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Sierra's MEGA-HUGE XSE Scripting Tutorial

Baronnecro

AKA TolerantX
55
Posts
13
Years
I read this site and followed its instructions.
I watched this tutorial and followed it to a T but somehow when I insert it the person EVENT just sits there not text, nothing except the sound of the text beep.


http://www.youtube.com/watch?v=kHEN-MiaO2Q

XSE WRITTEN:

#dynamic 0x71D300

#org @start
lock
faceplayer
msgbox @talk1 0x6
release
end

#org @talk1
= Hey You smell like farts!


THIS IS WHAT ADVANCE MAP SHOWS COMPILED IN THE ROM:

'-----------------------
#org 0x71D300
lock
faceplayer
msgbox 0x871D30B '"Hey You smell like farts!"
release
end


'---------
' Strings
'---------
#org 0x71D30B
= Hey You smell like farts!

the command msgbox @WORD 0x6 (<---- for some odd reason that "0x6" part wouldnt work in my rom or something.)
i inserted the new line:
boxset 0x6 (instead of the 0x6 part of previous line)
 
Last edited:
9
Posts
13
Years
  • Seen Sep 29, 2016
okay so I have tried to search through the forum an google, but haven't found any similar problems. so I hoped someone could answear a problem here..

I am trying to change the whole starterpokemon event, and trying to give the player a pikachu, and the rival an eevee. I have 2 scripts, one on the pokeball, and another one at the entrance(where the bookselfs is in oaks lab).. giving ash and gary the pokemon works fine, and the battle also, however after the battle I want gary to leave, but which he dont. So I wondered if anyone could help me solve this?

here are the script for the pokeball:

Code:
#dynamic 0x3B9820

#org @start
lock
faceplayer
checkflag 0x7000
if 0x0 goto @ferdig
msgbox @janei 0x5
compare LASTRESULT 0x1
if 0x1 goto @pika
msgbox @enr 0x6
release
end

#org @pika
givepokemon 0x19 0x5 0x0 0x0 0x0 0x0
setflag 0x828
fanfare 0x13E
msgbox @trer 0x4
waitfanfare
closeonkeypress
setflag 0x7000
msgbox @pikanavn 0x5
compare LASTRESULT 0x1
if 0x1 gosub @navn
msgbox @firer 0x6
checkflag 0x7000
if 0x1 gosub @gary
release
end

#org @gary
applymovement 0x08 @move1
msgbox @garys 0x6
bufferpokemon 0x00 0x55
msgbox @1 0x4
waitfanfare
closeonkeypress
return

#org @navn
call 0x1A74EB
return

#org @ferdig
msgbox @femr 0x6
release
end

#org @janei
= Oh so you have chosen Chramander.\nIndeed, it is an awesome Pokémon,\lhowever there isn't any\lCharmanders left. Don't worry\lthough here is a pikachu.

#org @enr
= OK, I see..\n..well then, go ahead and choose\lanother one

#org @trer
= Congratulations! [] obtained\ncharmander

#org @pikanavn
= name pika?

#org @firer
= take care

#org @femr
= fo shizzle ma nizzle

#org @1
= me then?

#org @garys
= Gary obtained eevee

#org @move1
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

the script for the trainerbattle:
#dynamic 0x71AABB

#org @start
checkflag 0x4001
if 0x1 goto @ferdig
checkflag 0x828
if 0x1 goto @gary
checkflag 0x4000
if 0x1 goto @oak
setflag 0x4000
end

#org @oak
msgbox @oakspeak 0x4
applymovement 0xFF @player1
closeonkeypress
end

#org @gary
setflag 0x4001
applymovement 0x08 @garymove
trainerbattle 0x0 0x146 0x0 @before @after
msgbox @garyafter 0x4
closeonkeypress
applymovement 0xFF @player2
waitmovement 0x0
applymovement 0x08 @garymove2
releaseall
end

#org @ferdig
end

#org @oakspeak
= Hey kiddo, come over here!

#org @player1
#raw 0x10
#raw 0xFE

#org @garymove
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x10
#raw 0xFE

#org @before
= Lets battle!

