09F,90,NORMAL,Physical,100,10,0,00,0,abef,"Cloaking itself in high energy, the user slams into the target. The type is determined by its held item."
644,NATURESMADNESS,Nature's Madness,06C,1,FAIRY,Special,90,10,0,00,0,bef,"The user hits the target with the force of nature. It halves the target's HP."
645,POLLENPUFF,Pollen Puff,CF19,90,BUG,Special,100,15,0,00,0,bef,"The user attacks the enemy with a pollen puff that explodes."
646,POWERTRIP,Power Trip,0,60,DARK,Physical,100,20,0,00,0,abef,"The user boasts its strength and attacks the target."
647,PRISMATICLASER,Prismatic Laser,0C2,160,PSYCHIC,Special,100,10,0,00,0,"The user shoots powerful lasers using the power of a prism. The user can't move the next turn."
648,PSYCHICFANGS,Psychic Fangs,10A,85,PSYCHIC,Physical,100,10,0,00,0,"The user bites the target with its psychic capabilities. This destroys Light Screens and Reflect barriers."
649,PSYCHICTERRAIN,Psychic Terrain,159,0,PSYCHIC,Status,0,10,0,01,0,,"This protects Pok?mon on the ground from priority moves and boost Psychic-type moves for five turns."
650,PURIFY,Purify,CF3,0,POISON,Status,0,20,0,00,0,bc,"The user heals the target's status condition. If it succeeds, it also restores it's own HP."
651,REVELATIONDANCE,Revelation Dance,CF25,90,FIRE,Special,100,15,0,00,0,bef,"The user attacks the target by dancing very hard. The user's type determines the type of this move."
652,SHADOWBONE,Shadow Bone,043,85,GHOST,Physical,100,10,20,00,0,bef,"The user attacks by beating the target with a spirit-containing bone. The may lower the target's Defense."
653,SHELLTRAP,Shell Trap,CF4,150,FIRE,Special,100,5,0,00,-3,bf,"The user prepares a trap the first turn. The second turn, it will release its prey and attack."
654,SHOREUP,Shore Up,CF5,0,GROUND,Status,0,10,0,10,0,d,"The user regains up to half of its max HP. It restores more HP in a sandstorm."
655,SMARTSTRIKE,Smart Strike,0A5,70,STEEL,Physical,0,10,0,00,0,abef,"The user stabs the target with a sharp horn. This attack never misses."
656,SOLARBLADE,Solar Blade,CF7,125,GRASS,Physical,100,10,0,00,0,abef,"In this two-turn attack, the user gathers light and fills a blade with its energy to attack on the next turn."
657,SPARKLINGARIA,Sparkling Aria,CF8,90,WATER,Special,100,10,0,00,0,befk,"The user bursts into song, emitting many bubbles. Any burned Pok?mon will be healed by these bubbles."
658,SPECTRALTHIEF,Spectral Thief,CF9,90,GHOST,Physical,100,10,0,00,0,abef,"The user hides in the target's shadows, steals the target's stat changes and then attacks."
659,SPEEDSWAP,Speed Swap,CF10,0,PSYCHIC,Status,0,10,0,00,0,be,"The user exchanges speed stats with the target."
660,SPIRITSHACKLE,Spirit Shackle,CF11,80,GHOST,Physical,100,10,0,00,0,bef,"The user attacks while simultaneously stitching the target's shadow, preventing the target from escaping."
661,SPOTLIGHT,Spotlight,0,0,NORMAL,Status,0,15,0,00,3,bc,"The user shines a spotlight on the target, making it the center of attention."
662,STRENGTHSAP,Strength Sap,CF13,0,GRASS,Status,0,10,0,00,0,bcf,"The user restores its HP by the same amount as the target's Attack stat and lowers it."
663,SUNSTEELSTRIKE,Sunsteel Strike,0,100,STEEL,Physical,100,5,0,00,0,abef,"The user slams into the target with the force of a meteor."
