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Pokémon Game Design Contest

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
Pokémon Game Design Contest

Welcome to the PokéCommunity Get-Together 2013, and welcome to the Pokémon Game Design Contest! This event is your chance to come up with a great idea for a new Pokémon game. There are no limitations on what kind of game you can dream up, so long as it involves Pokémon in some way.

This contest will last until the end of Wednesday 10th July.

Hosted and judged by Maruno, Para-Dox and ZachLMedia.

Rules and Guidelines
  • Game ideas go in this thread, and nowhere else. One idea per post. You can enter as many ideas as you want.
  • Be as descriptive as possible. This can include, but is not limited to, the following:
    • Name: (All games need a name!)
    • Platform: (Where you play the game, e.g. on a home console, on a hand-held console, on a PC, on a table...)
    • Genre: (Action-adventure, puzzle, MMORPG, whichever categories your game comes under)
    • Story and characters: (If your game has these, talk about them.)
    • Gameplay: (How the game is played, what modes of play there are, is there single-player and/or multiplayer and how they work, etc.)
  • Images are not required, but you can include some if you want to.
  • No bribing the judges with chocolate!

Emblems
These are the emblems that are up for grabs:

gdemblem1_zps3c7e2b09.png
gdemblem2_zps62b9169c.png
gdemblem3_zps5c31e813.png

Good luck!
 
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Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
I for one prefer original ideas to sequels, but you can do anything you want. "No limitations."
 

UnderMybrella

Wandering Programmer
280
Posts
13
Years
Ok. I'm gonna update this as I find a bit more of my info I had stored:


Name: Abimon (Ability Monsters, They're basically Pokemon that are specially designed to use their moves as abilities rather than attacks)

Platform: It's a multi-platform game, Computer, DS, iOS, Android, and would have cross-communications, as well as being able to use external devices as additional features.

Genre: Puzzle, Multiplayer (Not MMO, but features Multiplayer aspects), Adventure

Story and characters: Main story -
Spoiler:


Characters -
Spoiler:


Game play:
Spoiler:


Ok, more a little later
 
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Catman

Testosterone Incarnate
62
Posts
11
Years
Name: Pokemon Fury (A reference to Fist of Fury, although the title screen will feature a Hitmonlee performing a Blaze Kick akin to Fei Long's kick moves in Street Fighter)

Platform: Well if it's a 'hack', it can be played on whatever people can get emulators for, thereabouts.

Genre: It's Pokemon. Kinda it's own genre really.

Characters:
Spoiler:


Story:
Spoiler:


Gameplay:
Spoiler:


Ok I think that's everything. It'll probably sound a little odd to most people, I want to throw most of the boring stuff out of the window with this. The story is usually pointless in the end, that or there isn't that much of it anyway. So who needs it? Let's just cut to the chase and become professional already ok?!
 
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Sunfished

(╯°□°)╯︵ ┻━┻
429
Posts
11
Years
  • Age 28
  • Seen Apr 21, 2024
I might as well give this a shot :D

Name: Pokemon Rumble Dungeon

Platform: Best suited for home consoles, because of the controllers for many players!

Genre: The genre is a mash-up of Pokemon Rumble and Pokemon Mystery Dungeon! So what will that be, Action Button Smashing Story-Driven Emotional Joyride?

Story: Because I'm fond of simple and sweet stories, that eventually explode into a plethora of plot twists and tie-ins, the story begins within the ever-so-changing Marketall Town. This is a flourishing town, which gains most of its commerce by trade with passing by Pokemon! But that was a time when exploring was worth it...
go forward almost a century, and now you'll see a town rife of riches! And this is where your story begins, to restore the glory that was once owned by this very town!