#org @after
= ahhh, MORRAKNNNNULLAAHH!!

#org @garyafter
= I'm heading for the pokemon league

#org @player2
#raw 0x10
#raw 0x12
#raw 0xFE

#org @garymove2
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x60
#raw 0xFE

I think that the error is in the second script, and again, the script works fine to after the battle, but after that he just dosent move.. would apreciate any help at all :) thanks!
 
Last edited by a moderator:
20
Posts
14
Years
  • Seen Jan 27, 2012
best tutorial ever, it has helped me so much, i got confused for a while but eventualy i got the hang of it
 
62
Posts
14
Years
  • Seen Mar 10, 2012
Can anyone tell me how to add the scripts to the ROMs? I've been trying for ages to no avail :(
 

G00dbye

Ludicolo
7
Posts
13
Years
Can anyone tell me how to add the scripts to the ROMs? I've been trying for ages to no avail :(

I hope this tutorial can help you: youtube.com/watch?v=kHEN-MiaO2Q


This is I think the best tutorial about XSE ever thank you diegoisawesome!
 
Last edited:

helmy96

Now planning a hack, nid help
23
Posts
14
Years
Imma Still not sure of what you're talking about cause I'm not very good with numbers, but thanks anyway! :)
 

countryemo

Kicking against the earth!
2,367
Posts
14
Years
Hey,
I was watching Pokedude's video tuts. When I was on Flags, I saw you comment about how he cant use those in your tut cause their already used.

1) How do you create a new flag number to use (the pointer/offset?)
2) And are we allowed to use the badge/pokedex/ect.. on the 1st post?
______________________________________

New problem, Ursa Major!

I'mtrying to compile a script but the 1st one I tried it gave me this "invalid keyword lock" something like that. SO I tried a script with out the use of lock (it should work, my friend said so!) then it gave me something like this "invalid keyword end"

So basically I cant compile a script

The Scripts:
1.
Spoiler:

2.
Spoiler:

 
Last edited:
5
Posts
13
Years
  • Seen Jan 1, 2011
Let's say I want to make a special character who you can battle. Let's also say that this character can be rematched after beating the Elite 4 but only once, and then you can repeat this procedure. What would this code look like?
 
94
Posts
13
Years
  • Seen Nov 2, 2016
Let's say I want to make a special character who you can battle. Let's also say that this character can be rematched after beating the Elite 4 but only once, and then you can repeat this procedure. What would this code look like?
Simple enough.

Start your script like normal, then you'll need to set 2 flags. The first after the first battle, the 2nd after the 2nd battle.

using XSE, something like...
Code:
#dynamic ;<offset >

#org @main
lock
faceplayer
checkflag 0x1200 ;(use any unused flag you want)
if 0x01 goto @final
trainerbattle ;<arguments here>
setflag 0x1200
release
end

#org @final
checkflag 0x1201 ;(use any unused flag yo want)
if 0x01 goto @nobatttle
trainerbattle ;<arguments here>
setflag 0x1201
release
end

#org @nobattle
msgbox @finished 0x6
release
end

;strings
#org @finished
=You have already defeated me twice..
Haven't done a rough test of this but it should work.
 

G00dbye

Ludicolo
7
Posts
13
Years
Hey,
I was watching Pokedude's video tuts. When I was on Flags, I saw you comment about how he cant use those in your tut cause their already used.

1) How do you create a new flag number to use (the pointer/offset?)
2) And are we allowed to use the badge/pokedex/ect.. on the 1st post?
______________________________________

New problem, Ursa Major!

I'mtrying to compile a script but the 1st one I tried it gave me this "invalid keyword lock" something like that. SO I tried a script with out the use of lock (it should work, my friend said so!) then it gave me something like this "invalid keyword end"

So basically I cant compile a script

The Scripts:
1.
Spoiler:

2.
Spoiler:


This script must work:
Code:
#dynamic 0x71A300

#org @start
lock
faceplayer
msgbox @talk1 0x6
release
end

#org @talk1
[FONT=Times New Roman][COLOR=Black][SIZE=3]= [red_fr]Welcome to the PokéGarden, please\ndont disturb the Pokémon while your\lhere.\lHope you enjoy your stay.[/SIZE][/COLOR][/FONT]

I didn't test it but it should work

1) How do you create a new flag number to use (the pointer/offset?)
You must use a never used flag number

2) And are we allowed to use the badge/pokedex/ect.. on the 1st post?
I don't understand this question
 

FANOFFIRESTARTERS!!!

