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  #24426    
Old March 30th, 2013 (5:10 PM).
BlackWhiteRobin's Avatar
BlackWhiteRobin BlackWhiteRobin is offline
     
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    Hey guys, 1 question.

    This clean FR rom, I inserted a bigger bootscreen and repointed it. There's nothing wrong with the bootscreen though, it works really fine!
    BUT! When I played through the game, the LR Buttons which bring up the Help System doesn't work no more! I checked the options and its in and button mode is HELP. When you open the Start Menu, the blue thing at the bottom is there but the help screen doesn't come up.

    It really isn't a problem for me actually I'm glad it's gone but I'm just curious why?

    Does this happen to you when you insert a larger bootscreen?
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      #24427    
    Old March 30th, 2013 (5:29 PM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by robin22gongon View Post
      Hey guys, 1 question.

      This clean FR rom, I inserted a bigger bootscreen and repointed it. There's nothing wrong with the bootscreen though, it works really fine!
      BUT! When I played through the game, the LR Buttons which bring up the Help System doesn't work no more! I checked the options and its in and button mode is HELP. When you open the Start Menu, the blue thing at the bottom is there but the help screen doesn't come up.

      It really isn't a problem for me actually I'm glad it's gone but I'm just curious why?

      Does this happen to you when you insert a larger bootscreen?
      Weren't you just asking how to remove the help? Lol, I would give it another try. Make sure that the help system works on the clean rom, insert the bootscreen, and see if it still works. It could be a really neat find.
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        #24428    
      Old March 30th, 2013 (5:38 PM). Edited April 28th, 2013 by BlackWhiteRobin.
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      BlackWhiteRobin BlackWhiteRobin is offline
         
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        Quote:
        Originally Posted by karatekid552 View Post
        Weren't you just asking how to remove the help? Lol, I would give it another try. Make sure that the help system works on the clean rom, insert the bootscreen, and see if it still works. It could be a really neat find.
        Yep tried it on a clean rom, inserted a tileset worth 2056 bytes and help system got ditched. And yeah it works on a clean FR Rom.

        Here's what I did. Download the attachments and apply it to a clean FR rom.


        Scripting question again. A sample starter script that doesn't involve the rival. All I can manage to do is the "Do you like Bulabasaur? No. Do you like Squirtle? No. Do you like Charmander? Yes. Here you go. I'm only allowed to give you 1 Pokemon." That.
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          #24429    
        Old March 30th, 2013 (6:03 PM). Edited March 30th, 2013 by karatekid552.
        karatekid552's Avatar
        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by robin22gongon View Post
          Yep tried it on a clean rom, inserted a tileset worth 2056 bytes and help system got ditched. And yeah it works on a clean FR Rom.

          Here's what I did. Download the attachments and apply it to a clean FR rom.


          Scripting question again. A sample starter script that doesn't involve the rival. All I can manage to do is the "Do you like Bulabasaur? No. Do you like Squirtle? No. Do you like Charmander? Yes. Here you go. I'm only allowed to give you 1 Pokemon." That.
          Well, you could create a multichoice box and use that, or do something simillar to the five houses where there are 3 balls you pick up one and it shows you the starter. You can say no and look at another one, but as soon as you say yes, it sets the var so that you can't see the other ones and it gives you the pokemon.

          Edit: I looked at your patch, and this was not just a bootscreen insert. You also removed the titlescreen and intro. Those could deffinately have had something to do with it.
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            #24430    
          Old March 30th, 2013 (6:59 PM).
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          BlackWhiteRobin BlackWhiteRobin is offline
             
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            Oh yeah! Just remembered! That should be it! Sorry.
            Maybe the HELP System loads from the titlescreen and without the titlescreen, it would not load. Sorry for the inconvenience.