[/spoiler]
Trivia Time!
Spoiler:


Battle!
The main focus in this game is the action oriented battles, which has mechanics from both Mystery Dungeon, like 4 total moves and dungeon generation, and Rumble, such as the button smashing fun and non-restricted movement.
Also, all moves function like Pokemon Rumble, to where the moves have more ways to affect enemies, like Vinewhip hitting in a diagonal pattern and Surf affecting a room full of baddies! Movement is also non restricted now, so no more tile based movement! Instead you and your crew traverse floors either by yourself or in a pack, and you have to be ready when enemy Pokemon suddenly attack!
The Dungeon system is revamped from Mystery Dungeon, to where there are now "layers", kind of like climbing a small step of stairs to reach a new height in the floor you are on. Many moves and abilities are now reworked to accompany this, like Levitate allowing the User go up layers and Surf effectively hitting things at lower layers. Move's like Dive can only be used on layers with water, and Fly can only be used in rooms where there is open sky, or openings in layers.
In a way, I always found both to compliment each other quite well!

Exploration!
You still travel dungeons and stuff from Mystery Dungeon games, with plot coming and going in intervals, going up stairs to reach new floors, and Marketall being the town you restock supplies at. There's really no other way to explain it, but its rather like an experience you get when you play a Mystery Dungeon game!

Thanks for reading I guess. I've always wanted a Pokemon game which focused more on multiplayer aspects like Pokemon Rumble, yet retained the quality found in Mystery Dungeon games. Also, this sounds more fun with couch multiplayer, since you can always yell at each other when something goes bad :P
 

Zhuq

Pokemon Trainer Zarraf
20
Posts
11
Years
  • Age 28
  • Seen Apr 5, 2014
Name: Pokemon Sacred Emerald
Platform: Nintendo DS and 3DS
Genre: Action Adventure, Puzzle RPG
Gameplay: Single-Player, Co-op, Multiplayer
Characters:
Hero(Brendan): (If Player)Brendan is a smart kid who moved into Hoenn recently.He saves Professor Birch and is now an official Pokemon trainer.At the end, he is the kid who becomes Cham

Name: Pokemon Sacred Emerald
Platform: Nintendo DS and 3DS
Genre: Action Adventure, Puzzle RPG
Gameplay: Single-Player, Co-op, Multiplayer
Characters:Same as Emerald
Story:Same as Emerald
Pokemon Emerald Remake
 
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Ace.

Love Yourself
324
Posts
11
Years
  • Age 25
  • Seen Dec 29, 2015
Name: Pokemon Regular Version
Platform: Emulators like VBA/No$gba
Genre: Pokemon (Fiction; Fantasy)
Story:
Spoiler:

Main Characters :
Spoiler:



Gameplay: (How the game is played, what modes of play there are, is there single-player and/or multiplayer and how they work, etc.)

This is a single player game. You can only play as the hero, Dash. Your mission is to go through the region and collect all 12 badges and battle the Elite Four. But you don't only do that. This game will have more than 1 plot so your only mission won't be to be the Champion. There will also be a fair amount of mini games which will earn you prizes. Pokémon will also have better movepools to make it a bit more competitive and a bit more difficult. There will be 12 Gym Leaders + 4 Elite Four + 2 Mini bosses so that it can incorporate all the types. The Champion will be misc. so you don't need to use one type for the champion.
 

Varion Bluefire

A.K.A The Glitch
655
Posts
11
Years
  • Age 29
  • Seen Jan 3, 2015
Name: Pokémon Dark Shadows
Console: WiiU
Genre: RPG
Story:
20 years since the events of Colosseum and XD:GoD have happened and the Orre Region has expanded to
new levels, having Colosseum tournaments all across the world, and battling the biggest and the greatest.
Any information and involvement with Project: Shadow and Project XD001 have been terminated and destroyed,
However many trainers have picked up on the events that happened, learning of the strengths of Shadow Pokémon
and wish to bring them back, to win the annual Sky Tower tournament where Wes, champion for 26 years now, waits.

