Well, I am a still a beginner now, which tutorial should I read first in order to understand this tutorial?
14 00 17 00 C7 27 02 2C 2D 59 08 82 03 01 00 F8 FF 00 00 19 88 00 3F 04 04 02 2C 2D 59 08 82 03 01 00 08 00 00 00 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 19 88 00 3F 05 FF 0E DD 7C 2D 08 08
If a person experienced in Emerald animations would help me with this, I would be very grateful.
I'm trying to make a new animation, with the Dark background and the slash animation, but the game freezes every time the animation finishes. I did add an extra 08 and everything, and I'm pretty sure I found the right commands, so I'm not really sure what's going wrong. I really want to squash this bug so I can move on to implementing custom backgrounds in Emerald.
Anyways, here's my code:
Code:14 00 17 00 C7 27 02 2C 2D 59 08 82 03 01 00 F8 FF 00 00 19 88 00 3F 04 04 02 2C 2D 59 08 82 03 01 00 08 00 00 00 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 19 88 00 3F 05 FF 0E DD 7C 2D 08 08
EDIT: Nvm I realized what went wrong. It's funny how one byte changes everything.
i confused X.X can you make a video about it?
please..
Ah my apologies, I didn't see this. It's been a while since I made this code, but I believe the FF byte near the end caused the problem; just take that out and you should be fine, I think.What was the one byte that went wrong? I want to use this code too, and I'm getting the same problem you were having.
Ah my apologies, I didn't see this. It's been a while since I made this code, but I believe the FF byte near the end caused the problem; just take that out and you should be fine, I think.
Ok, I'm on my computer now, I'll look at it and tell you what the problem is.Maybe you have the code stashed away somewhere? I changed the FF byte to 00 but that restarted my ROM when the attack was executed, so I instead took out the FF byte completely and my ROM broke.
14 00 16 00 C7 27 02 2C 2D 59 08 82 03 01 00 F8 FF 00 00 19 88 00 3F 04 04 02 2C 2D 59 08 82 03 01 00 08 00 00 00 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 19 88 00 3F 05 0E DD 7C 2D 08 08
Ok, I'm on my computer now, I'll look at it and tell you what the problem is.
EDIT: Ok, here's my revised code. This definitely works. If this doesn't work, then you're probably doing something wrong. (I tested this myself) :
Code:14 00 16 00 C7 27 02 2C 2D 59 08 82 03 01 00 F8 FF 00 00 19 88 00 3F 04 04 02 2C 2D 59 08 82 03 01 00 08 00 00 00 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 19 88 00 3F 05 0E DD 7C 2D 08 08
destinedjagold: Same principle applies. Just add the code to activate the background at the front, put your animation in between, and put the clear code at the end. Except you don't really need to add an extra 08 here. Here's my modified night slash example for Emerald, with the Giga Drain background, but you can substitute in the codes for Ruby (I think Artemis64 has the codes somewhere) :I have successfully made a simple animation for Night Slash in a Ruby ROM. :P
Adding backgrounds seemed to be easier than I thought.
Many thanks to Chaos Rush for this tutorial, and to dreamengine and Artemis64 for your Ruby contributions~ ^^
But I'm having trouble understanding how to add some hues of blue and green and other colors to the screen, like Absorb and Water Pulse. =/
02 74 72 59 08 02 05 01 00 01 00 00 00 04 00 ED 33 05 00 C7 27 02 2C 2D 59 08 82 03 01 00 F8 FF 00 00 19 88 00 3F 04 04 02 2C 2D 59 08 82 03 01 00 08 00 00 00 03 D1 52 0D 08 02 05 01 00 04 00 00 00 12 00 01 00 19 88 00 3F 05 02 74 72 59 08 02 05 01 00 01 00 04 00 00 00 ED 33 05 0B 03 0D 08