Call me FOFS
40
Posts
15
Years
  • Seen Sep 11, 2021
Help

Here are my scripts

Script 1
Spoiler:


then a simple one
Spoiler:


Now what bothers me is ive scripted before and they worked...not these of course...and the game is recognising faceplayer but no msgbox appears for either script. Is my rom funky or do i not have the latest XSE or is my script bad. help
 

gamesharkhacker

SupremoHack Entertainment Inc.
47
Posts
14
Years
darken screen script

This is irrelevant but er.. heres a script to make the screen dark..

Spoiler:



It works for me on Pokemon RSE.
 
20
Posts
16
Years
  • Seen Jul 30, 2012
So I'm trying to get the Lab in Cinnabar to allow me to revive all three Kanto fossils. I've commented a lot of the original code, and I'm trying to find where it prevents the Dome fossil from being recognized. I've caught the part at the beginning where it checks if either of the story fossils were revived, and I know that part works because after reviving the Old Amber and Helix fossil, the crazy scientist performs says the line if you don't have a fossil, instead of the one when there are no more fossils to revive.

commented original code:
Code:
#include stditems.rbh
#include stdpoke.rbh

//---------------
#org 0x16E459
lock
faceplayer
setvar LASTRESULT 0x0    //clear last result
checkflag 0x2EE            //check if Aerodactyl has been revived
if 0x1 call 0x816E87D    //if revived, check if a story fossil was revived
compare LASTRESULT 0x1
if 0x1 goto 0x816E873    //if a story fossil and Aerodactyl were revived, end script
compare 0x406A 0x2
if 0x1 goto 0x816E712
compare 0x406A 0x1
if 0x1 goto 0x816E708
call 0x816E4C8            //check if Helix Fossil is in inventory
compare LASTRESULT 0x1
if 0x1 goto 0x816E520    //if yes go to check if Old Amber and ask which (if any) of those two to revive
call 0x816E4E0            //check if Dome Fossil is in inventory
compare LASTRESULT 0x1
if 0x1 goto 0x816E562    //if yes, go to check if old Amber and ask which (if any) of the two to revive.
call 0x816E4F8            //check if Old amber is picked up and not revived.
compare LASTRESULT 0x1
if 0x1 goto 0x816E5A4    //if so, ask whether to revive old Amber
msgbox 0x819A25E MSG_KEEPOPEN //"Hiya!\pI am important doctor.\nYes..."
goto 0x816E516

//---------------
#org 0x16E87D
checkflag 0x273            //if we got helix fossil
if 0x1 goto 0x816E895    //return 1 if in inventory, else 0
checkflag 0x272            //if we got dome fossil
if 0x1 goto 0x816E8A4    //return 1 if in inventory, else 0
goto 0x816E510            //else return 0

//---------------
#org 0x16E873
msgbox 0x819A4BD MSG_KEEPOPEN //"Aiyah!\nYou come again!"
release
end

//---------------
#org 0x16E712
compare 0x4069 0x1
if 0x1 goto 0x816E734
compare 0x4069 0x2
if 0x1 goto 0x816E779
compare 0x4069 0x3
if 0x1 goto 0x816E7BE
end

//---------------
#org 0x16E708
msgbox 0x819A487 MSG_KEEPOPEN //"I take a little time!\nYou go for ..."
release
end

//---------------
#org 0x16E4C8
checkflag 0x273            //was helix fossil picked up
if 0x0 goto 0x816E510    //if not
checkflag 0x2ED            //or if already revived
if 0x1 goto 0x816E510    //return 0
setvar LASTRESULT 0x1    //
return                    //else return has Helix Fossil

