... I'm only going to be frank before I go off into a spiel.
Game's don't feel like game's anymore. They don't even feel like idea's being fully explored or experience's worth experience.
They feel like over-budgeted movie's you press button's to cycle through and pay $$$ out of your wallet to enjoy it; like the end of the game and the middle is something you have to pay $ you bled and sweat for to RENT that ending, which is either the most unsatisfying thing you we're ever saw or the most disgusting thing you ever touched that you told the waiter to take it back, tip the waiter enough to spit in the Chef's Face before deciding to lock the door's to the kitchen and burning everything down from the outside.
That's what I think and the most short answer to just what I think. My spiel is below as I wanted to prevent or spare the casual reader from listening to me complain and give them a short simple answer.
My thought's in depth or my 2 cent's:
Since this whole idea, this huge shift in game's to where now EVERY company has to be more careful about what they say or think or even publish, otherwise, social media will net them negative review's, distance from their customer's and a heavy drop in sales. So, the people who change are folks like Disney, Marvel and Sony as they're trying to be more 'progressive' in what they publish. Because they now walk this road, any IP or brand under them that publish's now has to adhere to a standard that it either need's to promote or need's to be wiped clean of before it hit's a certain store front. There are bigger offender's here, but Sony is the most glaring one of this whole group; to publish a game under PlayStation on any platform from PS3 and up, it has to go through a rigorous battery of test's under their censorship policy and I do mean rigorous in a very extreme sense. If your game fails at any point, your game's application is trashed and sent back. The time before, this was mostly censor ship of extreme nudity, sexual activity's or something very over the to in term's of blood and gore to where it was either too senseless or too violent for even the biggest horror fan; it was still difficult to publish a game under the platform, but the rule's made 'some' form of sense , even if it was ridiculous, at the time. Their rule's of censorship now are so engorged that to publish a title, any title or any game that it's just a waste of money to do it. As companies need to fork over $$$ per application attempt and the bar is set so high that only team's and developer's deemed pure in their eye's are the only game's that will get published or attain any leniency. There are folks on youtube, twitter, facebook and everywhere else who can describe this a lot better than I can; but the way everything is setup in such an environment that it's uninhabitable. No idea's can be explored, no new thought's or new world's, everything with them is chained up so tightly that it has to either 'fit' in or it can't fit at all anymore.
Nintendo would be the next on my list, though my thought's on them differ. While they allow more mature content on the Switch platform was a decent move; they have a stick up their butt made of cacti, and they're pushing it up another inch every year. They take big chance's on hardware, and smaller chance's on software... To explain a little, the past few consoles we got from Nintendo go from the awesome Gamecube and it's controller, top the Wii with the TV remote Controllers. The Wii U with the Screen and now to Switch to what the Wii U should have been. In term's of software, Super Mario Sunshine, Luigi's Mansion and The legend of Zelda: Wind Waker. Big wager's, but lasted and remain in a few people's top ten list... Luigi's Mansion 3, feel's like it babies it's player's sometimes as it tries to center it's story mode on co-operative play; there's some challenge to the puzzle's. Super Mario Odyssey was awesome, though it doesn't seem we'll get an Odyssey 2 anytime soon as well as it sold and for Mario's big birthday, they republished Mario 64, Sunshine and Galaxy and it doesn't seem they're intent to publish Galaxy 2 on it... In-fact they've been republishing a lot of their back-catalog on there to make up lost number's. Some of us buy into it because we never bothered to before on the older console's, other's don't as they already own the game's. Breath of the Wild was an awesome game, one I've sunk a lot of hour's into, though if I can quote a Youtuber, the challenge's and the quest's feel like test's. None of them feel like a fight; none of the enemies adopt new strategy's as the game's level rise's, instead it's to give them a better weapon and have the game pre-set the weapon's element's before fighting you... I know programming enemy A.I. is difficult, but the illusion of strategy can still be there such as when you climb a wall to attack a moblin camp above you. Maybe the moblin's have some boulder's placed up there to stop intruder's. Maybe have some of them without weapons and follow an A.I. Branch where they push them off... Small touches like that. Then There's Super Smash Bros.... Which I'm not even going to touch, there's pro's and con's with each one and I want to leave it at that.. Beyond their whole 'play safe' attitude with their IP's, they're also incredibly vicious of people who create work's to celebrate them. Custom Joycon's from Etsy get taken down because Nintendo registered a trademark with the word 'Joycon.' AM2R, the best if not perfected remake of Metroid 2 OVER Nintendo's 3DS published title was brutally taken down. Pokemon Uranium was brutally taken down along with any pokemon based MMORPG's. Mother 4, an awesome, if not, beautiful PC built Earthbound by the fan's was Brutally taken down and forced to change their name. It's release date is in the dark now and noone has heard from them since... Nintendo has been playing hands to protect their IP's as if it was a bloody battlefield. I have seen the problem's with a stolen IP of anyone, but there's more benevolence than malevolence from these fan's who build these thing's. It's like dealing with a 5 year old who is ok letting you borrow it's toy's, but will beat the shit out of you with power tools if you try to do anything else with them other than play with them as they are.
