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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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    • Seen Oct 4, 2013
    ASM BY JAMBO51 PEOPLE! THIS IS WHY HE QUIT, NOBODY APPRECIATES HIS STUFF
    Well if he made a patch for this or a tool I think more people would have appreciate his stuff
    not everyone knows how to use asm...
    But there's a youtube tutorial at least.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Well if he made a patch for this or a tool I think more people would have appreciate his stuff
    not everyone knows how to use hex editor...
    But there's a youtube tutorial at least.

    It's ASM though. You must have read Hackmew's tutorial on how to insert.
     
    3
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    • Seen Sep 8, 2013
    hey guys, could i get help changing the names of a couple types in firered? do i need to change the type icons via unlz or what? if so can i get some offsets, thanks in advance.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
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  • hey guys, could i get help changing the names of a couple types in firered? do i need to change the type icons via unlz or what? if so can i get some offsets, thanks in advance.

    Well you need to change the names in text, and the icons too.
     
    3
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    • Seen Sep 8, 2013
    @gogojjtech, thank you kind sir! im gonna look through this now, and this should help with more things down the line as well.
     

    Vicktor Black

    Still Working on Red Frost
    48
    Posts
    12
    Years
  • I want to make it so that ingame you can switch between multiple OWs like being able to transform into a pokemon and then back to being a trainer but I dont know how to do this can anyone help me?
     
    215
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    • Seen Jul 14, 2020
    Hello PC! I was wondering if one of you guys could answer a question I have.

    I am currently making tilesets and I changed the look of the grass tileset. However I don't know where to change the animation when you walk on the grass. Anyone know the best way to edit the grass tileset? I could find the grass tile on Tileset Animation Editor so i'm assuming I might have to use a different program or something along those lines?

    Well anyway, let me know if you guys know how to edit the grass in the game.
     

    karatekid552

    What happens if I push it?....
    1,771
    Posts
    11
    Years
  • Hello PC! I was wondering if one of you guys could answer a question I have.

    I am currently making tilesets and I changed the look of the grass tileset. However I don't know where to change the animation when you walk on the grass. Anyone know the best way to edit the grass tileset? I could find the grass tile on Tileset Animation Editor so i'm assuming I might have to use a different program or something along those lines?

    Well anyway, let me know if you guys know how to edit the grass in the game.

    Both NSE's have it in the book marks.

    I want to make it so that ingame you can switch between multiple OWs like being able to transform into a pokemon and then back to being a trainer but I dont know how to do this can anyone help me?

    JPAN's OW hack combined with this addon: http://www.romhackersonline.com/showthread.php?t=14286-REAL-Runtime-Player-Customization-PKMN-GBA
     
    Last edited:

    Winter Wonderland

    Puts the fun in dysfunctional
    305
    Posts
    12
    Years
  • I'm having a problem with either XSE or Advanced Map.

    I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

    The offset remains in Advanced Map 1.95, but it simply will not work in-game.

    I've tried with 1.92 and it still didn't work.

    So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


    Please help?
     

    Marohak

    Asker of Dumb Questions
    25
    Posts
    10
    Years
  • How do I go about changing the names of the Towns in Fire Red/Emerald?

    ...Also, I asked a while back if I could use Newer Gen Overworlds and was told yes, anyone know of a tutorial on how to do that?
     
    Last edited:

    Teh Blazer

    Divider of Zero
    776
    Posts
    15
    Years
  • I'm having a problem with either XSE or Advanced Map.

    I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

    The offset remains in Advanced Map 1.95, but it simply will not work in-game.

    I've tried with 1.92 and it still didn't work.

    So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


    Please help?

    Can you provide an example of a script that you made that didn't work in-game?

    How do I go about changing the names of the Towns in Fire Red/Emerald?

    ...Also, I asked a while back if I could use Newer Gen Overworlds and was told yes, anyone know of a tutorial on how to do that?

    You need to expand the OW's sprite size, I think there's a lot of tutorials going on about that.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • I'm having a problem with either XSE or Advanced Map.

    I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

    The offset remains in Advanced Map 1.95, but it simply will not work in-game.

    I've tried with 1.92 and it still didn't work.

    So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


    Please help?

    Also, a warning on effects of am 1.95: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
     

    Wobbu

    bunger bunger bunger bunger
    2,794
    Posts
    12
    Years
  • Does anyone know an offset in the IWRAM where at least 600 (0x258) bytes can be stored in an Emerald version (BPEE)? Or does anyone know how I can find an offset? My attempts keep getting me mixed results, which all result in crashes, slow downs, or speedups...
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • Does anyone know an offset in the IWRAM where at least 600 (0x258) bytes can be stored in an Emerald version (BPEE)? Or does anyone know how I can find an offset? My attempts keep getting me mixed results, which all result in crashes, slow downs, or speedups...

    Just go in VBA's memory viewer under the tools tab. Then look for FF bytes there. Just make sure there are none at the time of the event, since the RAM is constantly used and updated.
     
    1,344
    Posts
    14
    Years
    • Seen Dec 10, 2021
    Is there any way to lock the camera in FR? So that it doesn't follow the player.

    I'm trying to make a script using movecamera, but instead of the camera returning to the player, I want the player to run onto the screen. When I do this, however, the camera moves too.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • Is there any way to lock the camera in FR? So that it doesn't follow the player.

    I'm trying to make a script using movecamera, but instead of the camera returning to the player, I want the player to run onto the screen. When I do this, however, the camera moves too.

    No, yet imagination is key.
    Have a fadescreen to black
    hide the player
    fadescreen to normal
    have a new person event run onto the screen into your spot
    have him face up
    show you
    hide the new person event

    Bam, you just "ran onto the screen"
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
    Years
    • Seen Jan 28, 2018
    Just go in VBA's memory viewer under the tools tab. Then look for FF bytes there. Just make sure there are none at the time of the event, since the RAM is constantly used and updated.

    Free space in RAM is denoted by back to back 00's, not FFs, but otherwise you're 100% right.
     

    Wobbu

    bunger bunger bunger bunger
    2,794
    Posts
    12
    Years
  • Free space in RAM is denoted by back to back 00's, not FFs, but otherwise you're 100% right.

    Ok, I was thinking that's what he meant. The only FF bytes I could find were in very small clusters, whereas I found hundreds of 00 bytes. Thanks for clarifying.
     
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