            About the script:
            Okay thanks!
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              #24431    
            Old March 30th, 2013 (8:28 PM).
            U.Flame's Avatar
            U.Flame U.Flame is offline
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              Found it. Deleting it didn't seem to have any kind of effect though.
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              Hacks I'm working on:
              Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
              3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
              Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
              Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

              Hacks I've worked on in the past:
              Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
              Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

              Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

              Times I've been ninja'd: 18
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                #24432    
              Old March 30th, 2013 (10:09 PM).
              BlackWhiteRobin's Avatar
              BlackWhiteRobin BlackWhiteRobin is offline
                 
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                I compile this script as a script event in A-map
                Code:
                '---------------
                #org 0x800F00
                checkflag 0x828
                if 0x1 goto 0x8800F14
                if 0x0 goto 0x8800FF1
                release
                end
                
                '---------------
                #org 0x800F14
                nop
                release
                end
                
                '---------------
                #org 0x800FF1
                lock
                faceplayer
                msgbox 0x8800F18 MSG_KEEPOPEN '"Hey whippersnapper!\nCome back her..."
                closeonkeypress
                release
                end
                
                
                '---------
                ' Strings
                '---------
                #org 0x800F18
                = Hey whippersnapper!\nCome back here!
                But instead of just stopping the player, the game freezes, is there something wrong?
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                  #24433    
                Old March 30th, 2013 (10:23 PM).
                miksy91's Avatar
                miksy91 miksy91 is offline
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                  Quote:
                  Originally Posted by robin22gongon View Post
                  I compile this script as a script event in A-map
                  '---------------
                  #org 0x800F00
                  checkflag 0x828
                  if 0x1 goto 0x8800F14
                  if 0x0 goto 0x8800FF1
                  release
                  end

                  '---------------
                  #org 0x800F14
                  nop
                  release
                  end


                  '---------------
                  #org 0x800FF1
                  lock
                  faceplayer
                  msgbox 0x8800F18 MSG_KEEPOPEN '"Hey whippersnapper!\nCome back her..."
                  closeonkeypress
                  release
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x800F18
                  = Hey whippersnapper!\nCome back here!
                  Try if that works.
                  I'd say that when you're not locking the player (making the player unable to move?) during the script, and use "release" anyhow, that will lead to an interrupt that forces the game to freeze.

                  If this thing is a triggered script like it would make sense for it to be, you should be using "trigger flags" (if such exist in FRLG or RSE) to prevent this script data from loading at all, which you have here done in parts by refering to bit 0x828.
                  What I meant that you might not want to use a checkbit at all, and by the specifics of the trigger events, define whether a script data is loaded when the player steps on them.

                  That way, the game won't start executing script data during the gameplay that does especially nothing (even though it doesn't do "anything", it may stop the player on the ground for a while and the player may notice the game "lagging").
                  But I might be wrong though, triggered scripts may be built in like that in these games, especially since you're not automatically "locked" to the script.
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                    #24434    
                  Old March 30th, 2013 (11:51 PM).
                  BlackWhiteRobin's Avatar
                  BlackWhiteRobin BlackWhiteRobin is offline
                     
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                    Okay fixed it. Thanks miksy91!

                    Question again.
                    If this code was used
                    Code:
                    msgbox @sample 0x5
                    a yes or no box will come up.
                    If I want the script to continue when player says yes, I put
                    Code:
                    if 0x1 goto @sample1
                    right?
                    But what if I want the script to continue when player says
                    NO?
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                      #24435    
                    Old March 31st, 2013 (12:41 AM).
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                    kearnseyboy6 kearnseyboy6 is offline
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                      Quote:
                      Originally Posted by robin22gongon View Post
                      Okay fixed it. Thanks miksy91!

                      Question again.
                      If this code was used
                      Code:
                      msgbox @sample 0x5
                      a yes or no box will come up.
                      If I want the script to continue when player says yes, I put
                      Code:
                      if 0x1 goto @sample1
                      right?
                      But what if I want the script to continue when player says
                      NO?
                      Not quite try something similar to this:

                      [CODE]
                      #dynamic 0x800000
                      #org @start
                      lock
                      faceplayer
                      msgbox @1 0x5
                      compare 0x800D 0x1
                      if 0x1 goto @yes
                      release
                      end
                      #org @yes
                      msgbox @2 0x6
                      release
                      end

                      #org @1
                      = Is today Sunday?

