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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
3,496
Posts
15
Years
  • Age 30
  • Seen Mar 27, 2024
I created a new map over one of the routes(route 131) in ruby game

But whenever i try to insert the map over the route map( i insert keeping the header same as that of the route)the map always gets inserted in littleroot town (starting town)

Although in game, the new map is accesible but when i enter that map it shows littleroot town
on top (if a change the name the name of the first town littleroot also changes)

Can anyone help
I have a saved the map(as txt file) so i dont want to remake the whole map?

Easy, in the Map Header, next to where you rename the map is a dropdown menu. Select which Route/Town/Whatever you want it to be listed as, and then select it and Save. Reopen your ROM, and it is now under there.
 

rokrdude

POKEMON : SINNOH QUEST CREATOR
135
Posts
14
Years
  • Seen Oct 2, 2016


Easy, in the Map Header, next to where you rename the map is a dropdown menu. Select which Route/Town/Whatever you want it to be listed as, and then select it and Save. Reopen your ROM, and it is now under there.


hey thanks that worked perfectly but now im not able to use fly in the new map

Now can anyone tell me how to enable fly option on the newly inserted map
(the map is mostly sea)?
 

Razer Rage

Beginning Hacker
126
Posts
15
Years
  • Seen Jul 1, 2012
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @(something)
callstd 0x6
release
end

#org @(something)
= Text

And be sure that NPC with the script doesn't have hidden movement or set flag.
I forgot, I'm using XSE. This script doesn't work.

EDIT: Well, I was able to get the script to work. That is just strange...

This is the script I WAS using:
#dynamic 0x800000

#org @main
msgbox @msg 0x2
end

#org @msg
= Hello World!
This is the script I switched to:

#dynamic 0x800000

#org @main
lock
faceplayer
msgbox @msg 0x6
release
end

#org @msg
= Hello World
I find this odd. Perhaps HackMew (or someone familiar with XSE) can explain it?
 
Last edited:

Karel_Kazuki

Wants to Learn about PKMN Rmxp
359
Posts
16
Years
The script I wrote was
#dynamic 0x700000

#org @battle
trainerbattle 0x0 0x001 0x0 @before @after
msgbox @beaten 0x6
release
end

#org @before
= Hey, \v\h01! \nI got a new Pokemon like you! Lets Have a Quick Battle!

#org @after
= Oh No I lost!

#org @beaten
= Well,That sucked.Next time I see you,\nI will Win! Until Then, Training time!


And also I want to know how to make the player either disappeared during a blackout or walk off and not show up again.
 

rokrdude

POKEMON : SINNOH QUEST CREATOR
135
Posts
14
Years
  • Seen Oct 2, 2016
how can i add custom trainer sprites without removing the previous ones?

Actually i want to increase no. of trainers so i used advance trainer but for importing trainer sprite it asks for atd type while i have picture in png format

Can anyone help?
 

Satoshi Ookami

Memento Mori
14,254
Posts
15
Years
how can i add custom trainer sprites without removing the previous ones?
I don't think there's a way...

The script I wrote was
#dynamic 0x700000
#org @battle
trainerbattle 0x0 0x001 0x0 @before @after
msgbox @beaten 0x6
release
end

#org @before
= Hey, \v\h01! \nI got a new Pokemon like you! Lets Have a Quick Battle!

#org @after
= Oh No I lost!

#org @beaten
= Well,That sucked.Next time I see you,\nI will Win! Until Then, Training time!

And also I want to know how to make the player either disappeared during a blackout or walk off and not show up again.
Player? Didn't you mean the person who player battled?
If yes then there are two ways to do it.
But both ways need a command setflag 0x(random number, check diegoisawesome's scripting tutorial to know which flags aren't in game) and the number you select must be put to ID of NPC in A-Map.

Here are examples.

1) NPC disappears after you go outta map where it was standing.
Code:
#dynamic 0x700000
 #org @battle
[B]checkflag 0x(random)[/B]
[B]if 0x1 goto @(whatever)[/B]
 trainerbattle 0x0 0x001 0x0 @before @after
 msgbox @beaten 0x6
[B]setflag 0x(same random as in checkflag command)[/B]
 release
 end
 [B]
#org @(whatever)
lock
faceplayer
msgbox @beaten 0x6
release
end[/B]

 #org @before
 = Hey, \v\h01! \nI got a new Pokemon like you! Lets Have a Quick Battle!
 
 #org @after
 = Oh No I lost!
 
 #org @beaten
 = Well,That sucked.Next time I see you,\nI will Win! Until Then, Training time!
2) NPC goes away after battle
Code:
#dynamic 0x700000
 #org @battle
 trainerbattle 0x[B]1[/B] 0x001 0x0 @before @after @beaten 
 release
 end
 
[B]#org @beaten
lock[/B]
[I]msgbox @(whatever) 0x6 (It isn't important part so if ya don't wanna use it you don't have to)[/I]
[B]applymovement 0x(number of person converted to hex, again you'll know if from A-Map) @movement
waitmovement 0x0
release
end

#org @movement
here you have to put some movement commands (you'll know them from diego's tut)
 [/B] 
 #org @before
 = Hey, \v\h01! \nI got a new Pokemon like you! Lets Have a Quick Battle!
 
 #org @after
 = Oh No I lost!
 
 #org @beaten
 = Well,That sucked.Next time I see you,\nI will Win! Until Then, Training time!
I hope it was enough good for you if you'll have any more question feel free to ask.
 

rokrdude

POKEMON : SINNOH QUEST CREATOR
135
Posts
14
Years
  • Seen Oct 2, 2016
1) Im not able to use fly in the new map
Can anyone tell me how to enable fly option on the newly inserted map
(the map is mostly sea)?


2) I increased the no. of trainers and decided the pokemon they use using advance trainer but im not able to name the trainers(The name tag doesnt seem to work for newly inserted trainers although i can rename old trainers with new name)?
 

Satoshi Ookami

Memento Mori
14,254
Posts
15
Years
1) Im not able to use fly in the new map
Can anyone tell me how to enable fly option on the newly inserted map
(the map is mostly sea)?
Put a Position to Fly somewhere.

2) I increased the no. of trainers and decided the pokemon they use using advance trainer but im not able to name the trainers(The name tag doesnt seem to work for newly inserted trainers although i can rename old trainers with new name)?
Write the name and then save it... there's no problem with it.
 
1
Posts
14
Years
  • Seen May 8, 2011
Im quite new to hacking and all but i wonder if there is a way to make more roaming pokemon. im hacking emerald at the moment but i cant find the lati@os script. ive googled everything i can think of to find the script. ive searched these forums but i came up with nothing :( can someone please help me with this. if i just knew where to start. where the lati@s script is or how the script works...
ive tried to make a level script to change the rares pokemon in the grass but that didn't turn out to well...
i would greatly appreciate it if someone could help me.
 

rokrdude

POKEMON : SINNOH QUEST CREATOR
135
Posts
14
Years
  • Seen Oct 2, 2016
Is there any tool other than yape for editing pokedex entry in RUBY?

YAPE worked fine untill i used item editor and advane mart on my rom but afterwrds it started giving me unexceptional handlinf error?

So any other tool suggested?
 

rokrdude

POKEMON : SINNOH QUEST CREATOR
135
Posts
14
Years
  • Seen Oct 2, 2016
Is there any tool other than yape for editing pokedex entry in RUBY?

YAPE worked fine untill i used item editor and advane mart on my rom but afterwrds it started giving me unexceptional handlinf error?

So any other tool suggested?
 
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