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[Completed] Pokémon Uranium (NEW DEMO 4.0 RELEASED!!!)

50
Posts
8
Years
  • Age 32
  • Seen May 13, 2018
Noticing that special effects that decrease stats are really slow.

Example:

Birbie's Flash takes a little for the 'blue down arrows' to display, its noticeably slower than normal battling.

Also, Screen size doesnt automatically change to your chosen size when restarting. You have to go into options and toggle any option and it then auto fixes.

As a note:

Its a small thing, but i actually really appreciate that when pokemon are burned you actually made them tint as if they are burnt. That shows extreme attention to detail.

Edit:

I just found out about Wondertrade...

Tried it out, threw in a Bubbug...

And I got this...
Spoiler:


10/10 would Wonder Trade again. This Hex guy (Origional Trainer) knows how to make a newb's day.

But yeah, I put this thing away in a "Wonder Trade" storage box.

---

Also tried my first 'ranked' match.

lvl 8 Raptorch VS a lvl 14 Grass cat thing + a bunch of lvl 7s. Rawr I won!

Though how exactly does this work? I checked my trainer card thing after, but the win didn't appear to record? Is it battles I MYSELF win that matter? Or Battles other trainers have VS my doppleganger?
 
Last edited:
82
Posts
8
Years
  • Age 27
  • Seen Mar 9, 2024
Looks amazing, though...there seems to be a lot of lag. Like how it's "So and so uses..." Never finishes and suddenly it uses the attack.

Edit:
Not sure when you'll update this to the full version you put out yesterday, but when I try to get wondertrade I got this message. Worked fine last night:

---------------------------
Pokemon Uranium
---------------------------
Exception: RuntimeError

Message: Script error within event 9, map 68 (Kevlar Town):

Exception: SyntaxError

Message: Section253:42:in `pbLoadOnlineScript'(eval):4:in `pbLoadOnlineScript'compile error
(eval):1: syntax error
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
^
(eval):4: syntax error
<html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="Content-Type" content="text/html; charset=us-ascii" /> <title>iPage</title> <link rel="stylesheet" type="text/css" href="http://www.ipage.com/xslt/elements/generic_csscomponent.css" /> <script src="http://www.ipage.com/generalAppC/scriptcat/87ae207201c55b84c5270851159260e1.1" type="text/javascript"></script></head><body id="stylesheet1"> <div id="doc2" class="yui-t2"> <div id="hd"> <div id="masthead" style="position: relative;"> <h1><a hre
^
(eval):4: syntax error
<html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="Content-Type" content="text/html; charset=us-ascii" /> <title>iPage</title> <link rel="stylesheet" type="text/css" href="http://www.ipage.com/xslt/elements/generic_csscomponent.css" /> <script src="http://www.ipage.com/generalAppC/scriptcat/87ae207201c55b84c5270851159260e1.1" type="text/javascript"></script></head><body id="stylesheet1"> <div id="doc2" class="yui-t2"> <div id="hd"> <div id="masthead" style="position: relative;"> <h1><a hre
^
(eval):4: syntax error
<html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="Content-Type" content="text/html; charset=us-ascii" /> <title>iPage</title> <link rel="stylesheet" type="text/css" href="http://www.ipage.com/xslt/elements/generic_csscomponent.css" /> <script src="http://www.ipage.com/generalAppC/scriptcat/87ae207201c55b84c5270851159260e1.1" type="text/javascript"></script></head><body id="stylesheet1"> <div id="doc2" class="yui-t2"> <div id="hd"> <div id="masthead" style="position: relative;"> <h1><a hre
^

***Full script:

WONDERTRADE.open




Interpreter:276:in `pbExecuteScript'

Interpreter:1600:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Interpreter:124:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

* Scene_Map:103:in `update'



This exception was logged in

C:\Users\Isabella\Saved Games/Pokemon Uranium/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
Last edited by a moderator:
18
Posts
7
Years
  • Age 32
  • Seen Jul 13, 2020
Yes guys, the team definetly think its worth waiting for August 6th instead of playing right now! That way you go in unspoiled and have a much better experience! You are free to do what you want though, and of course the download links for 4.x are still available.

JV

Well, We have waited and still are ^^ Hope the new demo will be released soon ^^
 
36
Posts
14
Years
  • Seen Oct 19, 2023
So I made the terrible mistake to try the Jukebox feature. Not only I can't see any of the tracks names, but when I chose one of them, the music stuck forever and I can't turn it off to listen to the actual in game music. Is there anyway to revert that?
 
5
Posts
9
Years
  • Age 39
  • Seen Aug 14, 2016
I'm wondering where would be a good place to post a Lets Play of this game. As I can no longer seem to find the LP section of our forums.

Also, just let me say, this is a really excellent fangame thanks so much for making it :)
 
65
Posts
7
Years
  • Age 28
  • Seen Nov 22, 2019
What engine was used?

I wanted to know what engine was used for Pokemon Uranium version, as I was thinking of creating my own spin-off.
 
