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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Ive fixed my A-text error but now i cant edit the boy or girl box that you can choose or i cant edit that there doesnt comes a nidoran out of the pokeball

    how do i do that?

    http://www.romhack.me/skipgenderchoice/

    And as I said, it's ASM, so you would need to remove the call for it.

    When it comes to using moves in the field there are some that are easy to edit and remove the badge requirements (Cut, Rock Smash, Strength) as they require interaction with an actual overworld sprite and have a generic script attached. The other HMs are far more difficult to edit while Surf is notoriously stubborn. So far to my knowledge nobody has been able to get rid of the 5th badge requirement without breaking the game in some way so I'm afraid that you're stuck with it for now.

    Actually there have been some people that edited requirements of field moves. My guess is they're stored in a table with move id and flag requirement, but that's only a guess. Ask an ASM professional.
     
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    Rezordaxx

    Asks many questions!
    290
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  • http://www.romhack.me/skipgenderchoice/

    And as I said, it's ASM, so you would need to remove the call for it.



    Actually there have been some people that edited requirements of field moves. My guess is they're stored in a table with move id and flag requirement, but that's only a guess. Ask an ASM professional.

    could you link me a ASM tutorial?
    and how do i change the intro cry?
    I already have a sound i want to replace it with.

    http://www.romhack.me/skipgenderchoice/

    And as I said, it's ASM, so you would need to remove the call for it.



    Actually there have been some people that edited requirements of field moves. My guess is they're stored in a table with move id and flag requirement, but that's only a guess. Ask an ASM professional.

    could you link me a ASM tutorial?
    and how do i change the intro cry?
    I already have a sound i want to replace it with.
     
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    PokéMew1

    Pokémon Fuchsia
    484
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  • Can anyone send me a link to the Pokemon Fire red title font, like the font that spells out "FireRed" In the title screen? I am trying to edit the title screen as you may have guessed, and I wanted my title to look the same as firered...

    Thanks in advanced,
    PokéMew151
     
    20
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    • Seen Mar 1, 2023
    Hello! I was wondering what kind of script I would use, in Fire-red, to make a script that would be like Prof. Oak saying "Hey, you need your own pokemon! I know, here come with me! " But then when I get into the lab, he'll say " Oh dear.. The starter pokemon have all been received! I know, here, take this Pikachu. " .. Is this script possible? I hope I'm making sense. And if the script is possible, could I get it? I'm new, by the way..
     

    daniilS

    busy trying to do stuff not done yet
    409
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    Round Two:
    FR Special Table: 0x15FD60
    8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
    Pointer at that slot: 0x85A605
    Data at that pointer: FFFFFFFFFFFFFF...

    I think you have to reverse it. Check out 0x05A685
     

    daniilS

    busy trying to do stuff not done yet
    409
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    • Seen Jan 29, 2024
    Here's a really good tutorial:
    http://www.pokecommunity.com/showthread.php?p=4227030#4227030

    Use that and eXtreme Script Editor and you should learn pretty quick ;) Don't worry, scripting isn't as hard as it seems at first {:3}



    Ahh... derp...
    Yeah I'll do that.



    Round Three:
    FR Special Table: 0x15FD60
    8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
    Pointer at that slot: 0x85A605
    Reversed pointer: 0x05A685
    Data at that pointer: B5 06 48 01 68 00 (Only found anything when I reduced it to just 6 bytes...)
    ONLY offset of that data in Em: 0x0C4F51
    (Guessing I reverse that...): 0x514F0C
    Offset of a pointer to that: None found... (even without it reversed)

    Alright, what did I do wrong this time... -_-


    Probably nothing. Maybe Emerald has different specials. You can always use callasm.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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    11
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  • Here's a really good tutorial:
    http://www.pokecommunity.com/showthread.php?p=4227030#4227030

    Use that and eXtreme Script Editor and you should learn pretty quick ;) Don't worry, scripting isn't as hard as it seems at first {:3}



    Ahh... derp...
    Yeah I'll do that.



    Round Three:
    FR Special Table: 0x15FD60
    8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
    Pointer at that slot: 0x85A605
    Reversed pointer: 0x05A685
    Data at that pointer: B5 06 48 01 68 00 (Only found anything when I reduced it to just 6 bytes...)
    ONLY offset of that data in Em: 0x0C4F51
    (Guessing I reverse that...): 0x514F0C
    Offset of a pointer to that: None found... (even without it reversed)

    Alright, what did I do wrong this time... -_-

    Another failure
    Try this
    FR Special Table: 0x15FD60
    8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
    Pointer at that slot: 0x05A685
    Reversed pointer: 0x05A685 'You don't reverse an offset'
    Data at that pointer: B5 06 48 01 68 00
    ONLY offset of that data in Em: 0x0C4F51
    (Guessing I reverse that...): 0x514F0C 'Again'
    Offset of a pointer to that: None found...

    'This is how you would do it. But there is no refresh map ASM in Em then. So you COULD port this ASM from FR to EM.

