Q: What is the Pokemon Box Link?
A: The Pokemon Box Link is a brand new item introduced in Pokemon Sword and Shield that allows the player to access the PC from the party menu from anywhere in the world, except certain areas.
Q: How do I access the PC from the Party Menu when I have the Pokemon Box Link?
A: Press the key called "Special" when in the Party Menu. It's D by default. You can check what that key is in your game by pressing F1. If you have some custom Party UI script, this change may be overwritten.
Q: How do I make the Pokemon Box Link inacessible in certain areas?
A: In the script section called
Settings
, change the number for
POKEMON_BOX_LINK_SWITCH
to a Game Switch number of your choice and set that switch to true when you want to make the Box Link inaccessible.
Q: In Essentials, the Pokemon get healed whenever they are placed in the PC. Won't this make the Box Link very OP?
A: No, this is because that functionality has been disabled using a toggle in the script section called
Settings
, called
HEAL_STORED_POKEMON
. You can set this to true or false as you'd like. By default, it's false.
Q: I don't like the indicator that shows up in the Party Screen for the Pokemon Box Link. How do I remove it?
A: Delete the file called "box_link.png" in
Graphics/Pictures/Party/
and the indicator won't appear.
Q: What is a square shiny Pokemon?
A: Square shinies are Shiny variants of Pokemon which are rarer than regular shiny Pokemon. The difference is the shiny animation, which has Square Sparkle effects instead of star sparkle effects.
Q: How can I make a Pokemon a Square Shiny forcefully?
A: The command
pkmn.square_shiny = true
should do the trick. pkmn is an object of class Pokemon. This can be placed in an encounter modifier.
Q: What is the rate of appearance of a square shiny?
A: It's 1/16 of the actual Shiny Rate, just like in the official games. This rate cannot be changed as of now, but maybe in the future. Maybe it's better this way, to keep the uniqueness of these Pokemon.
Q: My Pokemon is a square shiny, but doesn't have a special animation. What should I do?
A: The project doesn't come with animations for Square Sparkle shinies. The code has been set in such a way that the animation for regular shininess will play if no animation for square shinies is explicitly defined.
Q: What is a Brilliant Pokemon?
A:
You can read about Brilliant Pokemon here.
Q: What is the rate of appearance of a Brilliant Pokemon?
A: Since the rate of appearance of Brilliant Pokemon hasn't been disclosed by Gamefreak,
BRILLIANT_POKEMON_CHANCE
has been added to the script section called
Settings
to control their appearance rate. By default, this is 1/1024. You can set this to 0 to disable Brilliant Pokemon. Chain Fishing for Brilliant Pokemon hasn't been implemented yet.
Q: How can I make a Pokemon a Brilliant Pokemon forcefully?
A: Turn the switch with the number denoted by
BRILLIANT_POKEMON_SWITCH
in the script section called
Settings
to true before a battle, to make a wild Pokemon a Brilliant Pokemon. Make sure to turn this switch off after the wild battle.
Q: How do I know whether a Pokemon is a Brilliant Pokemon?
A: In the official games, Brilliant Pokemon appear in the Wild Area with a glowing Aura around them. This isn't possible in Essentials, for obvious reasons. However, the attribute
brilliant
is added to the Pokemon object, incase a public script would like to show a visual difference for Brilliant Pokemon.
Q: What is "Number Battled"?
A: Number Battled is a value that the Pokedex keeps track of. It is the number of Pokemon of a particular species caught or defeated by the player in battle. Higher Number Battled values can lead to better shiny rates and better chance of encountering Brilliant Pokemon.
Q: What is the boosted shiny rate for the Number Battled method of shiny hunting?
A: The same as it is in the official games. Read more
here.. You can turn off these boosted odds by setting
NUMBER_BATTLED_BOOSTS_SHINY_ODDS
to false in the script section called
Settings
.
Q: Where can I see how many Pokemon of a certain species I have battled?
A: This number can be checked in the Pokedex Entry screen for that Pokemon, by pressing the USE button on the Info Page of the entry. If you have some custom Pokedex UI script, this change may be overwritten.
Q: What is Hyper Training?
A:
You can read about Hyper Training here.
Q: How do I access the Hyper Training Menu?
A: Add an event to your map with the event command
pbHyperTrainer(item1,item2)
item1 and 2 are the items you can hyper train with, where item1 can maximize the IVs of 1 stat and item2 can maximize the IVs of all stats. Normally they should be :BOTTLECAP, :GOLDBOTTLECAP.
The trainer can only Hyper Train their Pokemon if they have atleast 8 badges and the Pokemon is at the maximum level possible.
Q: How do I know whether a Pokemon has been Hyper Trained?
A: There is no visual indicator for a Pokemon's IVs in base Essentials. However, you will see a difference in the stats of the Pokemon. The IV Judge in Daisy's House in Lappet Town can comment on your IVs if they have been boosted by Hyper Training.
Q: My IV Viewer/ IV Stat Grade doesn't show that my Pokemon have been Hyper Trained. What should I do?
A: The Hyper Trainer only effects stat calculation based on IVs, not the IV values itself. This is done for keeping the IVs intact for breeding purposes. So scripts that show IV values in summary or "IV Grade" scripts that use direct IV values will not reflect the Hyper Training changes. These IV/EV grade scripts require improvement to accomodate for the correct Hyper Training scripts.