• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Favorite Status Infliction

Favorite Status Infliction?


  • Total voters
    48

PlatinumDude

Nyeh?
12,964
Posts
13
Years
  • I like using (Toxic) poison to make opposing Pokemon suffer slow, painful "deaths." Paralysis comes in close to give my slow attackers a bit of an edge.
     
    8,571
    Posts
    14
    Years
  • It really depends on the situation.

    If I'm battling a wild Pokemon or some in-game trainers, my choice would be sleep. Other than that, I would probably have to go with poisoning (still chose sleep in the poll, though).
     

    Galdr

    ドラゴンのおうじ
    63
    Posts
    13
    Years
  • Attraction and Paralysis are my favorites. It's hilarious to get them paralyzed, then attracted, so two chances that they can't move. I love using that combination on both friends and in-game. I annoy many people with that because Attract is one of those moves that don't really get seen in competitive play.
     

    Elite Overlord LeSabre™

    On that 'Non stop road'
    9,885
    Posts
    16
    Years
  • Well, since paralysis is the one I hate getting nailed with the most, it's only natural that it would be my preferred ailment to use on others. The speed drop is actually the key, especially for some of my slower Pokemon. And unlike sleep, it doesn't wear off by itself in a few turns.
     

    Mr Cat Dog

    Frasier says it best
    11,344
    Posts
    20
    Years
  • Poison and Paralysis are my favourites to use, as they're completely permanent (unless an antidode/Paralyz Heal are used, obviously). If I had to choose one, it'd be Poison. I use it less than Paralysis-inflicting moves, but it keeps sucking the life out of the opponent, which is very, very advantageous in the heat of battle! :D
     

    Danny Leo

    The Best There Is!
    22
    Posts
    11
    Years
  • Paralysis combined with confusion is one of my favorite "troll" status infliction combos. So I voted for confusion.
     

    rubin

    czytała Krystyna Czubówna
    22
    Posts
    11
    Years
    • Seen Apr 15, 2014
    Paralysis is just so mean. Not to mention can be combo'ed with several other status aliments for extra annoyance (confusion, flinch, infatuation... the possibilities are endless)
     

    Affliction

    Booted out - don't be like me!
    524
    Posts
    11
    Years
    • Seen Sep 3, 2016
    I'd use Burn because my starter is capable of it (It is a Typhlosion). Plus it takes damage and lowers Attack.
     

    Snowdrop

    Back and ready to babble!
    630
    Posts
    11
    Years
  • I enjoy Infatuating because I think the move Attract looks absolutely beautiful when used in battle x'3 Also it seems to work well for me, the opponent may not be able to move for quite a lengthy sum of time. Also in Mystery Dungeon attracting completely immobilizes the foe for a long time, so it's an absolute killer in that game.
     

    Sirfetch’d

    Guest
    0
    Posts
    In generation1 freeze was really awesome except when it happened to you lol.
     

    Firox

    eepz, come help pwease!
    2,585
    Posts
    11
    Years
  • For me it was a tie with Paralyz and Sleep.... I vote sleep, for me works a bit better - and the one I use the most, when it works the opponent might not move for 2-5 times, plenty of time for me to think of a winning strategy.
     

    Kanto_Johto

    Never glimpse the truth
    818
    Posts
    14
    Years
  • Poison, especially bad poison. It just works so well and puts you at an unbelievable advantage. Freeze was incredible in Generation I too.
     
    7,741
    Posts
    17
    Years
    • Seen Sep 18, 2020
    Burn. Same damage as normal poison with the addition of lowering attack, which I'd rather inflict by default than a gradually increasing drain which can be mitigated by switching, ie. bad poison. Other status effects are more chancey than the 75 accuracy of Will-O-Wisp.
     

    shadexpwn

    Shadexpwn
    20
    Posts
    15
    Years
  • Paralysis was my favorite because it was easy to inflict and a turn skipped every so often was enough to last longer not just for a battle but enough to last throughout an entire part of a game. The sad part is that you couldn't use it in caves because rock pokemon are immune to it and caves are the maps that annoy me the most.
     
    Back
    Top