//---------------
#org 0x16E520
preparemsg 0x819A25E //"Hiya!\pI am important doctor.\nYes..."
waitmsg
call 0x816E4F8            //check if old amber is picked up and not revived
compare LASTRESULT 0x1
if 0x1 goto 0x816E5D6    //if so, go here
multichoice 0x0 0x0 0x15 0x0    //ask if Helix fossil or none
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816E644    //if Helix Fossil revive it
compare 0x8000 0x1
if 0x1 goto 0x816E516    //if no, end script
compare 0x8000 0x7F
if 0x1 goto 0x816E516    //else, end script
end

//---------------
#org 0x16E4E0
checkflag 0x272            //was dome fossil picked up
if 0x0 goto 0x816E510    //if not
checkflag 0x2EC            //or if already revived
if 0x1 goto 0x816E510    //return 0
setvar LASTRESULT 0x1
return                    //else return has Dome Fossil

//---------------
#org 0x16E562
preparemsg 0x819A25E //"Hiya!\pI am important doctor.\nYes..."
waitmsg
call 0x816E4F8            //check if Old Amber is picked up and not revived
compare LASTRESULT 0x1
if 0x1 goto 0x816E60D    //if so go to Dome and Amber choice
multichoice 0x0 0x0 0x16 0x0    //revive Dome?
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0        //if Dome
if 0x1 goto 0x816E682    //go to Dome revive
compare 0x8000 0x1        //
if 0x1 goto 0x816E516
compare 0x8000 0x7F
if 0x1 goto 0x816E516
end

//---------------
#org 0x16E4F8
checkflag 0x25E            //was Old Amber picked up
if 0x0 goto 0x816E510    //if not
checkflag 0x2EE            //or if already revived
if 0x1 goto 0x816E510    //return 0
setvar LASTRESULT 0x1
return                    //else return has Old Amber

//---------------
#org 0x16E5A4
preparemsg 0x819A25E //"Hiya!\pI am important doctor.\nYes..."
waitmsg
multichoice 0x0 0x0 0x17 0x0    //ask whether to revive old Amber
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816E6C0        //if Old Amber, revive it
compare 0x8000 0x1
if 0x1 goto 0x816E516        //if none, end script
compare 0x8000 0x7F
if 0x1 goto 0x816E516        //else end script
end

//---------------
#org 0x16E516
msgbox 0x819A2F0 MSG_KEEPOPEN //"No!\nIs too bad!"
release
end

//---------------
#org 0x16E895
checkflag 0x2ED            //check if Helix Fossil is revived
if 0x0 goto 0x816E510    //if not revived, return 0
setvar LASTRESULT 0x1    
return                    //else return story fossil revived

//---------------
#org 0x16E8A4
checkflag 0x2EC            //check if Dome Fossil is revived
if 0x0 goto 0x816E510    //if not revived, return 0
setvar LASTRESULT 0x1
return                    //else return story fossil revived

//---------------
#org 0x16E510
setvar LASTRESULT 0x0
return

//---------------
#org 0x16E734
setvar 0x4001 0x8A
bufferpokemon 0x0 PKMN_OMANYTE
msgbox 0x819A32B MSG_KEEPOPEN //"You late.\nWhere were you?\pYour f..."
givepokemon PKMN_OMANYTE 0x5 ITEM_NONE 0x0 0x0 0x0
compare LASTRESULT 0x2
if 0x1 goto 0x81A9258
setflag 0x2ED
compare LASTRESULT 0x0
if 0x1 goto 0x816E803
compare LASTRESULT 0x1
if 0x1 goto 0x816E837
end

//---------------
#org 0x16E779
setvar 0x4001 0x8C
bufferpokemon 0x0 PKMN_KABUTO
msgbox 0x819A32B MSG_KEEPOPEN //"You late.\nWhere were you?\pYour f..."
givepokemon PKMN_KABUTO 0x5 ITEM_NONE 0x0 0x0 0x0
compare LASTRESULT 0x2
if 0x1 goto 0x81A9258
setflag 0x2EC
compare LASTRESULT 0x0
if 0x1 goto 0x816E803
compare LASTRESULT 0x1
if 0x1 goto 0x816E837
end