1
Posts
7
Years
  • Age 121
  • Seen Aug 12, 2016
Hey! Just started the game, and it looks great! Sadly, my game consistently crashes after encountering my first Chyinmunk in the grass to the left of the starting town. Restarted, and same thing.

Error log follows.

---------

Exception: RuntimeError

Message: Player has no unfainted Pokémon

EliteBattle_Battle:193:in `pbStartBattleCore'

* PokeBattle_Battle:2688:in `pbStartBattle'

* PField_Field:1113:in `pbWildBattle'

* PField_Field:1112:in `pbSceneStandby'

* PField_Field:1114:in `pbWildBattle'

* PField_Field:1111:in `pbBattleAnimation'

* PField_Field:1111:in `pbWildBattle'

* PField_Field:1592:in `pbBattleOnStepTaken'

* PField_Field:1616:in `pbOnStepTaken'

Game_Player:484:in `update_old'

---------


I hope to get this sorted out so I can get back to enjoying the game!
 
43
Posts
7
Years
  • Age 25
  • Seen Jan 10, 2024
I made this sprite a while back before the most recent update of Uranium was put out. It is a sprite of Garlikid. To me the current one in game didn't really seem like it was to scale with everything else so I thought I would create my own sprite of it.
garlic_fresh_from_the_tandor_region_by_pikafan2000-d9lpkig.png
 
Last edited:
1
Posts
7
Years
  • Age 33
  • Seen Aug 17, 2016
Hey People from Tandor! I have a bad new for you...
When I face Theo again in the Tandor League Championship it appears to me the following script error:

---------------------------
Pokemon Uranium
---------------------------
Exception: RuntimeError
Message: Script error within event 46, map 195 (Championship Site ):
Exception: RuntimeError
Message: Section113:220:in `pbMissingTrainer'Can't find trainer (RIVAL2, Theo, ID 28)
***Full script:
pbTrainerBattle(PBTrainers::RIVAL2,"Theo",_I("Wow... That battle was... everything I'd hoped it would be."),false,(pbGet(151)*5)+9+rand(5),false)

Interpreter:243:in `pbExecuteScript'
PTrainer_NPCTrainers:390:in `pbTrainerBattle'
(eval):1 :in `pbExecuteScript'
Interpreter:788:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'

Interpreter:276:in `pbExecuteScript'
Interpreter:788:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
* Scene_Map:103:in `update'
* Scene_Map:101:in `loop'
* Scene_Map:139:in `update'
Debug Passability:275:in `main'
-------------------------------
So, If anyone have fixed the script error I would be glad to receive some help...
I already had Actan and Lanthan pokemon and I cannot play because I SAVED THE GAME before last match agains Theo...
Again... Thanks in advance ;)
 
18
Posts
7
Years
  • Age 24
  • Seen Feb 16, 2023
Heyyy! I just like to say, that you really did a great Job on this Project!
I really enjoy everything on this beautiful game! :D
So sad that they have to make it private...
However c'mon... 1,5 mio. Downloads in three days xD
 
43
Posts
7
Years
  • Age 25
  • Seen Jan 10, 2024
I'm not sure if anyone noticed that certain Pokemon designs that were updated didn't get their party icon updated.
For example the Tubjaw line still has their Beta 4.0 Icons.
Hopefully if they do plan on updating them that they look something like this.
icon083_by_pikafan2000-daesby6.png
icon084_by_pikafan2000-daesc26.png

I also made some icons for some of the corrupt Nuclear Pokemon so that way they are a lot more distinguishable while in party.
iconn027_by_pikafan2000-daesd9z.png
Magikarp
iconn028_by_pikafan2000-daesd91.png
Gyarados
iconn020_by_pikafan2000-daesdbs.png
Tonemy
iconn021_by_pikafan2000-daesdas.png
Tofurang
iconn046_by_pikafan2000-daesd2z.png
Tancoon
iconn047_by_pikafan2000-daesd1t.png
Tanscure
iconn044_by_pikafan2000-daesd5d.png
Ekans
iconn045_by_pikafan2000-daesd4i.png
Arbok
iconn035_by_pikafan2000-daesd8d.png
Owten
iconn036_by_pikafan2000-daesd5t.png
Eshouten
iconn007_by_pikafan2000-daesbwl.png
Chyinmunk
iconn008_by_pikafan2000-daesc67.png
Kinetmunk
iconn053_by_pikafan2000-daeskhu.png
Jerbolta
iconn075_by_pikafan2000-daesczz.png
Gligar
iconn076_by_pikafan2000-daewj64.png
Gliscor
iconn083_by_pikafan2000-daew50i.png
Tubjaw
iconn084_by_pikafan2000-daew5qx.png
Tubareel
iconn065_by_pikafan2000-daewk3r.png
Costraw
 
Last edited:
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