However you, are a young boy from Feedleline Village, not far off from Prof. Pico's lab. You are his assistance since your parents
made you get a job, you do various chores for him, like capture pokemon that have broke out, and fetch food from the store, most
things an intern would do. However, for being a nice intern he allows you to play with your future partner pokemon, Eevee, since you're
not 14 yet, you can't keep him, Only 2 more years till you can have it.

One morning, upon going to work, you see the lab doors have been forced open, and a strange grey truck is awaiting outside. Your partner
Eevee is outside scared, something seems amiss, upon collecting Eevee and fighting bad guys inside, you soon learn, Team Snagem have Snagged
The Professor, and his prize invention, the Purify Mod. You try to stop them, but they drive off, in anger and vengeance you decide to follow them
and try to help get the Professor back.

Characters:
Wes
Wes is the hero from Colloseum, he stopped Team Snagem and Team Cipher's Project: Shadow, from hitting worldwide
he now resides atop Mt. Battle, and takes part in the Sky Tower Challenge every year.

Micheal:
Micheal is another hero, but from XD, stopping Team Cipher's Project XD001 and capturing the newest release of shadows.
No one knows where Micheal resides anymore, and if he's even in Orre anymore.

Gonzap:
Leader of Team Snagem, and inventor of the Snagem Machine, a Machine used to capture Pokémon from trainers, a very Illegal device.

Professor Pico:
A young Professor resided in Feedleline Village, and inventor of the Purify Mod, a hold item allowing shadow pokemon to not be affected by the shadows whilst holding.

Gameplay: The game itself will be singleplayer, while going through the main story. After completion of the main story, Link Up is unlocked, and the player
can link up to Pokémon X and Y to battle and trade pokemon. During single player there's an optional multiplayer where you can link to the 3DS and co-op mode in Mt Battle.

It would feature many features from the Shadow games from the GC. Such as catching shadow pokemon, purifying them, 3D overworlds, many evil teams, tournament fights, and the legendary 1 Vs 100 challenge
 

FSNW5yiFrXVXqv

Guest
0
Posts
  • Name: Pokemon Neo (Shin Poketto Monsuta)
  • Platform: 3DS/Next-gen Nintendo handheld
  • Genre: Action-RPG
  • Main Objectives/Story Base (instead of Story and characters):
Spoiler:


Gameplay & Mechanics

Spoiler:


thank you very much Cryptonix for our previous discussion
 
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2,138
Posts
11
Years
PokéKart: ExtremeSpeed

Spoiler:
 
Last edited:
188
Posts
10
Years
Name: Holomentos: Darkness Rising
Platform: PC (Game Boy Advance if made as a hack)
Genre: Adventure RPG
Story and characters:
Story:
Danny, a 16 year old boy from Alterniville, and his childhood friend, Jessica, embark on a journey throughout the world of Holomentos. Their goal is to defeat Nekros, a mad scientist who has fused himself with a dark and powerful Holomentos. On their journey Danny must fight and capture as many Holomentos as possible in order to put a stop to Nekros. However, the Holomentos Must Choose HIM!!!
Characters:
Danny - This is the playable protagonist of the story. He has lived with both his parents for his whole life until his teacher, Mr. Sol, recognizes his skills of battling and handling Holomentos and sends him on this quest.
Jessica - This is the nonplayable protagonist. She has also lived her whole life with her family until Mr. Sol recognizes her genuine want to help others.
Nekros - This is the main antagonist who wishes to rule the world by force by fusing himself with a previously unknown and dark Holomentos. He does obtain his goal but is thwarted by Danny and his new friend Lun Chi.
Lun Chi - This is the most powerful Holomentos known to man. He controls the power of light.
Gameplay: Single Player, Unlike in traditional Pokémon games there is no league making this game primarily story driven, brand new country (no regions in this world), all creatures are new (not really Fakemon but a new grouping entirely called Holomentos).
 

vaporeon7

My life would suck without you
5,143
Posts
13
Years
Name: Pokémon Mini Mobile
Platform: Smartphone/Tablet
Genre: Party
Story and characters: The game has no story and is a series of minigames, with their own starring characters.
Gameplay:
Spoiler:
 
