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thethethethe's Scripting Tutorial

Luck

¯\_(ツ)_/¯
6,779
Posts
16
Years
    • Seen May 20, 2023
    sorry i can't help you there.
    I forgot almost everything about scripting.
    and for the rest of you guys...
    i'm sure thethethethe enjoys finding the problems in your script(and outscripting everyone) but maybe you could post the scripts in the "script help" thread?
    just a suggestion though.
     

    greenozano

    Master of Pokemon
    36
    Posts
    17
    Years
  • can someone tell me what I did wrong the boy in my map just moves and the just goes screen red. He doesn't even talk. I followed thethethethe's tutorial correctly and even used his program to script it and this one still didn't even work. Is it the flag?

    #org $start
    checkflag 0x203
    if 0x1 goto $end
    applymovement 0xFF $move1
    $move1 1 ; #binary 0x62 0xFE
    pause 0x20
    applymovement 0x1 $move2
    $move2 1 ; #binary 0x61 0x1D 0x1D 0x1D 0x1F 0x1F 0x20 0x20 0x02 0xFE
    pause 0x40
    message $MESSAGE1
    $MESSAGE1 1 =OMG!\nI can't beleive that you are finally\l14.\nI feel angery and happy because\nI can now get your room, but\nstill you get a pokemon and I dont.\nanyway come on down\n the professor is here.
    applymovement 0x1 $move3
    $move3 1 ; #binary 0x1E 0x1E 0x1E 0xFE
    pause 0x40
    message $message 2
    $message 2 1 =\v\h01:Man is my little brother always this\nenergetic.\nJason:Yeah, I am!\n\v\h01:??? He heared me? I was just thinking.\n It wasn't even out loud \nJason:\nMom: Hurry Up!!!\n\v\h01:Ok coming!
    #raw 0x53 0x01 0x00
    setflag 0x203
    release
    end


    #org $end
    release
    end
     

    DarkFear

    I will ^^
    210
    Posts
    18
    Years
    • NZ
    • Seen Dec 22, 2010
    Ok, I've got one problem. After I've compiled the script, when I go and talk to the person in the game, a weird symbol appears in the top right of the game screen. Then after that, the screen goes blank.

    ?
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    can someone tell me what I did wrong the boy in my map just moves and the just goes screen red. He doesn't even talk. I followed thethethethe's tutorial correctly and even used his program to script it and this one still didn't even work. Is it the flag?

    #org $start
    checkflag 0x203
    if 0x1 goto $end
    applymovement 0xFF $move1
    $move1 1 ; #binary 0x62 0xFE
    pause 0x20
    applymovement 0x1 $move2
    $move2 1 ; #binary 0x61 0x1D 0x1D 0x1D 0x1F 0x1F 0x20 0x20 0x02 0xFE
    pause 0x40
    message $MESSAGE1
    $MESSAGE1 1 = OMG!\nI can't beleive that you are finally\l14.\nI feel angery and happy because\nI can now get your room, but\nstill you get a pokemon and I dont.\nanyway come on down\n the professor is here.
    boxset 6
    applymovement 0x1 $move3
    $move3 1 ; #binary 0x1E 0x1E 0x1E 0xFE
    pause 0x40
    message $message 2
    $message 2 1 =\v\h01:Man is my little brother always this\nenergetic.\nJason:Yeah, I am!\n\v\h01:??? He heared me? I was just thinking.\n It wasn't even out loud \nJason:\nMom: Hurry Up!!!\n\v\h01:Ok coming!
    boxset 6
    #raw 0x53 0x01 0x00
    setflag 0x203
    release
    end


    #org $end
    release
    end

    ya forgot to add boxsets...
     

    HackChu

    I need a haircut...
    674
    Posts
    17
    Years
  • Hey this is a great tutorial but i was wandering.okay say that thier were 8 badges which thier is but i wanted 2 more what would i do because i want 4 extra badges for my hack
     
    712
    Posts
    16
    Years
    • Seen Apr 8, 2024
    I don't know if this goes here but can you explain this and give at least an example.. ^^,

    mapscriptka1.png
     

    /Circa

    a face in the clouds.
    881
    Posts
    16
    Years
  • I don't know if this goes here but can you explain this and give at least an example.. ^^,

    mapscriptka1.png

    Theres really no examples, it's a level script. Or in that case, a map script. Same thing ;).
    What they are, are scripts that occur once you enter the map, so they can do various things.
     

    Nomaiya

    The Disappearing Act
    85
    Posts
    18
    Years
  • I'm sorry to be a n00b, but would someone mind helping me with this?

    I've installed/uninstalled Pokescript at least five times, and to begin with, everything goes well; I burn the script to my Fire Red rom, and it all seems fine and dandy. Then I copy the offset into AdvanceMap, and save that to my rom.

    When I play the rom on no$gba to test it out, however, the script clearly doesn't work. Instead, I get a random box in the corner of the screen (here), and when I click A, this message comes up, and no$gba closes.

    What the heck is making it do this!? I've followed every tutorial I can find, and I've even been using the scripts that are given as examples in these tutorials, but nothing works. So... Anyone kind enough to help a poor little n00blet?

    I have tried using ScriptED, but the one linked to in the Tool Resources thread gave me a Trojan virus, so I had to delete it pretty quick >.> So, please help? :3
     
    712
    Posts
    16
    Years
    • Seen Apr 8, 2024
    Theres really no examples, it's a level script. Or in that case, a map script. Same thing ;).
    What they are, are scripts that occur once you enter the map, so they can do various things.

    Can you explain how to make one?
     