664,TEARFULLOOK,Tearful Look,CF14,0,NORMAL,Status,0,20,0,00,0,ce,"The user gets teary eyed to make the target lose its combative spirit, lowering its Attack and Sp.Atk."
665,THROATCHOP,Throat Chop,CF15,80,DARK,Physical,100,15,0,00,0,abef,"The user attacks the target's throat, andprevents the target from using sound-based moves for two turns."
666,TOXICTHREAD,Toxic Thread,CF16,0,POISON,Status,100,20,0,00,0,bce,"The user shoots poisonous threads to poison the target and lower the target's Speed."
667,TROPKICK,Trop Kick,042,70,GRASS,Physical,100,15,0,00,0,abef,"The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack."
668,ZINGZAP,Zing Zap,00F,80,ELECTRIC,Physical,100,10,30,00,0,abe,"A strong electric blast crashes down on the target. This may also make the target flinch."
669,BANEFULBUNKER,Baneful Bunker,0,0,POISON,Status,0,10,0,10,4,,"In addition to protecting the user from attacks, this move also poisons any attacker that makes contact."
670,STOMPINGTANTRUM,Stomping Tantrum,0,75,GROUND,Physical,100,10,0,00,0,abef,"Driven by frustration, the user attacks the target. Doubles in power if previous move used, failed."
671,ANCHORSHOT,Anchor Shot,CF11,80,STEEL,Physical,100,20,0,00,0,abe,"The user entangles the target with its anchor chain while attacking. The target becomes unable to flee."
672,AURORAVEIL,Aurora Veil,CF6,0,ICE,Status,0,20,0,20,0,d,"This move reduces damage from physical and special moves for five turns, but can only be used in hail."
673,PHOTONGEYSER,Photon Geyser,0,100,PSYCHIC,Special,100,5,0,00,0,bef,"The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage?whichever stat is higher for the user."
674,MINDBLOWN,Mind Blown,0FC,150,FIRE,Special,100,5,0,00,0,bef,"The user attacks everything around it by causing its own head to explode. This also damages the user."
675,PLASMAFISTS,Plasma Fists,0,100,ELECTRIC,Physical,100,15,0,00,0,bef,"The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves."
#===============================================================================
# * Random Messages if none of the above apply
#===============================================================================
# Messages for each birthsign
elsif rand(8)<=1
if defined?(e.hasBirthsign?) && e.hasBirthsign?
if e.birthsign==1 # 'The Apprentice'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to be carefully studying your movements...",e.name))
elsif e.birthsign==2 #'The Companion'
$scene.spriteset.addUserAnimation(Emo_love, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} seems thrilled to encounter some new friends!",e.name))
elsif e.birthsign==3 && #'The Beacon'
PBDayNight.isNight? && pbGetMetadata($game_map.map_id,MetadataOutdoor)
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} seems bemused by the twinkling of the stars above.",e.name))
elsif e.birthsign==4 #'The Savage'
$scene.spriteset.addUserAnimation(Emo_Hate, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} seems ready for a fight!",e.name))
elsif e.birthsign==5 #'The Prodigy'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems very inquisitive about its surroundings.",e.name))
elsif e.birthsign==6 && # 'The Martyr'
$Trainer.party.length!=1
$scene.spriteset.addUserAnimation(Emo_love, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems very concerned with tending to the party.",e.name))
elsif e.birthsign==7 && #'The Maiden'
e.isFemale? && $Trainer.gender==0
$scene.spriteset.addUserAnimation(Emo_love, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} wants to look cute for you!",e.name))
elsif e.birthsign==8 && #'The Gladiator'
e.isMale? && $Trainer.gender==1
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} wants to look tough for you!",e.name))
elsif e.birthsign==9 #'The Voyager'
Kernel.pbMessage(_INTL("{1} keeps wandering off on its own...",e.name))
elsif e.birthsign==10 #'The Thief'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} keeps pulling things out of your bag...hey! Give that back!",e.name))
elsif e.birthsign==11 #'The Glutton'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} is following you so slowly. C'mon, hurry up!",e.name))
elsif e.birthsign==12 #'The Wishmaker'
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} is strutting around. What a show-off!",e.name))
