These mints were just shown off in the latest trailer for Pokemon Sword and Shield. These are super easy to make, just modify any of the vitamins.
To save you the work I have already make them for you! Since the game has not come out yet, I do not have access to all of the information needed to add the items to the PBS files, however I will update this post when such information becomes available.
To save you the work I have already make them for you! Since the game has not come out yet, I do not have access to all of the information needed to add the items to the PBS files, however I will update this post when such information becomes available.
Code:
#Changes a Pokemon's nature to be equal to the mint.
ItemHandlers::UseOnPokemon.add(:ADAMANTMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:ADAMANT)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:ADAMANT)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Adamant Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:BOLDMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:BOLD)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:BOLD)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Bold Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:BRAVEMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:BRAVE)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:BRAVE)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Brave Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:CALMMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:CALM)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:CALM)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Calm Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:CAREFULMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:CAREFUL)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:CAREFUL)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Careful Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:GENTLEMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:GENTLE)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:GENTLE)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Gentle Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:HASTYMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:HASTY)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:HASTY)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Hasty Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:IMPISHMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:IMPISH)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:IMPISH)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Impish Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:JOLLYMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:JOLLY)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:JOLLY)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Jolly Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:LAXMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:LAX)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:LAX)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Lax Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:LONELYMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:LONELY)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:LONELY)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Lonely Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:MILDMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:MILD)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:MILD)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Mild Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:MODESTMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:MODEST)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:MODEST)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Modest Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:NAIVEMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:NAIVE)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:NAIVE)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Naive Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:NAUGHTYMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:NAUGHTY)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:NAUGHTY)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Naughty Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:QUITEMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:QUITE)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:QUITE)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Quite Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:RASHMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:RASH)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:RASH)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the RASH Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:RELAXEDMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:RELAXED)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:RELAXED)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Relaxed Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:SASSYMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:SASSY)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:SASSY)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Sassy Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:SERIOUSMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:SERIOUS)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:SERIOUS)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Serious Mint.",pokemon.name))
end
})
ItemHandlers::UseOnPokemon.add(:TIMIDMINT,proc{|item,pokemon,scene|
if pokemon.nature==(:TIMID)
scene.pbDisplay(_INTL("It won't have any effect."))
else
pokemon.setNature(:TIMID)
pokemon.calcStats
scene.pbDisplay(_INTL("{1} ate the Timid Mint.",pokemon.name))
end
})