    ZodiacDaGreat

    Working on a Mobile System
    429
    Posts
    17
    Years
  • Can you explain how to make one?

    Well, its pretty simple, one thing though, currently dont use advancemap 1.90's function of making Level scripts as its badly programmed.

    What you do is open up a ROM with a hexeditor, and goto some free space, and depending on what sort of level script you want, you got different pointers. like:
    1 = setmap tile
    2 = msgboxes and applymovements
    the rest I'm not sure.

    For "01" Setmaptiles: goto some free space and enter 01XXXXXX0800, where XXXXXX is the pointer to the setmaptile script reversed, so 800000 = 000080 and 00 ends the main branch of level scripts

    "02" msgboxes and applymovements, is tougher: goto some free space and enter 02XXXXXX0800, where XXXXXX,is the pointer to the conditionals script, and at pointer XXXXXX, put VVVV(Variable, reversed)CCCC(Conditionals)Pointer(005080)080000, so for example:

    800000: 020001800800
    800100: 50400100XXXXXX080000 , 5040 is variable 4050 reversed and 0100 is 0001 reversed meaning the level script will only activate when its set to 0x1

    After that, open AMap, goto header view, and press "Ctrl-H" to activate professional view, and put the offset to the main branch of the level script at "Map Script Section" and then Save changes and reload map.

    There, done, hope that helps, If you're not clear ask again
     

    greenozano

    Master of Pokemon
    36
    Posts
    17
    Years
  • Thanks

    Originally Posted by greenozano
    can someone tell me what I did wrong the boy in my map just moves and the just goes screen red. He doesn't even talk. I followed thethethethe's tutorial correctly and even used his program to script it and this one still didn't even work. Is it the flag?

    #org $start
    checkflag 0x203
    if 0x1 goto $end
    applymovement 0xFF $move1
    $move1 1 ; #binary 0x62 0xFE
    pause 0x20
    applymovement 0x1 $move2
    $move2 1 ; #binary 0x61 0x1D 0x1D 0x1D 0x1F 0x1F 0x20 0x20 0x02 0xFE
    pause 0x40
    message $MESSAGE1
    $MESSAGE1 1 = OMG!\nI can't beleive that you are finally\l14.\nI feel angery and happy because\nI can now get your room, but\nstill you get a pokemon and I dont.\nanyway come on down\n the professor is here.
    boxset 6
    applymovement 0x1 $move3
    $move3 1 ; #binary 0x1E 0x1E 0x1E 0xFE
    pause 0x40
    message $message 2
    $message 2 1 =\v\h01:Man is my little brother always this\nenergetic.\nJason:Yeah, I am!\n\v\h01:??? He heared me? I was just thinking.\n It wasn't even out loud \nJasonnMom: Hurry Up!!!\n\v\h01:Ok coming!
    boxset 6
    #raw 0x53 0x01 0x00
    setflag 0x203
    release
    end


    #org $end
    release
    end
    ya forgot to add boxsets...

    Thanks for that I remember now man Im stupid how can I forget that.
     
    712
    Posts
    16
    Years
    • Seen Apr 8, 2024
    Well, its pretty simple, one thing though, currently dont use advancemap 1.90's function of making Level scripts as its badly programmed.

    What you do is open up a ROM with a hexeditor, and goto some free space, and depending on what sort of level script you want, you got different pointers. like:
    1 = setmap tile
    2 = msgboxes and applymovements
    the rest I'm not sure.

    For "01" Setmaptiles: goto some free space and enter 01XXXXXX0800, where XXXXXX is the pointer to the setmaptile script reversed, so 800000 = 000080 and 00 ends the main branch of level scripts

    "02" msgboxes and applymovements, is tougher: goto some free space and enter 02XXXXXX0800, where XXXXXX,is the pointer to the conditionals script, and at pointer XXXXXX, put VVVV(Variable, reversed)CCCC(Conditionals)Pointer(005080)080000, so for example:



    After that, open AMap, goto header view, and press "Ctrl-H" to activate professional view, and put the offset to the main branch of the level script at "Map Script Section" and then Save changes and reload map.

    There, done, hope that helps, If you're not clear ask again

    I still can't, Maybe I'll Never Understand this..!
     
    1,104
    Posts
    16
    Years
  • @ZodiacDaGreat
    Thanks for explaining that. I also don't really like the level script layout of A-Map 1.90. I'm still mainly using 1.82, instead of 1.90.

    I still can't, Maybe I'll Never Understand this..!

    It takes a while to understand and a little bit of trial and error before you understand them. There's a few tutorials on level scripts that might help you out. They aren't full tutorials on level scripts but you can get read into the certain things that seem to be what you need to look at.
    There's a tutorial at WAH by Baro, just use a online to get a pretty bad translation, but it should be good enough to read.
    And there's a tutorial here by me, that goes into de-activating level scripts. There's some info in that on the layout of level scripts and you'll hopefully be able to extract some information from it.
     

    ZodiacDaGreat

    Working on a Mobile System
    429
    Posts
    17
    Years
  • @ZodiacDaGreat
    Thanks for explaining that. I also don't really like the level script layout of A-Map 1.90. I'm still mainly using 1.82, instead of 1.90.

    Thanks alot Thethethethe, yeah, A-Map 1.90 is glitched up
     

    Pheya

    Is very excited about HH & SS.
    80
    Posts
    16
    Years
    • Seen Jan 2, 2010
    Okay, I got a BIG problem, I copied a script from a friend of mine, but when I choose Compile Script he shows a lot of data, after that I get a empty LOG, he doesn't jump to bufrite. What to do?
     
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