elsif e.birthsign==13 #'The Phoenix'
$scene.spriteset.addUserAnimation(Emo_love, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} is walking around with a zest for life!",e.name))
elsif e.birthsign==14 #'The Scholar'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems lost in a deep thought...",e.name))
elsif e.birthsign==15 && #'The Fugitive'
!pbGetMetadata($game_map.map_id,MetadataOutdoor)
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to be keeping a mental note of all the exits.",e.name))
elsif e.birthsign==16 #'The Aristocrat'
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} is completely enthralled with a shiny coin it found.",e.name))
elsif e.birthsign==17 && #'The Cleric'
$Trainer.party.length!=1
$scene.spriteset.addUserAnimation(Emo_love, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems very concerned with tending to the party.",e.name))
elsif e.birthsign==18 #'The Monk'
$scene.spriteset.addUserAnimation(Emo_Hate, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("You seemed to have interrupted {1}'s meditative state. Sorry!",e.name))
elsif e.birthsign==19 #'The Ancestor'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to be recalling past victories in battle...",e.name))
elsif e.birthsign==20 #'The Specialist'
Kernel.pbMessage(_INTL("{1} is practicing its moves while it follows you!",e.name))
elsif e.birthsign==21 #'The Assassin'
Kernel.pbMessage(_INTL("Whoa! {1} follows you so silently that it startled you when you turned around!",e.name))
elsif e.birthsign==22 #'The Parent'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems overly concerned about your safety!",e.name))
elsif e.birthsign==23 #'The Hunter'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to have picked up on the scent of a wild Pok?mon!",e.name))
elsif e.birthsign==24 #'The Eternal'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems wise beyond its years...",e.name))
elsif e.birthsign==25 #'The Bard'
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} keeps humming a tune as it follows you!",e.name))
elsif e.birthsign==26 #'The Empath'
$scene.spriteset.addUserAnimation(Emo_Happy, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to sense how you're feeling right now!",e.name))
elsif e.birthsign==27 #'The Mirror'
$scene.spriteset.addUserAnimation(Emo_Happy, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} keeps mimicking your facial expression back at you.",e.name))
elsif e.birthsign==28 #'The Tactician'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to be formulating a strategy for its next battle.",e.name))
elsif e.birthsign==29 #'The Fool'
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} is goofing off behind you. Stop that!",e.name))
elsif e.birthsign==30 && #'The Alchemist'
e.item!=0
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems fascinated with the {2} it's holding...",e.name,PBItems.getName(e.item)))
elsif e.birthsign==31 && # 'The Vampire'
PBDayNight.isDay? && pbGetMetadata($game_map.map_id,MetadataOutdoor)
$scene.spriteset.addUserAnimation(Emo_Hate, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} hisses at the bright daylight. Get back in your ball!",e.name))
elsif e.birthsign==31 &&
PBDayNight.isNight? && pbGetMetadata($game_map.map_id,MetadataOutdoor)
$scene.spriteset.addUserAnimation(Emo_Happy, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} is basking in the shimmering moonlight.",e.name))
elsif e.birthsign==32 #'The Soulmate'
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(70)
Kernel.pbMessage(_INTL("{1} seems hopeful it'll meet some new friends!",e.name))
elsif e.birthsign==33 #'The Cultist'
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems to be making chanting noises. It's pretty creepy...",e.name))
else
$scene.spriteset.addUserAnimation(Emo_Normal, pos_x, pos_y-2)
pbWait(100)
Kernel.pbMessage(_INTL("{1} seems very curious about its birthsign.",e.name))
end
end
nice work adding the celestials and other things shame essentials seems to be a bit buggy with some of the alt form scripts got tonnes of ideas using these scripts in my game
i take it refering to the trainers sign is still a no go?