                      #org @2
                      = You selected YES.[CODE]

                      For the best scripting tutorial, highly suggest DIEGOISAWESOME's tuts

                      http: //www.poke community.com/showthread.php?t=164276

                      Try this out and if it doesn't work let us know.
                        #24436    
                      Old March 31st, 2013 (3:16 AM).
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                      miksy91 miksy91 is offline
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                        Quote:
                        Originally Posted by robin22gongon View Post
                        Okay fixed it. Thanks miksy91!

                        Question again.
                        If this code was used
                        Code:
                        msgbox @sample 0x5
                        a yes or no box will come up.
                        If I want the script to continue when player says yes, I put
                        Code:
                        if 0x1 goto @sample1
                        right?
                        But what if I want the script to continue when player says
                        NO?
                        When you call a "Yes/No" box and click the answer, the game will write either 00 or 01 into a specific ram address, depending on which one you answered.

                        So like you can assume by what you're saying here, it writes 01 into this ram address if you chose YES.

                        That "if 0x1 goto @address" checks whether the value of this ram address is 01. If it is, jump operation occurs that makes the script continue at @address.
                        If the value is NOT 01, the script will continue normally after "if 0x1 goto @address" instruction.

                        So, if you chose "NO" instead, 00 would be written into this ram address. Next, you check with "if 0x1 goto @address" command if the value of that ram address is 01 or not. Because it is 00, the script will continue after the command, not in @address (it only jumps here if that value is 01).
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                        CP of encountered pokemon in GO

                        Learn how to hack GB/C games:

                        Check my GameBoy/Color hacking videos in Youtube
                        -The video set uses Pokemon Silver (U) rom for demonstrations
                          #24437    
                        Old March 31st, 2013 (10:22 AM).
                        lmatanl lmatanl is offline
                           
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                          Can someone help me insert a female mugshot into B/W 2 or maybe just tell me how it's done? BWME doesn't work for B/W2, unfortunately.

                          Thanks!
                            #24438    
                          Old March 31st, 2013 (1:13 PM).
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                          Does anyone know of any non-ASM ways to skip the introduction sequence, and go straight to naming the hero?
                            #24439    
                          Old March 31st, 2013 (3:15 PM). Edited March 31st, 2013 by Golden Warrior.
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                          Golden Warrior Golden Warrior is offline
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                            A few simple questions that I couldn't find the answers too anywhere:

                            Where is Prof. Birch's trainer sprite offset in UNZL? (Or Tile Molester)

                            Where is the Team Aqua offset in UNZL? (Again, or Tile Molester)

                            Those are both for Sapphire, thanks in advance.
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                              #24440    
                            Old March 31st, 2013 (3:32 PM).
                            U.Flame's Avatar
                            U.Flame U.Flame is offline
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                              I decided to move on to another map.The basement thing is minor enough to be dealt with later. This time, I'm editing map 1.2 (May's house, first floor) Nothing fancy, just fancying it up a bit and redoing the construction to have it resemble map 1.0 (Brenden's house, that one I expanded to make room for the basement).

                              I'm having problems with expanding the map though. When I expand it's dimensions, the map crashes upon attempting to enter it. I tried it again step by step, and strangely, it allowed me to expand it by one more line. Anything more than that, and it will crash. Why does this happen? Brenden's house didn't suffer when I expanded it's dimensions from 11 width to 17 width, why is May's giving me trouble when I tried the same thing? The only other difference between them was that I changed the tileset in May's house, but nothing went wrong from that.

                              Pics below: Brenden's functioning house, May's crashing house, and May's currently compatible house
                              Attached Images
                              File Type: png original.png‎ (5.3 KB, 1 views) (Save to Dropbox)
                              File Type: png wanted.png‎ (5.8 KB, 1 views) (Save to Dropbox)
                              File Type: png have.png‎ (3.3 KB, 1 views) (Save to Dropbox)
                              __________________
                              Hacks I'm working on:
                              Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                              3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                              Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                              Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                              Hacks I've worked on in the past:
                              Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                              Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                              Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                              Times I've been ninja'd: 18
                              Times I've ninja'd people: 3
                                #24441    
                              Old March 31st, 2013 (3:33 PM).
                              HyperXhydra's Avatar
                              HyperXhydra HyperXhydra is offline
                                 
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                                what's the best tutorial to edit music using sappy? or maybe another program?
                                  #24442    
                                Old March 31st, 2013 (3:44 PM).
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                                GoGoJJTech GoGoJJTech is offline
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                                Hey guys! Based on what karatekid552 and robin22gongon were talking about, I made a short video on it. With your guys' permission, I could create a tutorial for everyone!