//---------------
#org 0x16E7BE
setvar 0x4001 0x8E
bufferpokemon 0x0 PKMN_AERODACTYL
msgbox 0x819A32B MSG_KEEPOPEN //"You late.\nWhere were you?\pYour f..."
givepokemon PKMN_AERODACTYL 0x5 ITEM_NONE 0x0 0x0 0x0
compare LASTRESULT 0x2
if 0x1 goto 0x81A9258
setflag 0x2EE
compare LASTRESULT 0x0
if 0x1 goto 0x816E803
compare LASTRESULT 0x1
if 0x1 goto 0x816E837
end

//---------------
#org 0x16E5D6
multichoice 0x0 0x0 0x18 0x0    //ask if Helix Fossil or Old Amber
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816E644        //if Helix fossil, revive it.
compare 0x8000 0x1
if 0x1 goto 0x816E6C0        //if Old Amber, revive it
compare 0x8000 0x2
if 0x1 goto 0x816E516        //if none, end script
compare 0x8000 0x7F
if 0x1 goto 0x816E516        //else end script
end

//---------------
#org 0x16E644
bufferpokemon 0x0 PKMN_OMANYTE
bufferitem 0x1 ITEM_HELIXFOSSIL
msgbox 0x819A3B0 MSG_YESNO //"Oh!\nThat is [buffer2], it is!\pIt..."
compare LASTRESULT 0x0
if 0x1 goto 0x816E6FE
msgbox 0x819A439 MSG_KEEPOPEN //"So!\nYou hurry and give me that!\p..."
textcolor 0x0
removeitem ITEM_HELIXFOSSIL 0x1
msgbox 0x819A487 MSG_KEEPOPEN //"I take a little time!\nYou go for ..."
setvar 0x406A 0x1
setvar 0x4069 0x1
release
end

//---------------
#org 0x16E60D
multichoice 0x0 0x0 0x19 0x0
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto 0x816E682
compare 0x8000 0x1
if 0x1 goto 0x816E6C0
compare 0x8000 0x2
if 0x1 goto 0x816E516
compare 0x8000 0x7F
if 0x1 goto 0x816E516
end

//---------------
#org 0x16E682
bufferpokemon 0x0 PKMN_KABUTO
bufferitem 0x1 ITEM_DOMEFOSSIL
msgbox 0x819A3B0 MSG_YESNO //"Oh!\nThat is [buffer2], it is!\pIt..."
compare LASTRESULT 0x0
if 0x1 goto 0x816E6FE
msgbox 0x819A439 MSG_KEEPOPEN //"So!\nYou hurry and give me that!\p..."
textcolor 0x0
removeitem ITEM_DOMEFOSSIL 0x1
msgbox 0x819A487 MSG_KEEPOPEN //"I take a little time!\nYou go for ..."
setvar 0x406A 0x1
setvar 0x4069 0x2
release
end

//---------------
#org 0x16E6C0
bufferpokemon 0x0 PKMN_AERODACTYL
bufferitem 0x1 ITEM_OLDAMBER
msgbox 0x819A3B0 MSG_YESNO //"Oh!\nThat is [buffer2], it is!\pIt..."
compare LASTRESULT 0x0
if 0x1 goto 0x816E6FE
msgbox 0x819A439 MSG_KEEPOPEN //"So!\nYou hurry and give me that!\p..."
textcolor 0x0
removeitem ITEM_OLDAMBER 0x1
msgbox 0x819A487 MSG_KEEPOPEN //"I take a little time!\nYou go for ..."
setvar 0x406A 0x1
setvar 0x4069 0x3
release
end

//---------------
#org 0x1A9258
textcolor 0x3
msgbox 0x81A5E0D MSG_KEEPOPEN //"There's no more room for POKéMON!\..."
release
end

//---------------
#org 0x16E803
textcolor 0x3
fanfare 0x101
preparemsg 0x819A37A //"[player] received the [buffer1]\nf..."
waitmsg
waitfanfare
setvar 0x406A 0x0
msgbox 0x81A5683 MSG_YESNO //"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816E871
call 0x81A8C03
call 0x81A74C7
goto 0x816E871