PBBirthsigns.getName($PokemonGlobal.startTime.mon)
$Trainer.party[0].setBirthsign($PokemonGlobal.startTime.mon)
well my idea was to have it be used for certain poke evo and would determin other events in game that dont have much effect in the gameplay or story but would result in changes depending on the sign. in general could be an alternate way to activate the zodiac powers or feild abilities (that they either need the stone and/or the trainer needs a corresponding sign
Yeah, you can only capture one of them. They both have the same sign and thus both have the ability to bestow the same blessing, so it's a matter of preference I guess in which one to catch.Hmm...How does capturing Vymm & Vygor work, since it's a double battle? Considering you can only catch one pokemon during a double battle.
hmm...well I suppose I can figure a way of getting both of them.
#===============================================================================
# Birthsign - The Vampire
# Heals user while walking at night. Harms/Burns user while walking in daylight.
#===============================================================================
Events.onStepTakenTransferPossible+=proc {|sender,e|
handled = e[0]
next if handled[0]
if $PokemonGlobal.stepcount%4==0
flashed = false
firstpoke=$Trainer.party[0]
# Harms/Burns the user with each step outside during the day when leading.
if (PBDayNight.isDay? && pbGetMetadata($game_map.map_id,MetadataOutdoor) &&
[COLOR="Red"]firstpoke.birthsign==31 && !firstpoke.fainted?)[/COLOR]
if !flashed
$game_screen.start_flash(Color.new(255,0,0,128), 4)
flashed = true
end
firstpoke.hp -= 1 if firstpoke.hp>0
# Immune to Burn effect if the user has the following Abilities/Type
if (!firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERVEIL) &&
!firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERBUBBLE) &&
!firstpoke.isConst?(firstpoke.ability,PBAbilities,:COMATOSE) &&
!firstpoke.pbHasType?(:FIRE))
firstpoke.status = 3
end
if firstpoke.hp==0
firstpoke.changeHappiness("faint")
firstpoke.status = 0
Kernel.pbMessage(_INTL("{1} fainted...",firstpoke.name))
if defined? pbToggleFollowingPokemon
$PokemonTemp.dependentEvents.refresh_sprite
end
end
if pbAllFainted
handled[0] = true
pbCheckAllFainted
end
end
# Heals all users in the party with each step at night.
if PBDayNight.isNight?
for i in $Trainer.ablePokemonParty
if i.birthsign==31
i.hp += 2 if i.hp<i.totalhp
i.status = 0
end
end
end
end
}
Hello there!
After updating birthsigns scripts, i've got an error at the start of the game, ex: Player starts inside his house, then we go outside to go to the prof. lab. The error cames from outside maps. And i think that it is related with the Vampire birthsign.
Note that i haven't any pokemon yet and i haven't the birthsign, so how can i fix this?
The error line is red, so you can find it quickly and the error cames from the main script.
Thx in advance.
Code:#=============================================================================== # Birthsign - The Vampire # Heals user while walking at night. Harms/Burns user while walking in daylight. #=============================================================================== Events.onStepTakenTransferPossible+=proc {|sender,e| handled = e[0] next if handled[0] if $PokemonGlobal.stepcount%4==0 flashed = false firstpoke=$Trainer.party[0] # Harms/Burns the user with each step outside during the day when leading. if (PBDayNight.isDay? && pbGetMetadata($game_map.map_id,MetadataOutdoor) && [COLOR="Red"]firstpoke.birthsign==31 && !firstpoke.fainted?)[/COLOR] if !flashed $game_screen.start_flash(Color.new(255,0,0,128), 4) flashed = true end firstpoke.hp -= 1 if firstpoke.hp>0 # Immune to Burn effect if the user has the following Abilities/Type if (!firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERVEIL) && !firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERBUBBLE) && !firstpoke.isConst?(firstpoke.ability,PBAbilities,:COMATOSE) && !firstpoke.pbHasType?(:FIRE)) firstpoke.status = 3 end if firstpoke.hp==0 firstpoke.changeHappiness("faint") firstpoke.status = 0 Kernel.pbMessage(_INTL("{1} fainted...",firstpoke.name)) if defined? pbToggleFollowingPokemon $PokemonTemp.dependentEvents.refresh_sprite end end if pbAllFainted handled[0] = true pbCheckAllFainted end end # Heals all users in the party with each step at night. if PBDayNight.isNight? for i in $Trainer.ablePokemonParty if i.birthsign==31 i.hp += 2 if i.hp<i.totalhp i.status = 0 end end end end }