989
Posts
14
Years
I've tried my best to come up with something interesting, and here's the result: ^_^
Spoiler:
 

SnowpointQuincy

Seeker of FRIEND CODES
1,286
Posts
15
Years
[FONT=Calibri, sans-serif]Name: Pokemon Survivor[/FONT]
[FONT=Calibri, sans-serif]
Platform: Home Console: [/FONT]
[FONT=Calibri, sans-serif]Genre: Adventure / Puzzle[/FONT]
[FONT=Calibri, sans-serif]Story: Bare Bones Survival. You are stranded in a level and have to find the exit before time runs out.[/FONT]
[FONT=Calibri, sans-serif]Gameplay:

[/FONT] [FONT=Calibri, sans-serif]The player is stranded in a dessert and must escape within a time limit to win the game. He can only choose 1 pokemon to complete his journey. There would be 10 or so pokemon to choose from. Each pokemon would be as different from the other choices as possible in size, strength, and abilities.

[/FONT] [FONT=Calibri, sans-serif]You have to collect food to stay alive in addition to a hard time limit. Your pokemon is used to fight or forage for food. You control the pokemon and the trainer pretend to give you commands as you impute them in the controller. The pokemon and trainer have an HP bar. Even if you control the pokemon, both must stay alive.

[/FONT] [FONT=Calibri, sans-serif]The game would be comparable to Luigi's Mansion. A kind of game not meant to be long. It is meant to be shorter and replayed so you can do better each time. Replaying it to use different pokemon to solve puzzles in different ways.

[/FONT] [FONT=Calibri, sans-serif]There could be a desert level, a jungle level, a mountain / cave level.[/FONT]
[FONT=Calibri, sans-serif]The available pokemon would be Aggron, Jumpluff, Donphan, Primeape, Pikachu, Poliwhirl, Abra, Heracross, maybe up to 10 different choices. Or 1 of each 18 Types. But 18 sound like a lot. 10 sounds better.

Imagine being traped in a dessert with nothing but your trusted pal, Aggron. He protects you as you search for food and a way home. He stand infront of you, protecting you from sandstorms. (the player would be controlling the pokemon mostly. It might be possible to switch between them, but the focus would be on the pokemon exploring and solving puzzles.
[/FONT]
 

Arc

[img]http://i.imgur.com/kieFJln.gif[/img]
2,023
Posts
15
Years
This was an idea I thought of a while back.

Title: Pokemon Roaring Heart
Platform: 3DS
Genre: Action-Adventure/RPG

Story/Setting:
Spoiler:


Gameplay:

Spoiler:
 
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10,769
Posts
14
Years
Name: Pokemon: Rolling Adventure
Platform: Tabletop
Genre: Racing board game
Story and characters: You are the characters! You have to make your way through the region, defeat Gym Leaders and the Elite Four to become the new champion! (The story is just the normal main series game in a simplified board game format.)

Gameplay: This is a simple race to the finish board game that involves cards and dice. Gameplay is pretty simple and mostly comes down to luck. Players take turns rolling the die and advancing along the board, encountering obstacles in the form of Gym and Elite Four battles on certain spaces of the board. A deck of Pokemon cards helps players pass through these obstacles more easily. Here is a mockup of the rules:

Spoiler:


Here is a quick mockup of what the board and cards could look like:

Spoiler:
 

Kevin

kevin del rey
2,686
Posts
13
Years
This is a disclosed idea for a project I had way long ago when I was a ROM hacker.

Name: Pokémon: Azure Melody

Platform: A handheld console

Genre: Turn-based RPG

Story:

Spoiler:


Characters:

Spoiler:


Gameplay: Just like the other original handheld games, you play in a single-player mode throughout the whole story. Combat, controls, gameplay, and movement are all the same too.
 
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Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
The Pokémon Game Design Contest has now ended.

Thanks to everyone for entering. We'll be announcing the winners soon.​
 
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