//---------------
#org 0x16E837
textcolor 0x3
fanfare 0x101
preparemsg 0x819A37A //"[player] received the [buffer1]\nf..."
waitmsg
waitfanfare
setvar 0x406A 0x0
msgbox 0x81A5683 MSG_YESNO //"Do you want to give a nickname to\..."
compare LASTRESULT 0x0
if 0x1 goto 0x816E866
call 0x81A8C0F
goto 0x816E866

//---------------
#org 0x16E6FE
msgbox 0x819A4BD MSG_KEEPOPEN //"Aiyah!\nYou come again!"
release
end

//---------------
#org 0x16E871
release
end

//---------------
#org 0x1A8C03
countpokemon
subvar LASTRESULT 0x1
copyvar 0x8004 LASTRESULT
return

//---------------
#org 0x1A74C7
fadescreen 0x1
special 0x9E
waitstate
return

//---------------
#org 0x16E866
call 0x81A8C18
goto 0x816E871

//---------------
#org 0x1A8C0F
fadescreen 0x1
special 0x166
waitstate
lock
faceplayer
return

//---------------
#org 0x1A8C18
bufferboxname 0x0 0x4037
bufferpokemon 0x1 0x4001
checkflag 0x834
if 0x0 call 0x81A8C33
checkflag 0x834
if 0x1 call 0x81A8C5E
return

//---------------
#org 0x1A8C33
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C4C
msgbox 0x81A5CCD MSG_KEEPOPEN //"[buffer2] was transferred to\nSome..."
return

//---------------
#org 0x1A8C5E
special2 LASTRESULT 0x165
compare LASTRESULT 0x1
if 0x1 goto 0x81A8C77
msgbox 0x81A5D0D MSG_KEEPOPEN //"[buffer2] was transferred to\nBILL..."
return

//---------------
#org 0x1A8C4C
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D4A MSG_KEEPOPEN //"BOX ["][buffer3]" on\nSomeone's PC..."
return

//---------------
#org 0x1A8C77
special2 LASTRESULT 0x18A
bufferboxname 0x2 LASTRESULT
msgbox 0x81A5D8D MSG_KEEPOPEN //"BOX ["][buffer3]" on\nBILL'S PC wa..."
return


//---------
// Strings
//---------
#org 0x19A25E
= Hiya!\pI am important doctor.\nYes, very much so, indeed.\pHere, I study rare POKéMON fossils.\nAll the time, I study.\pYou!\nHave you a fossil for me?

#org 0x19A4BD
= Aiyah!\nYou come again!

#org 0x19A487
= I take a little time!\nYou go for walk a little while!

#org 0x19A2F0
= No!\nIs too bad!

#org 0x19A32B
= You late.\nWhere were you?\pYour fossil is back to life!\nIt was [buffer1] like I think!

#org 0x19A3B0
= Oh!\nThat is [buffer2], it is!\pIt is fossil of [buffer1],\na POKéMON that is already extinct!\pMy Resurrection Machine will make\nthat POKéMON live again!

#org 0x19A439
= So!\nYou hurry and give me that!\p\c\h06Á[player] handed over the\n[buffer2] to the weird doctor.

#org 0x1A5E0D
= There's no more room for POKéMON!\pThe POKéMON BOXES are full and\ncan't accept any more!

#org 0x19A37A
= [player] received the [buffer1]\nfrom the doctor.

#org 0x1A5683
= Do you want to give a nickname to\nthis [buffer1]?

#org 0x1A5CCD
= [buffer2] was transferred to\nSomeone's PC.\pIt was placed in \nBOX ["][buffer1]."

#org 0x1A5D0D
= [buffer2] was transferred to\nBILL'S PC.\pIt was placed in \nBOX ["][buffer1]."

#org 0x1A5D4A
= BOX ["][buffer3]" on\nSomeone's PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."

