Fire Emblem: Engage - Part six
I spent a decent amount of time just going around the Somniel doing stuff as always. I've unlocked everything it can offer at this point I think - strength training, cooking, trials (which I have yet to do actually whoops), the ring vault and arena, leisure at the pool, orchard or stable, wyvern riding, all the stores (including the flee market stall), the magic well and, most importantly, the fishing mini game. I've gotten a lot more used to the layout though. I still think it's a bit unnecessarily winding, but I've got a routine now.
After that, next up was Emblem Lynn's Paralogue. This might have been a mistake and I think I was probably under-levelled for it. Suffice to say that this was definitely the hardest fight I have done so far. The large numbers of ranged enemies were troublesome and the mages with Bolgenone equipped were extremely dangerous for basically everyone on my team. On top of that, Lynn herself could snipe my guys from across the map or summon a bunch of duplicates for huge chain attacks. This was the first time I really had to have the Time Crystal put in work otherwise I'd have lost at least one of my units. In the end though, I won with no deaths.
From there, it was onwards to the story again where Fogado introduced Alear and his allies to Queen Seforia. These two are great. I love their personalities, so I was hype to meet Timerra soon after when Seforia sent Alear her way to get access to her ring. I was not disappointed, Timerra is goofy in a good way and every bit as cool as her mother and brother too. I also quite like her retainers, Panette and Mirren. Anyway, Alear helped Timerra's group take out a bunch of bandits and corrupted that were troubling an oasis village. They couldn't stay there long though, because they got word that Solm's palace was under attack.
Alear and co. rushed back and headed into the palace to find that there was actually only one intruder, Hortensia. She had the queen hostage and was threatening to kill her but was less doing it out of any real desire to go through with it and more because she's stressed-out teenager who just lost her evil dad, whose friends were stuck back with her new evil overlord and whose sister had just defected. In short, Hortensia was having a grief-stricken mental breakdown and clutching onto the faint, fragile hope that claiming all the rings would return her life to normal. In the end, thanks in part to Seforia being a Grade A badass, she couldn't go through with it and Ivy was able to talk her down. When I saw Hortensia's design, I did not expect I would end up liking her as much as I do. She might actually be one of my favourites. Anyway, that was also the unfortunate point the actual invasion kicked off and three of the Hounds (Zephia, Marni and Mauvier) broke in with an army and took control of Hortensia's mind to boot.
The invasion attempt went poorly for the Hounds though as they were quickly and thoroughly defeated by Alear's forces and driven away, allowing them to face down and subsequently free Hortensia who, thanks to words from Alear and Ivy, joined the Somniel - although a tad reluctantly out of fear for the safety of her retainers and friends, Goldmery and Rosado. Again... Hortensia is a surprisingly good character. She also turned over the Emblem Ring she had - Byleth's. Now that made me hype. Especially when I found out he passively boosts ally exp, can use a one-off multi-person buff/dance combo, increases the odds of hitting and changes his engage weapon depending on the class he's attached too. As always, Byleth is cool as hell.
To close off, I got to see Veyle again in a cut-scene. Sure enough, Evil!Veyle ran out of steam and ceded control to Nice!Veyle who was very confused as to why she was in the desert now and not the snowy mountains. It seems that while the evil one doesn't really get to keep the memories of what happened while she was out either, the nicer one is completely clueless as to what's going on.
Anyway, pending any surprises, I think I might have my final roster now. It was indeed time for old man Vander to retire. He'd been a powerhouse and a tank through most of the game, but at this point his damage output is starting to drop-off and his ability to tank enemy attacks is basically gone. The only real strength he has now is movement and Alfred and Fogado both have him beat there too. Clanne is also out unfortunately. He's just thoroughly outcompeted as a magic user by both Celine and Ivy (and honestly, probably Hortensia too). Celine's evasion is better and her damage is the best of them all it seems. Ivy meanwhile isn't quite as heavy a hitter as Celine but is stronger than Clanne with only slightly worse evasion (but better defences) and the added bonus of being able to heal as well. I really like both Vander and Clanne as characters, but I only have so much room and it was getting increasingly likely they'd just die this way anyway. As a pleasant surprise though, Alfred gets to stay because the game has started letting me cap off at twelve combatants in fights. So, the current line-up is:
Alear (Divine Dragon) ft Lucina
Framme (Thief)
Alfred (Avenir)
Celine (Vidame)
Louis (General) ft Byleth
Jean (High Priest)
Diamant (Lord)
Alcryst (Lord)
Timerra (Sentinel) ft Ike
Fogado (Sentinel)
Panette (Berserker)
Ivy (Lindwurm)
I'm at around the half-way point now I think, maybe a bit over. So far, so good.