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what's the best tutorial to edit music using sappy? or maybe another program?
Does anyone know of any non-ASM ways to skip the introduction sequence, and go straight to naming the hero?
what's the best tutorial to edit music using sappy? or maybe another program?
I decided to move on to another map.The basement thing is minor enough to be dealt with later. This time, I'm editing map 1.2 (May's house, first floor) Nothing fancy, just fancying it up a bit and redoing the construction to have it resemble map 1.0 (Brenden's house, that one I expanded to make room for the basement).
I'm having problems with expanding the map though. When I expand it's dimensions, the map crashes upon attempting to enter it. I tried it again step by step, and strangely, it allowed me to expand it by one more line. Anything more than that, and it will crash. Why does this happen? Brenden's house didn't suffer when I expanded it's dimensions from 11 width to 17 width, why is May's giving me trouble when I tried the same thing? The only other difference between them was that I changed the tileset in May's house, but nothing went wrong from that.
Pics below: Brenden's functioning house, May's crashing house, and May's currently compatible house
A few simple questions that I couldn't find the answers too anywhere:
Where is Prof. Birch's trainer sprite offset in UNZL? (Or Tile Molester)
Where is the Team Aqua offset in UNZL? (Again, or Tile Molester)
Those are both for Sapphire, thanks in advance.
Hey guys! Based on what karatekid552 and robin22gongon were talking about, I made a short video on it. With your guys' permission, I could create a tutorial for everyone!
https://www.youtube.com/watch?v=h98OV4W1ZsU
Found it. Deleting it didn't seem to have any kind of effect though.
Yeah, my bad.miksy91 said:Excuse me for the possible selection of wrong category but, does anyone know how I can script with AdvanceMap?
Thanks in advance!
-VariableFirst you need XSE. Open A-Map. Choose Settings>Choose Script Editor then find XSE. When a dialog box opens, choose no. Open your Rom. Start scripting. If you don't know XSE scripting language, hit diegoisawesome's XSE Tut.And if this is an April fools joke, this is so not fun. Remember, you even tried to answer my question.
Hey how do I stop the screen/map from going black when warping? (New Maps)
Can you elaborate your question? What black? SS?
Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
It's just a glitchy weather type. It was leftover from RSE, and it wasn't fully implemented by Game Freak in FireRed/LeafGreen.Hello, I have e small problem regarding tiles. They are all default, I did not mess around with tile editing yet, I'm not a very good painter :P
I changed the weather in one of my maps to "Sunny with clouds in water". It does what it says, there are clouds in the water. BUT these clouds are also reflected by some other tiles, namely flowers, bushes , parts of houses and so on.
I checked the Block Editor, and it seems to have nothing to do with the behaviour byte, they all have different ones, and some are the same as grass, and grass does not reflect the colouds.
Anyone had this problem before?
Thanks for all answers,
Reygok
PS: I'm working with A-Map, in case someone did not notice.
Hrm. I phrased my questions wrong it seems, let me try again.
Where can I find the Team Aqua pre-battle logo that shows up? I can't find it in UNZL.GBA so I can assume it's in Tile Molester.
Professor Birch isn't in UNZL.GBA either, so where can I find him in Tile Molester?
Again, both for Sapphire, thanks in advance.
Well when I enter a warp that goes to a new warp that I set up the screen goes black but when i point the warp to one pre made it works.
All right, here's the patch for my hack of Pokemon Sapphire, the one with the customizable basement. As you can see, I've also been busy with other (un)finished maps before I'm going to start scripting, so bear with the weirdness in the beginning. Just go with it 'till you're free to roam. You'll want to use the decoration cheats here: https://www.supercheats.com/gameboyadvance/pokemon-sapphire/8692/Gameshark-Cheats-VBA-Cheats/
Now here's the question, how do I compile the names? At what format?Explanation: It's what it says on the tin, it lets you name your rival from the in game overworld, allowing for Silver like naming, or indeed, any other possibility you can come up with. The rivalname: .word 0x08FFFFFF is for if the player leaves the name box blank. It will fill it with a standard name instead. This standard name is up to you to create. Simply compile a name with XSE, and point that pointer to it.
Okay so I tried to do Jambo51's Overworld Rival Naming ASM Hack. It's about this paragraph he posted:
Now here's the question, how do I compile the names? At what format?
What do you mean format?
Ok, first open XSE then load your rom. And make a script that would look something like this.
#dynamic 0x800000
#org @1
= Gary
Compile it and take note of the offset and that should be the compiled string.
Originally Posted by robin22gongon
Another question! Is there a way to make a force egg hatching script without glitches?
Oh okay! What about this one?
And another one, would it be possible to port the R/S/E Pokedex to FR? Just the appearance and functions not the main Pokedex content. I'm curious since I discovered that the Ruins of Alph was ported to FR so I thought it would be possible to do the same with a Pokedex.