#===============================================================================
# Birthsign - The Vampire
# Heals user while walking at night. Harms/Burns user while walking in daylight.
#===============================================================================
Events.onStepTakenTransferPossible+=proc {|sender,e|
handled = e[0]
next if handled[0]
if $PokemonGlobal.stepcount%4==0
flashed = false
firstpoke=$Trainer.party[0]
if !$Trainer.party.length==0
# Harms/Burns the user with each step outside during the day when leading.
if (PBDayNight.isDay? && pbGetMetadata($game_map.map_id,MetadataOutdoor) &&
firstpoke.birthsign==31 && !firstpoke.fainted?)
if !flashed
$game_screen.start_flash(Color.new(255,0,0,128), 4)
flashed = true
end
firstpoke.hp -= 1 if firstpoke.hp>0
# Immune to Burn effect if the user has the following Abilities/Type
if (!firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERVEIL) &&
!firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERBUBBLE) &&
!firstpoke.isConst?(firstpoke.ability,PBAbilities,:COMATOSE) &&
!firstpoke.pbHasType?(:FIRE))
firstpoke.status = 3
end
if firstpoke.hp==0
firstpoke.changeHappiness("faint")
firstpoke.status = 0
Kernel.pbMessage(_INTL("{1} fainted...",firstpoke.name))
if defined? pbToggleFollowingPokemon
$PokemonTemp.dependentEvents.refresh_sprite
end
end
if pbAllFainted
handled[0] = true
pbCheckAllFainted
end
end
# Heals all users in the party with each step at night.
if PBDayNight.isNight?
for i in $Trainer.ablePokemonParty
if i.birthsign==31
i.hp += 1 if i.hp<i.totalhp
i.status = 0
end
end
end
end
end
}
Good catch. This has been fixed. If you don't want to re-install the entire birthsign script, you can just replace the entire code for 'The Vampire' you posted above with this new one:
Code:#=============================================================================== # Birthsign - The Vampire # Heals user while walking at night. Harms/Burns user while walking in daylight. #=============================================================================== Events.onStepTakenTransferPossible+=proc {|sender,e| handled = e[0] next if handled[0] if $PokemonGlobal.stepcount%4==0 flashed = false firstpoke=$Trainer.party[0] if !$Trainer.party.length==0 # Harms/Burns the user with each step outside during the day when leading. if (PBDayNight.isDay? && pbGetMetadata($game_map.map_id,MetadataOutdoor) && firstpoke.birthsign==31 && !firstpoke.fainted?) if !flashed $game_screen.start_flash(Color.new(255,0,0,128), 4) flashed = true end firstpoke.hp -= 1 if firstpoke.hp>0 # Immune to Burn effect if the user has the following Abilities/Type if (!firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERVEIL) && !firstpoke.isConst?(firstpoke.ability,PBAbilities,:WATERBUBBLE) && !firstpoke.isConst?(firstpoke.ability,PBAbilities,:COMATOSE) && !firstpoke.pbHasType?(:FIRE)) firstpoke.status = 3 end if firstpoke.hp==0 firstpoke.changeHappiness("faint") firstpoke.status = 0 Kernel.pbMessage(_INTL("{1} fainted...",firstpoke.name)) if defined? pbToggleFollowingPokemon $PokemonTemp.dependentEvents.refresh_sprite end end if pbAllFainted handled[0] = true pbCheckAllFainted end end # Heals all users in the party with each step at night. if PBDayNight.isNight? for i in $Trainer.ablePokemonParty if i.birthsign==31 i.hp += 1 if i.hp<i.totalhp i.status = 0 end end end end end }