#org 0x1A5D8D
= BOX ["][buffer3]" on\nBILL'S PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."
my replacement code:
Code:
#include stditems.rbh
#include stdpoke.rbh
#dynamic 0x800140

//---------------
#org @Start
lock
faceplayer
setvar LASTRESULT 0x0    //clear last result
checkflag 0x2EE        //check if Aerodactyl has been revived
if 0x1 call @CheckHelix
compare LASTRESULT 0x1
if 0x1 goto 0x816E873    //if a story fossil and Aerodactyl were revived, end script
compare 0x406A 0x2
if 0x1 goto 0x816E712
compare 0x406A 0x1
if 0x1 goto 0x816E708
call @HelixI
compare LASTRESULT 0x1
if 0x1 goto 0x816E520    //if yes go to check if Old Amber and ask which (if any) of those two to revive
call @DomeI
compare LASTRESULT 0x1
if 0x1 goto 0x816E562    //if yes, go to check if old Amber and ask which (if any) of the two to revive.
call 0x816E4F8            //check if Old amber is picked up and not revived.
compare LASTRESULT 0x1
if 0x1 goto 0x816E5A4    //if so, ask whether to revive old Amber
msgbox 0x819A25E MSG_KEEPOPEN //"Hiya!\pI am important doctor.\nYes..."
goto 0x816E516

//------------
#org @CheckHelix
checkflag 0x2ED
if 0x1 goto @CheckDome
return

//--------------
#org @CheckDome
checkflag 0x2EC
if 0x1 goto @Yes
return

//-------------
#org @Yes
setvar LASTRESULT 0x1
return

//-------------
#org @DomeI
checkitem 0x165 0x1
if 0x1 goto @Yes
return

//-------------
#org @HelixI
checkitem 0x166 0x1
if 0x1 goto @Yes
return
Any help would be appreciated.
 

SPG

Pyroblock
88
Posts
13
Years
  • Age 27
  • Seen May 4, 2013
how would i make a boat take me to another place? no items are needed exept a starter pokemon and a pokedex and it would be a yes and no question, so i think i would need a 0x5 msgbox script but not realy sure what eles
 

Echidna

i don't care what's in your hair
2,077
Posts
13
Years
no one...i mean no one has ever asked that..........i have no idea.....i hope some one does cause you have me excited............but i'll check if i can find out.............open a firered rom and check the script on the islands........there should be some clue..........
 

masterquestmq

Enthusiastic Rom Hacker
194
Posts
13
Years
  • Seen Nov 19, 2023
Id just like to thank diegoisawesome, a week ago i only knew msg and give pokemon scripts

today ive been able to replicate nurse joy scripts, battle, apply movement more of the intermediate things that makes a hack look good

most importantly u made me love scripting

it really is simple and very easy to understand when u get the fundamentals which u did a fantastic job delivering

still more to learn but for now thanks 4 everything!
 
7
Posts
13
Years
  • Seen Jul 10, 2012
Okay, I followed your "GivePokemon" script to the T... and it works just fine...

However, I have a problem. When I try to name my pokemon(bulbasaur), it has me re-nickname my starter(charmander).

However, when I restart the game, and get Bulbasaur first, and Charmander second... when I receive Charmander, it has me re-nickname Bulbasaur.

Is there a way to fix this?

Script
Spoiler:
 

DefiningTheDecade

I may not be famous.. but..
75
Posts
13
Years
So I've been attempting the apply movement thing and just doesn't seem to work.. my whole game freezes at the point the script starts

Here's the script:

Code:
#dynamic 0x800000

#org @start
checkflag 0x1000
If 0x1 call @done
msgbox @1 0x6
applymovement 0x9 @move
pause 0x5
applymovement 0xFF @move2
msgbox @2 0x6
setflag 0x1000
release
end

#org @1
= [green_fr]MOVE!!

#org @2
= [red_fr][player]:I wonder what that was about?

#org @done
release
end

#org @move
#raw 0x61
#raw 0x4A
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0xFE

#org @move2
#raw 0x63
#raw 0x13
#raw 0x6
#raw 0x4
#raw 0xFE

Does anyone see a problem?
 
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