    But... ASM is scary! :P
    Well, guess it was about time I learned it... Any suggested tutorials?

    ASM is not scary, it's just another language like scripting, and you ALL LOVE scripting. So just pick up on it. I suggest either Hackmew's knowledge tutorial or JPAN's ASM tutorial document to get started.
     
    Last edited:

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Good to know I would have finally gotten it right ^^



    Lol I was joking, ASM isn't so scary as just dense :P

    I found Hackmew's Knowledge ASM tutorial and ShinyQuagsire's GBA ASM Programming tutorial, but where can I find JPAN's document? I just searched across the first few pages of the tutorial subforum, so it might have just been buried farther back...

    Just click JPAN's user page, click on statistics, find all threads by JPAN
     

    Danny0317

    Fluorite's back, brah
    1,067
    Posts
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    • Age 24
    • Seen Nov 19, 2023
    Can you change overwritten data in UNLZ? I replaced the caterpie line with other pokemon, and apparently when they appear in the wild it messes up the game. They were all 64x64, and before anyone says something about Wichu's sprite editor, I doesn't work in my computer, and NSE messed it up too.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • Can you change overwritten data in UNLZ? I replaced the caterpie line with other pokemon, and apparently when they appear in the wild it messes up the game. They were all 64x64, and before anyone says something about Wichu's sprite editor, I doesn't work in my computer, and NSE messed it up too.

    You didn't repoint, so you broke some data in your game, causing glitches and corruptions
     

    destinedjagold

    You can contact me in PC's discord server...
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    • Seen Dec 23, 2023
    Question regarding the physical/special split.
    Do I only have to manually set each attacks as physical or special with PGE or do I still have to tweak something within the ROM?

    Thanks~
     
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    • Seen Mar 2, 2023
    Im actually looking for some help.
    I want to know how to make wild pokemon appear outside of the tall grass.
    Im aiming to make a dessert route on firered similar to that of of ruby sapphire emerald.
    I have advance map.
    Thank you
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Question regarding the physical/special split.
    Do I only have to manually set each attacks as physical or special with PGE or do I still have to tweak something within the ROM?

    Thanks~

    Well for FR there's a patch that defines which is physical/special, but for rse, no, it's your own responsibility...
    While you're at it, you could update some moves like Fly, to extra power and etc.

    Im actually looking for some help.
    I want to know how to make wild pokemon appear outside of the tall grass.
    Im aiming to make a dessert route on firered similar to that of of ruby sapphire emerald.
    I have advance map.
    Thank you

    A-MAP 1.92 PLEASE http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
    So just copy the data of some grass tiles, and move the behavior and background bytes to your custom tile. This will make all grass pokemon appear in the desert. You just need to change the battle background, I recommend JPAN's engine since all of you hate ASM for whatever reason, IDK who ASM killed in your family but forgive it people
     
    Last edited:

    PokéMew1

    Pokémon Fuchsia
    484
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    Years
  • Can someone Pleeeeeeease send me a link to an asm tutorial that explains what it is and how to use it because I really want to learn it, but whenever I google it it just comes up with how to insert a shiny using asm and stuff like that... And a link would be best cause Ive already tried searching hackMew asm tutorials and stuff, but I cant find anything... Can someone Please please please help me?
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
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    • Seen Dec 23, 2023
    Can someone Pleeeeeeease send me a link to an asm tutorial that explains what it is and how to use it because I really want to learn it, but whenever I google it it just comes up with how to insert a shiny using asm and stuff like that... And a link would be best cause Ive already tried searching hackMew asm tutorials and stuff, but I cant find anything... Can someone Please please please help me?

    HackMew's ASM tutorial seems to be a good tutorial to start~
    http://www.pokecommunity.com/showthread.php?t=117917#ASM1
     
    21
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    • Seen Mar 2, 2023
    Hey thanks for the tip bro, and your right, AMv1.92 lets me do a lot more that v1.95 simply would not permit me to do.
     

    Alice

    (>^.(>0.0)>
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  • So, this is weird... and surprisingly I can't find anyone else with the same problem.

    Just doing an ordinary trainer battle, which works perfectly if I don't have the trainer box checked, and require you to talk to them manually... but if they see you and walk over like other trainers, the screen goes completely red as soon as they get to you, and the game freezes. I've looked at other trainers in game and I can't see that I'm doing anything differently. Any idea what's wrong?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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    11
    Years
  • So, this is weird... and surprisingly I can't find anyone else with the same problem.

    Just doing an ordinary trainer battle, which works perfectly if I don't have the trainer box checked, and require you to talk to them manually... but if they see you and walk over like other trainers, the screen goes completely red as soon as they get to you, and the game freezes. I've looked at other trainers in game and I can't see that I'm doing anything differently. Any idea what's wrong?

    You probably overwrote or deleted the loading routine for loading trainers, so you might have forgotten to repoint something along the way, and now since the routine is broken you're getting errors
    That pr your script is broken
     
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