                                http://www.youtube.com/watch?v=h98OV4W1ZsU
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                                  #24443    
                                Old March 31st, 2013 (5:16 PM). Edited March 31st, 2013 by karatekid552.
                                karatekid552's Avatar
                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by SwiftSign View Post
                                  Does anyone know of any non-ASM ways to skip the introduction sequence, and go straight to naming the hero?
                                  No, but knizz made it real simple to do in a hex editor. Check out the last page of R&D.

                                  Quote:
                                  Originally Posted by HyperXhydra View Post
                                  what's the best tutorial to edit music using sappy? or maybe another program?
                                  Editing Music is not my forte, but Sappy is (as far as I know) the best way to insert. However, midi files will need to be created externally using your personally favorite music editor.

                                  Team_Fail has a really good music tutorial. Hit that up.

                                  Quote:
                                  Originally Posted by U_Flame View Post
                                  I decided to move on to another map.The basement thing is minor enough to be dealt with later. This time, I'm editing map 1.2 (May's house, first floor) Nothing fancy, just fancying it up a bit and redoing the construction to have it resemble map 1.0 (Brenden's house, that one I expanded to make room for the basement).

                                  I'm having problems with expanding the map though. When I expand it's dimensions, the map crashes upon attempting to enter it. I tried it again step by step, and strangely, it allowed me to expand it by one more line. Anything more than that, and it will crash. Why does this happen? Brenden's house didn't suffer when I expanded it's dimensions from 11 width to 17 width, why is May's giving me trouble when I tried the same thing? The only other difference between them was that I changed the tileset in May's house, but nothing went wrong from that.

                                  Pics below: Brenden's functioning house, May's crashing house, and May's currently compatible house
                                  I have encountered this problem before. I have found that the game does not allow expansion of the main houses for some reason. Why not just create a new map bank with new maps and then change the warps? That seems like the best option.

                                  Quote:
                                  Originally Posted by Golden Warrior View Post
                                  A few simple questions that I couldn't find the answers too anywhere:

                                  Where is Prof. Birch's trainer sprite offset in UNZL? (Or Tile Molester)

                                  Where is the Team Aqua offset in UNZL? (Again, or Tile Molester)

                                  Those are both for Sapphire, thanks in advance.
                                  They are just after the pokemon. Hover your mouse over the next image button and then hold "enter" down. This will be a fast way of getting through all of the images until you get into the trainer section which, as I said, is just after the pokemon.

                                  Quote:
                                  Originally Posted by gogojjtech View Post
                                  Hey guys! Based on what karatekid552 and robin22gongon were talking about, I made a short video on it. With your guys' permission, I could create a tutorial for everyone!

                                  http://www.youtube.com/watch?v=h98OV4W1ZsU
                                  Feel free to make a tutorial. I would, but I barely have enough time to answer questions. PM it to me before you post it; I just want to take a look:p. Good luck!

                                  Quote:
                                  Originally Posted by U_Flame View Post
                                  Found it. Deleting it didn't seem to have any kind of effect though.
                                  Send me a copy of your rom (patch) and I will take a look at it when I get the chance. I kind of want to play with this a bit.



