Hey everyone. I've been working pretty hard on my game latley, here is what I've done and some couple of screenshots to go with it. ;)
(Screenshots will be at the end of the post)
I'm going to keep what I did in simple form because I did a really confusing post on my forum of what I did and it came across as more of a ramble lol.
Here is what I did:
Coded in basics of Enemy "A.I". Enemy's use the correct attacks according to their level and the attack they use is randomly generated thanks to some nice coding maths with the variables.
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Bulbasaur has been fully coded in terms of both on the hero/players side and an enemy/wild pokemon side. So that means Bulbasaur is fully usable in battle.
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I've also coded in the official pokemon battle damage formula. So attacks do the correct ammount of damage that they would do in the official Pokemon games.
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Mineral Bits are given out after you defeat a enemy pokemon. I've included some maths in the code so that the ammount given out is based on the enemy pokemons' level and is randomly generated between a certain set of numbers depending on the level.
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Something I havn't showed off yet is the attack menu (which is in the screenshots at the bottom of the post).
That has been coded and shows the right attacks and so on without errors, also selecting attacks works just great so thats done.
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So without much more delay:
Here are some screenshots of A Bulbasaur -v- a Bulbasaur on a test map...
Showcasing attack animations and attack menu.
Thanks for the support so far everyone and keep all of the support coming on as strong as ever.
Enjoy, and as always leave some comments ;)