Bethesda: Google Bethesda and Lawsuit in your search. I don't need to explain the troubles with them. Do the same with EA while your at it and Blizzard.
Then there's what we have now. Newer independent studio's are wrestling for their time in the limelight with Covid as it is; though most of them don't even feel like games as they're idea's that either follow a blood covered agenda to force a moral down our throat's, fill a niche crowd, try to follow another company's success with the DLC and Slot Machine tactic's or all of the above. There's only a fist full of them that are publishing thing's that don't meet that scope that have that form of fun factor where it's less message's and moral's and just as a game should be; a game that's just trying to entertain the player with a world, an idea and challenge's that get harder to make the player want to play again and beat it; Though, sadly, with very little polish or too much.
Folks who know my topic and just glance at it know what I dive through to add to that list; lately I've been doing tribute post's with a fistful of exception's though most of the stuff I'm digging through and finding that meet the criteria is older stuff from early 2019 and down; I haven't found anything new that meet's the criteria now worth posting about, even if I we're to break one of my rules like I did with Scott Pilgrim. I've had to head to Itch to see if there is anything better and the only few I found we're mostly incomplete to write a post for with the only exception being World of Horror. The other two are Wave Crash, being a puzzle 'fighting' game, which they demo'ed at an anime convention I took part in and enjoyed that I pre-ordered the game on Itch.Io to support them and it's not done yet. The other is FireWing 64, though the game was built in Unity and though they got the feel of a classic N64 platformer, the control's both Keyboard and Controller are rougher that the highest grit of sandpaper and the developer's have back away from the community.
.... Though this is just me dronning on. If we had game's that didn't treat player's like complete idiot's and gave us a challenge worth playing without having to shove a message or morals down our throats, forcing us to conform or don't play at all, then the industry might have a better shot... Otherwise, it's heading for an ET Crash Event... And there will only be so few to pick up the pieces from the ashes and make it anew again...
If there's any company doing something better I had to point too, it would be Sega. I'm not a big Sega Fanboy nor am I advocating for them; but they're a lot better than Nintendo and Sony in far more ways than one. They support their fanbase, tend to hire on people who create Sonic fan games like they did with Sonic Mania. They don't bother with DMCA take down's often or if they do, they're not as stingy as Nintendo. They seem to embrace the community since their fall on Dreamcast. They might be the company that survives all of this if everything crashes or at least be the last man standing on the sinking ship, still breathing. They've made goofy choice's and terrible one's, but they're still struggling and still trying to deliver something and the 'something' they deliver is at least something we can explore and be apart of. Heck, folks who play PSO2 in Japan use the Fan-Made Launcher than the original Sega Published, even the company is informing folks to use that launcher instead. When folks we're making phoney Japanese account out here in America, they didn't care as it was taking a long time to port the game out to the USA that they've never bothered to delete the USA account's and left them as is.
Sega ain't the biggest thing, the best or the newest. But they might be onto a better solution for the industry. Is it the solution? World no; though their practice's with consumer's are a better improvement in comparison to other's at the moment.
.... And I'm sorry, that's a lot to say and get off my mind.