                                  You guys wouldn't believe how hard it was to answer these without the regular usernames:p
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                                    #24444    
                                  Old March 31st, 2013 (5:59 PM).
                                  U.Flame's Avatar
                                  U.Flame U.Flame is offline
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                                    All right, here's the patch for my hack of Pokemon Sapphire, the one with the customizable basement. As you can see, I've also been busy with other (un)finished maps before I'm going to start scripting, so bear with the weirdness in the beginning. Just go with it 'till you're free to roam. You'll want to use the decoration cheats here: http://www.supercheats.com/gameboyadvance/pokemon-sapphire/8692/Gameshark-Cheats-VBA-Cheats/
                                    Attached Files
                                    File Type: ips Basement Test.ips‎ (39.4 KB, 2 views) (Save to Dropbox)
                                    __________________
                                    Hacks I'm working on:
                                    Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                    3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                    Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                    Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                    Hacks I've worked on in the past:
                                    Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                    Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                    Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                    Times I've been ninja'd: 18
                                    Times I've ninja'd people: 3
                                      #24445    
                                    Old March 31st, 2013 (10:19 PM).
                                    miksy91's Avatar
                                    miksy91 miksy91 is offline
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                                      Excuse me for the possible selection of wrong category but, does anyone know how I can script with AdvanceMap?

                                      Thanks in advance!

                                      -Variable
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                                      My Rom Hack



                                      Fixing bugs in a ROM hack
                                      CP of encountered pokemon in GO

                                      Learn how to hack GB/C games:

                                      Check my GameBoy/Color hacking videos in Youtube
                                      -The video set uses Pokemon Silver (U) rom for demonstrations
                                        #24446    
                                      Old April 1st, 2013 (1:09 AM). Edited April 1st, 2013 by miksy91.
                                      miksy91's Avatar
                                      miksy91 miksy91 is offline
                                      Dark Energy is back in action! ;)
                                         
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                                        Quote:
                                        Originally Posted by robin22gongon View Post
                                        Quote:
                                        Originally Posted by miksy91
                                        Excuse me for the possible selection of wrong category but, does anyone know how I can script with AdvanceMap?

                                        Thanks in advance!

                                        -Variable
                                        First you need XSE. Open A-Map. Choose Settings>Choose Script Editor then find XSE. When a dialog box opens, choose no. Open your Rom. Start scripting. If you don't know XSE scripting language, hit diegoisawesome's XSE Tut. And if this is an April fools joke, this is so not fun. Remember, you even tried to answer my question.
                                        Yeah, my bad.
                                        I actually tried deleting the message, but they didn't allow to do that.
                                        Most likely something to do with all the other "messed up" interface.

                                        That "sort of" was mean to be funny, being explained in bad grammar like that. But I know, should have planned it more carefully to fit in the theme.
                                        There is actually a joke (and a good one) behind that, "Excuse me for selection of...", but most people around here don't know what it's referring to so yeah...
                                        __________________
                                        My Rom Hack



                                        Fixing bugs in a ROM hack
                                        CP of encountered pokemon in GO

                                        Learn how to hack GB/C games:

                                        Check my GameBoy/Color hacking videos in Youtube
                                        -The video set uses Pokemon Silver (U) rom for demonstrations
                                          #24447    
                                        Old April 1st, 2013 (6:34 AM).
                                        Crykura Crykura is offline
                                           
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                                          Hey how do I stop the screen/map from going black when warping? (New Maps)
                                            #24448    
                                          Old April 1st, 2013 (6:51 AM).
                                          BlackWhiteRobin's Avatar
                                          BlackWhiteRobin BlackWhiteRobin is offline
                                             
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                                            Quote:
                                            Originally Posted by Crykura View Post
                                            Hey how do I stop the screen/map from going black when warping? (New Maps)
                                            Can you elaborate your question? What black? SS?
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                                            Old April 1st, 2013 (6:54 AM).
                                            Crykura Crykura is offline
                                               
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                                              Quote:
                                              Originally Posted by robin22gongon View Post
                                              Can you elaborate your question? What black? SS?
                                              Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
                                                #24450    
                                              Old April 1st, 2013 (7:03 AM).
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                                              BlackWhiteRobin BlackWhiteRobin is offline
                                                 
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                                                Quote:
                                                Originally Posted by Crykura View Post
                                                Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
                                                Have you checked if;
                                                X and Y Positions are right?
                                                Warp No. to warp to is right?

                                                If you still have problems, PM me the file and tell me which maps error.
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